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  1. Replies
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    Re: Dead Reckoning?

    Dead reckoning is all about predicting the PATH the player just took, and the amount of time they took to complete it. Acceleration can also come into it.

    So you could work out that if the players...
  2. Replies
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    Audio detection/analysing

    Hi there,

    I was wondering if anyone knows of any extension or functionality in MMF2 that can analyse frequency/volume of audio that is played live through a mic.

    Basically, i'm wondering if its...
  3. Replies
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    Sticky: Re: Poinc - OINC for Python

    MOAR! This looks awesome Mathias
  4. Replies
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    721

    Re: Player Bug >:|

    its not really a bug... but i agree it should tell you that it won't select the object :)
    i know tonnes of people including myself who have had this problem when making online stuff ;)
  5. Replies
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    Sticky: Re: Public servers

    it definitely functioned! Although lets be honest its essentially exactly the same thing ;)
  6. Replies
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    2,195

    Re: Zooming shader? (Layer zooming)

    Your probably right redron, why can't we just have a working shader? Atom's example is just showing that the shader works only for zooming IN, which was my problem in the first post. Zooming is...
  7. Re: When will ClickTeam release "Java Mobile SDK" ?

    usually with software development i like to take the inital release estimate, then add 1 year.
  8. Replies
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    4,403

    Re: Lacewing BETA #3

    does this one still have UDP disabled? And whats gonna happen with poinc?
  9. Replies
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    96,771

    Sticky: Re: Poinc - OINC for Python

    It should work with multiple connection because you are using containers (each one unique?)

    However, presumably you could store all that kind of stuff in an array.

    My question is, when will...
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    Re: Weeird bug, someone must have noticed this.

    long live lacewing
  11. Replies
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    1,109

    Movement Prediction using bezier curves

    Hi there,

    I'm essentially trying to make a Dead Reckoning engine (a movement tracking system for online use), but for now im just simulating this offline by having a moving character (which uses 0...
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    Sticky: Re: Poinc - OINC for Python

    How much is it going to change? :O And why do you need to re-write it?

    Also, I'm thinking, im going to have a user login by joining a channel with the name "name | password", have the server check...
  13. Replies
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    Re: Zooming shader? (Layer zooming)

    Thats a genius idea! That would certainly get round the bugs of using a shader, although the math for zooming+displacing objects i remember taking me a day or so, but that was years ago..

    Thanks,...
  14. Replies
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    Zooming shader? (Layer zooming)

    Hi there,

    I'm having a bit of trouble getting any zoom shader to work. I want to make a simple zoom feature, that will zoom in and out of a layer with the mouse wheel. This should be done with a...
  15. Thread: ^^

    by The_Alee
    Replies
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    1,547

    Re: ^^

    Ah i see. When a new person joins the channel, have every person who is already in the channel to send him a message saying "I EXIST" or something maybe...?
  16. Replies
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    Sticky: Re: Poinc - OINC for Python

    Thanks Corentin,

    Mathias : Am I missing something? Or is it really essential that we have some kind of wiki that has a list of commands we can call in python (I'm assuming these are functions) and...
  17. Thread: ^^

    by The_Alee
    Replies
    9
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    1,547

    Re: ^^

    i don't know whats wrong with it specifically. Please write more
  18. Thread: ^^

    by The_Alee
    Replies
    9
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    1,547

    Re: ^^

    such an informative post... im looking at the source now.
  19. Thread: Help..

    by The_Alee
    Replies
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    832

    Re: Help..

    I think you cannot use the combo box/list.

    I got around it by using a text object that contains the contents of the list.
    Quite easy really.
  20. Thread: New build

    by The_Alee
    Replies
    15
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    3,734

    Re: New build

    ouchhhh
  21. Replies
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    Sticky: Re: Poinc - OINC for Python

    Ah ok. If i put them in the root dir it works, although its a bit messy..

    How do i install the poinc libs into python Corentin?

    HOWEVER, when run through winpython or the IDLE, the program...
  22. Replies
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    Sticky: Re: Poinc - OINC for Python

    I am a complete noob at this but very interested. I installed python, twisted and the win32 package earlier in this thread. But when opening a server.py in the pythonWin and running in the...
  23. Re: Does Live Receiver count as a 'hit' on a website?

    Disk usage? Bandwidth more like.. And most hosts offer at least 1GB of bandwidth - That would probably be like 1,000,000,000 hits on a small text file :P
  24. Replies
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    Re: turn off the internet

    He may work out the system and change the time on his computer before shutdown time. You could try getting the time online every 1min or so using some crazy object and then Do the above system.
    ...
  25. Replies
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    Re: HardWare Acceleration vs Java Runtime

    Gief openGL runtime.
  26. Re: everything about MMORPG made in MMF2 - questio

    n_K - Sorry if i wasn't clear. I was referring to a MOO server. Or some kind of gameserver created in C++ to interact with moo apps (or OINC apps for that matter).
  27. Re: everything about MMORPG made in MMF2 - questio

    Clean version =
    I know people have made servers to interact with their MMF apps. How did they find this? How hard was it etc. etc. I'd like to know a little more about it.

    And If i'm not wrong,...
  28. Replies
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    Re: MOO Bug? (Should be easy to solve)

    I havn't checked the event but you should concider having a group for all your online events, and only activating that after connection and signon has been made. This way you avoid any bugs and...
  29. Replies
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    Re: Mouse Wheel Grief

    Delete the list object and try then. Gradually remove events and/or objects until you can pinpoint whats causing the problem. Then load your backup of the version of your app and try and fix it....
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    Re: Smoothly from Point A, too Point B?

    I love the way everyone is giving their most complicated solutions ;)

    Of course you can just use the boucing ball movement too and set its direction and allow it start moving when you want etc.
  31. Re: No correct float calc although multiplied by 1

    I also asked other people in gwerdychat about it (the people with the crazy stars next to it). Didn't get any anwers.

    To be completely honest. The emotion "XD" was not really the part of my post i...
  32. Re: No correct float calc although multiplied by 1

    I even asked jeff once why i was having a certain problem with floats. He didn't know XD

    Its all a bit of a grey area. We should get some kind of article to point people to when having these...
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    Re: MMF2 HWA Beta 1f

    I doubt that with all my heart.
  34. Re: [request] Floating point positions for actives

    When's MMF3 out then? Like 2 years?
  35. Replies
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    Sticky: Re: Pixel Shaders examples

    Nice. Lets 'av em then

    XD

    PS was that including the layer zoom too? I havn't really been properly reading but i think you were working on one?
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    Re: [Request] Layer Zoom

    A bit like when they "enhance image" on Spooks? ;)

    Presumably you mean when zooming from 0.5 to 1 or something :D
  37. Re: [Request] 26 variables? Re-think this feature?

    I appriciate all the comments, and i expected to get people giving their workarounds, which are all totally good ideas. Its just that when making large projects, you don't want the added burden of...
  38. Replies
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    Re: [Request] Layer Zoom

    Now thats really good news, this is needed seriously :D
  39. [Request] 26 variables? Re-think this feature?

    Hi there,

    Is there any chance of clickteam re-thinking the way alterable variables work? This is one of a the couple of reasons I'm using alternatives to MMF.

    26 alterable varibables? Seriously...
  40. Thread: MMF2 HWA Beta

    by The_Alee
    Replies
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    Re: MMF2 HWA Beta

    This is sweet. I'm lovin' it, works absolutely great for me so far. however, i still don't think MMF can handle my project, but thats for another thread ;)

    One step closer to keeping my project in...
  41. Re: Problems With Significant Digits / Decimal Pla

    Steve,

    Decimals in MMF are very sketchy last i used them. You really want to stay away from them where possible. Multiplying by 100 seems like a good idea.

    When I had my questions on decimals...
  42. Thread: Moo....Bytes?

    by The_Alee
    Replies
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    1,774

    Re: Moo....Bytes?

    Also AFAIK the packets size does not get smaller if you send a smaller text.

    --> The packet size if affected by the size of the info that you send.


    How often are you sending the packets? You...
  43. Replies
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    Re: mmf2 scrolling

    Do you mean you want it to scroll forever? Set the virtual width and height to "-1"
  44. Thread: Using IDs

    by The_Alee
    Replies
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    1,255

    Re: Using IDs

    You want to use "Spread Values" evertime a player is created or destroyed (everytime the amount changes).

    Spread value 1 in value "ID" does this-
    Player1 gets value 1, player2 gets value 2,...
  45. Replies
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    Re: Is there a HArdware Accelleration beta?

    Any update on when HWA is out (the beta)?

    Its christmas day, and i want my christmas present :D
  46. Replies
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    Re: Yves, Francois. I am actually begging you.

    V3 means MMF3 ?
  47. Replies
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    Re: Yves, Francois. I am actually begging you.

    I agree.

    Sounds like a really cool idea.
  48. Replies
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    Re: Graphical "leftovers" on object destruction

    I dont think so.

    I get this problem too at the moment, won't happen with HWA though... Should still be fixed though.
  49. Replies
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    Re: Regarding massively abusive framecounts

    How the hell do you position an object at position 341½ pixel? I mean, you can't put something between two pixels, so it's obvious that if you need floating positions you need VARIABLES. And with the...
  50. Thread: Java HWA?

    by The_Alee
    Replies
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    Re: Java HWA?

    I wouldn't hold your breath.
  51. Replies
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    Re: Regarding massively abusive framecounts

    Good.

    The general idea appears to be, if your making something serious, MMF isn't a good solution. Yays..

    I'm also not really expecting much from the HWA. MMF's graphics engine doesn't seem to...
  52. Replies
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    Re: Feature Request : Floating point angles

    Just need to wait for MMF3 then Nifflas...

    O_O

    "and floating point's doesn't mean an "UNLIMITED AMOUNT OF ANGLES" EVER.... period."- What choo talking 'bout? I said "Technically". By that I...
  53. Replies
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    Re: [Phizix] Body position

    Sounds good yeah.
  54. Replies
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    Re: [Paid request] Advance string object

    SEELE
  55. Replies
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    Re: [Paid request] Advance string object

    Why doesn't MMF2's string object do this? It should!

    About loading fonts from the game's directory, this is ESSENTIAL. Why hasn't CT implemented this?

    I'd also like to see the ability to change...
  56. Replies
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    Re: WHY CANT I SHOOT??????

    If you know anything about Pythag's theorum, you can make your own 360dir movement. If not, ask us :P
  57. Re: Animated Objects vs Active Pictures (Bloat?)

    You will need to use different animations for the objects. Use one object for "items" or something. Don't make every item a different object!
  58. Replies
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    Re: Feature Request : Floating point angles

    really? Are those features actually going to be implemented?
  59. Replies
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    Feature Request : Floating point angles

    Hi,

    Are there any plans to make the angle feature be able to draw angles in floating point (so we can have technically unlimited amount of angles)?

    With large objects, 360 degrees rotation does...
  60. Replies
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    Re: Set volume of sample bug

    I think its a bit buggy. As I have music in my game, but when testing I set an event at start of frame to turn it down to 0, occasionally it just plays the music. Maybe its something to do with...
  61. Feature Request : "Seach for event/expression"

    I thought it would be useful to have a search feature in the Event Editor. So it would be similar to only displaying the events related to a certain object which is already a feature, but it you...
  62. Replies
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    Re: Vitalize! Logo

    Hahah yeah!
  63. Replies
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    Re: Vitalize! Logo

    Heres a slightly rubbish logo i made in 10 mins.

    I can make a better one if you want :P. They come in (almost) any size.

    http://edenofficial.com/files/vitalizesmall.png

    ...
  64. Replies
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    Re: Sub-Application does not work

    You have to run the whole application (not just the frame) for sub apps to work. Try that
  65. Replies
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    Re: About to order

    HWA will be on MMF2 standard.
  66. Replies
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    Re: re: Hardware accelleration

    Sounds like it would be cool to have as much compatibility as possible.

    Can't wait guys. Hope development is going well :)
  67. Replies
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    Re: Limited by HW or by MMF2 engine?

    Got any benchmarks or data for us Cocodrilo?
  68. Replies
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    Re: Andos page lost? (Viewport object)

    What happened to the website Andos?

    That site is like the fixed center of the universe. I almost died when i saw that placeholder!
  69. Replies
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    Re: Decimal/rounding problem.

    The attached file 1. is me showing that when theres a certain amount of numbers, that method does not work.

    the second file is what happens when you try to add 2 numbers together in MMF. Press 'R'...
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    Re: Large values being changed? (Surds?)

    Thanks for clearing that up Dynasoft.

    I did think that it was that MMF didnt want to display it, but can i force it to display it?
  71. Replies
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    Re: Large values being changed? (Surds?)

    Hmmmm... Well I dont actually need the large number in the end, I only need it to add 2 large numbers, then round them to 2 decimal places or so produce the end result. Is this not possible with MMF2...
  72. Replies
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    Large values being changed? (Surds?)

    Hi,


    How i can stop large values turning into surds? (5.23344e+006)

    If you create a very large value (involving decimals), then tell it to be displayed in a counter or similar it gets changed...
  73. Replies
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    Re: rotating camera in mmf2

    But I would assume that extensions would go ahead and rotate all pixels on the screen - If you need anything less than all pixels rotated (i only needed player objects zoomed/rotated as the game was...
  74. Replies
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    Re: rotating camera in mmf2

    On the contrary. I think it would be more inefficient to use an extension or similar. Custom made things are usually more efficient.
  75. Replies
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    Re: Decimal/rounding problem.

    Does anyone know how i can stop large values turning into surds? (5.23344e+006)

    This keeps happening when using Andrew's method, i use large numbers so instead of returning a value like 503455.25...
  76. Replies
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    Re: rotating camera in mmf2

    Just make your own engine. Its not THAT hard. I made a zooming engine once. You just need a zoomfactor (say 2x zoom factor would make everything 2x smaller), and have 4 values for each object, their...
  77. Replies
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    Re: Decimal/rounding problem.

    Is there any way to make it only use 2 or so decimal places? Because if you notice it returns a value 5.xxx when really the actual value is 500000.xx, and when i import this into my game, it returns...
  78. Replies
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    Decimal/rounding problem.

    Can someone please edit this file so it efficiently records the decimal places to the counter object?

    Maybe its just late, but i can't seem to get MMF2 to not make this number an integer.
  79. Replies
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    Re: A Few Newbie Questions

    You can use .ini files which are saved onto the hard drive. You can store things about their player info there, such as their level, armor, health, (anything you want really).

    This is just one way...
  80. Re: Mooclick: Is there a limit to the #of channels

    Basically there shouldn't be a limit, its only mooclick's way of telling the server who to send the data to and who not to.
  81. Replies
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    Re: HW acc and scrolling

    Is HWA still predicted to be released at christmas? Does anyone know?
    Would be nice to have it sooner of course ;)
  82. Replies
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    Re: special lifebar

    Have you tried the counter object and setting it to a "vertical bar" that counts from "top to bottom"?
  83. Re: how many times mooclick receive messages in 0.

    Autotracking isnt in mooclick Coco. Thats only in moo2, and it was pretty rubbish.
  84. Replies
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    Re: MOO and Dedicated servers

    Sounds great Patrick! Is there any more info you can give on this? If its too off topic for the thread feel free to PM me.

    Thanks
  85. Replies
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    Re: MOO and Dedicated servers

    Jeff, could you let us know what plans clickteam have to update moo? And what kind of objects these "new projects" are? Sounds very interesting!

    My MMO is getting near completion and it would be...
  86. Replies
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    Re: MOO and Dedicated servers

    I'm fairly sure MOO will work fine with dedicated servers. I don't really understand your question there. If you leave your moo server running on a dedicated server and connect to it from the client...
  87. Replies
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    Re: My beginner questions - please help

    Can you not do the event-

    Compare 2 general values-
    "Frame of video = last frame" --> destroy/make invisible video and display image.

    Or is there no such condition? I haven't used it before.
  88. Replies
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    Re: Dynamic Lighting

    That is really good work man. Very impressive!
  89. Replies
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    Re: Machine-independent speed

    MIS can't be set via command line. Could be a nice addition.
  90. Replies
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    Re: Some moo(click) questions/ideas

    Interesting.

    So you are saying we can afford to send 28 times a second, thats madness!

    Also, did you read where i suggested the idea of the server sending out all the players positions to each...
  91. Replies
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    Some moo(click) questions/ideas

    Hi there,

    Basically, i was thinking, everyone who makes examples (that i have seen) tends to use this kind of tracking system-

    when ME moves, send out X and Y (or whatever optimized tracking...
  92. Replies
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    Re: Mooservers.com - awakening?

    Sounds awesome :)
  93. Replies
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    Re: Optimizing for speed

    Surely its just like running another app, which could potentially be double CPU usage? But then again MMF2 supposedly only uses the amount it needs, but is it efficient enough?
  94. Replies
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    Re: Optimizing for speed

    I've done this. Its a big improvement.

    However, what do you think about the sub-app situation? Is it highly in-efficient? Or is it fine to use? Will i be better off just doing things normally in...
  95. Replies
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    Re: Optimizing for speed

    MrMan : Hehe yeah i guess! :)

    Stuckboy: Yeah, the thing is, even a small amount of alpha channel used with directx+vram slows things right down i think. But yes, I've been making sure i give the...
  96. Replies
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    Re: Optimizing for speed

    Thanks guys, and Yves, i wasn't aware of this feature. This is incredibly useful for me :D.

    Hardware acceleration sounds awesome. But It will probably be about 6 months (right?) so I can't really...
  97. Replies
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    Optimizing for speed

    Hi there,

    I'm making a game at 1024x768 resolution. I'm using scrolling and im looking to get maximum FPS at all times.

    Its set to 50fps and using DirectX+Vram (is vsync a good idea too for max...
  98. Replies
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    Re: Mooservers.com - awakening?

    I couldn't be bothered to renew the domain as I havn't worked on it for a while as other things have been taking up all my waking hours recently ;)

    I run a dual xeon with 4GB ram and I'm just...
  99. Replies
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    Re: Mooservers.com - awakening?

    This sounds interesting... I'd like to see you cram 10 users on a dual xeon though.

    I run a server business, and there are few ways of going about doing this.

    Let me know how you get on.
    ...
  100. Replies
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    Re: Strange selection problem..

    I'll give that a try. However for effiency I'd like to keep it to one object. It works really well (until now) and this object has certain zoom applied to it in my engine.

    I'll update you on it...
  101. Replies
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    Re: Strange selection problem..

    1. I've changed that now since I posted and i couldn't be bothered to update the image as it didn't make a difference.

    2. Because i (hope) it saves ram. And also its more efficient as there will...
  102. Replies
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    Strange selection problem..

    Hi there,

    I'm not entirely sure where this problem is. So instead of going nuts i thought i would post.

    The problem is in this bit of code (Ignore the last event)-...
  103. Replies
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    Re: Multi-player online

    Good luck on a new version :P Its not going to happen

    Mooclick is fine i think... What bugs?
  104. Thread: MMF2's speed.

    by The_Alee
    Replies
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    4,493

    Re: MMF2's speed.

    Is it possible to make MMF pre-render all the possible rotation positions of an object as oposed to doing it at runtime (because i need 360 degrees but speed is more important than disk space).

    I...
  105. Replies
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    Re: MooGame Tracking

    MooGame sucks :P It doesn't work properly. Use mooclick <img src="/center/images/graemlins/wink.gif" alt="" />
  106. Replies
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    Re: Zooming problems

    Don't worry, think i've solved that part of it...

    -Alex
  107. Replies
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    Zooming problems

    Hi,

    I'm trying to make an engine that will "zoom" (by using the scale function) relative to my "player object".

    Can someone help me fix this little example i've made? The moving active should...
  108. Replies
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    Re: Window Transparency?

    Grab desktop on start? its in the properties when you click on a frame...
  109. Replies
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    1,669

    Re: Rounding numbers

    Nice one thanks <img src="/center/images/graemlins/smile.gif" alt="" />
  110. Replies
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    1,669

    Rounding numbers

    Hi,

    I'm doing an equation to set the X and Y postions of an object but the result of the equation is almost always an floating point number... I can't set my object to a floating point thing can...
  111. Re: Massive Multiplayer MOO Test (7000+ notified)

    Are you crazy? You should be using a server that has a decent server level upload speed! Helper3k uses a home connection upload speed (if im not mistaken n_K).

    That could be the bottleneck of this...
  112. Replies
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    Re: Whats faster? Speed questions

    Thanks alot man <img src="/center/images/graemlins/smile.gif" alt="" />
  113. Replies
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    760

    Whats faster? Speed questions

    Hi there,

    I'd like to know more about how MMF2 works so i can make my game better.

    Whats faster?

    MMF2 loops OR fastloop object

    Having an active with lots of animations OR having different...
  114. Replies
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    916

    Re: scale problems

    I don't think MMF can detect the actual scale value, so do this


    Flag is off-
    add 0.1 to counter "scale"
    set scale of active to counter value "scale"

    counter value "scale" = 2
    set flag on
  115. Replies
    7
    Views
    1,124

    Re: Example request

    Thats pretty much what im doing except you seem to add a couple of things... i'll try it out..

    Thanks a;lot <img src="/center/images/graemlins/smile.gif" alt="" />
  116. Replies
    7
    Views
    1,124

    Re: Example request

    Yeah thats what i mean. I've tryed and i think i have found the correct formula - but i can't get it working in code...

    I could use viewport - but surely it would slow things down? And i only need...
  117. Replies
    7
    Views
    1,124

    Example request

    Hi there,

    I'm having loads of problems making a simple zoom, where when you hold + (or scroll the mouse wheel) some actives get scaled bigger and move away from the main active (the character of...
  118. Re: Mouse wheel object? Making zoom using math...

    Thanks that worked ok <img src="/center/images/graemlins/smile.gif" alt="" />

    Thanks again,
    -Alex
  119. Mouse wheel object? Making zoom using math...

    Hi there,

    I'm trying to make a "zoom" using the scale function. I want it to zoom in when the mouse wheel is rolled up and zoom out when the mouse wheel is rolled down. Is this possible?

    I'm...
  120. Replies
    19
    Views
    2,332

    Re: Loading Screens?

    Yeah thanks for letting me know how its done.. I sort of see what i need to do.
  121. Replies
    19
    Views
    2,332

    Re: Loading Screens?

    Yeah thanks for letting me know how its done.. I sort of see what i need to do.
  122. Thread: MD5 Object?

    by The_Alee
    Replies
    17
    Views
    1,581

    Re: MD5 Object?

    Nice thanks alot <img src="/center/images/graemlins/smile.gif" alt="" />
  123. Thread: MD5 Object?

    by The_Alee
    Replies
    17
    Views
    1,581

    Re: MD5 Object?

    Nice thanks alot <img src="/center/images/graemlins/smile.gif" alt="" />
  124. Replies
    7
    Views
    1,124

    Re: Known MooClick and MooSock issues in MMF2

    Yep same. I get some really odd crashes with my game. Like when a second player joins the first (or second) instance will crash. Then i load up the game again and it works ok... One tester can't even...
  125. Replies
    7
    Views
    1,124

    Re: Known MooClick and MooSock issues in MMF2

    Yep same. I get some really odd crashes with my game. Like when a second player joins the first (or second) instance will crash. Then i load up the game again and it works ok... One tester can't even...
  126. Thread: MD5 Object?

    by The_Alee
    Replies
    17
    Views
    1,581

    MD5 Object?

    Hi there,

    Is there such an object that can make an MD5 hash out of a string. As i want to make my passwords into md5's so that if anyone hacks into my passwords they cannot retrieve the actual...
  127. Thread: MD5 Object?

    by The_Alee
    Replies
    17
    Views
    1,581

    MD5 Object?

    Hi there,

    Is there such an object that can make an MD5 hash out of a string. As i want to make my passwords into md5's so that if anyone hacks into my passwords they cannot retrieve the actual...
  128. Replies
    19
    Views
    2,332

    Re: Loading Screens?

    Ok thanks
  129. Replies
    19
    Views
    2,332

    Re: Loading Screens?

    Ok thanks
  130. Replies
    19
    Views
    2,332

    Loading Screens?

    Hi there,

    Can we make loading screens in MMF2? Or anything like a loading screen?

    Would like people's views/work arounds on this.:)

    Thanks,
    -Alex
  131. Replies
    19
    Views
    2,332

    Loading Screens?

    Hi there,

    Can we make loading screens in MMF2? Or anything like a loading screen?

    Would like people's views/work arounds on this.:)

    Thanks,
    -Alex
  132. Replies
    186
    Views
    33,578

    Re: Turboferret's 3D Mesh object

    Ok no problem man, glad i checked here first hehe <img src="/center/images/graemlins/smile.gif" alt="" />
  133. Replies
    186
    Views
    33,578

    Re: Turboferret's 3D Mesh object

    Ok no problem man, glad i checked here first hehe <img src="/center/images/graemlins/smile.gif" alt="" />
  134. Replies
    186
    Views
    33,578

    Re: Turboferret's 3D Mesh object

    Coco really wants to try this out - Is it ok if i send him the extension files so he can use it in the demo?

    He asked me on msn. Don't want to anything illegal as i really don't want to get into...
  135. Replies
    186
    Views
    33,578

    Re: Turboferret's 3D Mesh object

    Coco really wants to try this out - Is it ok if i send him the extension files so he can use it in the demo?

    He asked me on msn. Don't want to anything illegal as i really don't want to get into...
  136. Replies
    3
    Views
    630

    Small potential improvement?

    Hi there,

    You know that in MMF2 it now shows a dotted line where your screen size ends so it is easier to put thing like gamepanels on the screen if you have a large play area.

    This might be...
  137. Replies
    3
    Views
    630

    Small potential improvement?

    Hi there,

    You know that in MMF2 it now shows a dotted line where your screen size ends so it is easier to put thing like gamepanels on the screen if you have a large play area.

    This might be...
  138. Replies
    43
    Views
    4,182

    Re: 3ee - Where are you?

    I PMed Ryguy and he basically said they arent making moo anymore. I also get random crashes with my MOO program, hopefully i can get a workaround...

    This thread just reminded me that i thought i...
  139. Replies
    43
    Views
    4,182

    Re: 3ee - Where are you?

    I PMed Ryguy and he basically said they arent making moo anymore. I also get random crashes with my MOO program, hopefully i can get a workaround...

    This thread just reminded me that i thought i...
  140. Replies
    31
    Views
    3,467

    Re: Control X Extension? Or alterternatives?

    Because with that event its slightly more difficult to get the actual moment the player lets go of the button.
  141. Replies
    31
    Views
    3,467

    Re: Control X Extension? Or alterternatives?

    Because with that event its slightly more difficult to get the actual moment the player lets go of the button.
  142. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    No problem man. Glad it worked
  143. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    No problem man. Glad it worked
  144. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    Try re-downloading the bonuys pack
  145. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    Try re-downloading the bonuys pack
  146. Replies
    31
    Views
    3,467

    Re: Control X Extension? Or alterternatives?

    Yep i was thinking that. Slightly less efficient but no matter, i can work around that.

    Thanks <img src="/center/images/graemlins/smile.gif" alt="" />
  147. Replies
    31
    Views
    3,467

    Re: Control X Extension? Or alterternatives?

    Yep i was thinking that. Slightly less efficient but no matter, i can work around that.

    Thanks <img src="/center/images/graemlins/smile.gif" alt="" />
  148. Replies
    15
    Views
    2,388

    Re: licensing requirements

    Indeed
  149. Replies
    15
    Views
    2,388

    Re: licensing requirements

    Indeed
  150. Re: Fastest way to make a minimap/Minimap object?

    Looks cool. Thanks i'll study that.
  151. Re: Fastest way to make a minimap/Minimap object?

    Looks cool. Thanks i'll study that.
  152. Replies
    31
    Views
    3,467

    Re: Control X Extension? Or alterternatives?

    Sorry to bump this up... But otherwise i will end up re-posting which is pointles...
  153. Replies
    31
    Views
    3,467

    Re: Control X Extension? Or alterternatives?

    Sorry to bump this up... But otherwise i will end up re-posting which is pointles...
  154. Fastest way to make a minimap/Minimap object?

    Hi there,

    1. Is the minimap object going to be ported?
    2. What is the best way of making a minimap. Nothing too complicated please <img src="/center/images/graemlins/wink.gif" alt="" /> Are there...
  155. Fastest way to make a minimap/Minimap object?

    Hi there,

    1. Is the minimap object going to be ported?
    2. What is the best way of making a minimap. Nothing too complicated please <img src="/center/images/graemlins/wink.gif" alt="" /> Are there...
  156. Replies
    85
    Views
    14,227

    Re: The OFFICIAL "MOO" Thread

    Yes i would do that, but the blast text function doesn't appear to ever work... And what do you mean by faster? Surely it cannot be faster than the ping speed between the sender and reciever.

    I...
  157. Replies
    85
    Views
    14,227

    Re: The OFFICIAL "MOO" Thread

    Yes i would do that, but the blast text function doesn't appear to ever work... And what do you mean by faster? Surely it cannot be faster than the ping speed between the sender and reciever.

    I...
  158. Replies
    67
    Views
    4,966

    Re: Can we have some UNIFORMITY please

    I would like a program that lists all available extensions and i can just download them right away without the hassle of finding them and unzipping etc etc.

    I don't think Maxx should have stopped...
  159. Replies
    67
    Views
    4,966

    Re: Can we have some UNIFORMITY please

    I would like a program that lists all available extensions and i can just download them right away without the hassle of finding them and unzipping etc etc.

    I don't think Maxx should have stopped...
  160. Replies
    31
    Views
    2,951

    Re: Direction and Angle calculator

    Its well easy :P. Just do set angle to -- Then goto the advanced direction and do what stuckboy said.

    Easy as pieeee
  161. Replies
    31
    Views
    2,951

    Re: Direction and Angle calculator

    Its well easy :P. Just do set angle to -- Then goto the advanced direction and do what stuckboy said.

    Easy as pieeee
  162. Replies
    31
    Views
    3,467

    Control X Extension? Or alterternatives?

    Hi there,

    When sending if someone is shooting in my app i send "start shooting" when the person begins holding down the shoot button and when they let go i send "stop shooting". Can this be done...
  163. Replies
    31
    Views
    3,467

    Control X Extension? Or alterternatives?

    Hi there,

    When sending if someone is shooting in my app i send "start shooting" when the person begins holding down the shoot button and when they let go i send "stop shooting". Can this be done...
  164. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Ah you genius. I'm trying it out now...
  165. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Ah you genius. I'm trying it out now...
  166. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Ok i see the problem (sort of).

    The avlues all remain the same, the speech bubble object has the same value as the player object but for some reason only one of them updates positions.

    Whats...
  167. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Ok i see the problem (sort of).

    The avlues all remain the same, the speech bubble object has the same value as the player object but for some reason only one of them updates positions.

    Whats...
  168. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Yep don't worry about it, i'll give it another go and let you know how it goes.
  169. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Yep don't worry about it, i'll give it another go and let you know how it goes.
  170. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    I'm having problems making this with the speech bubble object... Did anyone else have problems? I'll try it with text blitter and see if theres a difference...

    When 1 players joins its all fine,...
  171. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    I'm having problems making this with the speech bubble object... Did anyone else have problems? I'll try it with text blitter and see if theres a difference...

    When 1 players joins its all fine,...
  172. Thread: Speed related

    by The_Alee
    Replies
    9
    Views
    974

    Re: Speed related

    Trying it without directX... It seems ok, i'm checking it with my beta testers.
  173. Thread: Speed related

    by The_Alee
    Replies
    9
    Views
    974

    Re: Speed related

    Trying it without directX... It seems ok, i'm checking it with my beta testers.
  174. Thread: Speed related

    by The_Alee
    Replies
    9
    Views
    974

    Re: Speed related

    Heh yeah im using that.. Since im using some anti aliasing/transparency that shouldn't slow it down that much right? I need scrolling and transparency preferably.

    Any ideas to speed things up?...
  175. Thread: Speed related

    by The_Alee
    Replies
    9
    Views
    974

    Re: Speed related

    Heh yeah im using that.. Since im using some anti aliasing/transparency that shouldn't slow it down that much right? I need scrolling and transparency preferably.

    Any ideas to speed things up?...
  176. Replies
    31
    Views
    2,951

    Re: Direction and Angle calculator

    Yeah i agree peter. and Stuckboy thanks for that! In the extension it doesn't make that clear :P
  177. Replies
    31
    Views
    2,951

    Re: Direction and Angle calculator

    Yeah i agree peter. and Stuckboy thanks for that! In the extension it doesn't make that clear :P
  178. Thread: Speed related

    by The_Alee
    Replies
    9
    Views
    974

    Speed related

    Hi there,

    My game is quite slow, i'm worried about people with lower end computers being able to play it - I'd like to know whats faster/slower...

    Angles (does this make everything slower?)...
  179. Thread: Speed related

    by The_Alee
    Replies
    9
    Views
    974

    Speed related

    Hi there,

    My game is quite slow, i'm worried about people with lower end computers being able to play it - I'd like to know whats faster/slower...

    Angles (does this make everything slower?)...
  180. Replies
    31
    Views
    2,951

    Re: Direction and Angle calculator

    Can someone make an example of these features being shown? I would be very grateful.

    All i actually need it to be shown how to make an active object rotate slowly to an angle... That is all, no...
  181. Replies
    31
    Views
    2,951

    Re: Direction and Angle calculator

    Can someone make an example of these features being shown? I would be very grateful.

    All i actually need it to be shown how to make an active object rotate slowly to an angle... That is all, no...
  182. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Thanks i'll use the speech object...
  183. Replies
    25
    Views
    2,288

    Re: Text Blitter bug/ usernames overhead in MOO

    Thanks i'll use the speech object...
  184. Replies
    25
    Views
    2,288

    Text Blitter bug/ usernames overhead in MOO

    Hi there,

    I am trying to make names appear over everyone's heads in my MOO game. It is very easy with text blitter but there is a "trace drag" bug (it leaves stuff after it).

    Any alternative to...
  185. Replies
    25
    Views
    2,288

    Text Blitter bug/ usernames overhead in MOO

    Hi there,

    I am trying to make names appear over everyone's heads in my MOO game. It is very easy with text blitter but there is a "trace drag" bug (it leaves stuff after it).

    Any alternative to...
  186. Re: Multimedia Fusion 2 Extension Manager & Packer

    [][]It says my TABCTL32.OCX is out of date <img src="/center/images/graemlins/frown.gif" alt="" /> [/]
    Buhuhu <img src="/center/images/graemlins/frown.gif" alt="" /> Same here :P

    OMG!!! NO ONE OF...
  187. Re: Multimedia Fusion 2 Extension Manager & Packer

    [][]It says my TABCTL32.OCX is out of date <img src="/center/images/graemlins/frown.gif" alt="" /> [/]
    Buhuhu <img src="/center/images/graemlins/frown.gif" alt="" /> Same here :P

    OMG!!! NO ONE OF...
  188. Re: Request: Is Facing condtion, Turn Towards acti

    Is that ported? where can i get all the MMF2 objects?

    EDIT - Yep its ported. Can someone make an example of using the advanced direction extension?
  189. Re: Request: Is Facing condtion, Turn Towards acti

    Is that ported? where can i get all the MMF2 objects?

    EDIT - Yep its ported. Can someone make an example of using the advanced direction extension?
  190. Replies
    7
    Views
    1,348

    Re: Rotating slowly to an angle

    Thanks, thats really complicated though. I just want to make it turn to an angle, is all that crazy trig just to get an angle out of an X,Y (Xmouse, Ymouse)?

    Has the angle calculator been ported...
  191. Replies
    7
    Views
    1,348

    Re: Rotating slowly to an angle

    Thanks, thats really complicated though. I just want to make it turn to an angle, is all that crazy trig just to get an angle out of an X,Y (Xmouse, Ymouse)?

    Has the angle calculator been ported...
  192. Replies
    7
    Views
    1,348

    Rotating slowly to an angle

    Hi there,

    What is the best way to make something rotate at a certain speed to an angle (using MMF2 angle feature)?

    Thanks,
    -Alex
  193. Replies
    7
    Views
    1,348

    Rotating slowly to an angle

    Hi there,

    What is the best way to make something rotate at a certain speed to an angle (using MMF2 angle feature)?

    Thanks,
    -Alex
  194. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    woop i can make stuff <img src="/center/images/graemlins/laugh.gif" alt="" />

    Jeff's thread doesn't have a link? lol
  195. Replies
    117
    Views
    15,880

    Re: MMF2 Bonus Pack #1

    woop i can make stuff <img src="/center/images/graemlins/laugh.gif" alt="" />

    Jeff's thread doesn't have a link? lol
  196. Replies
    85
    Views
    14,227

    Re: The OFFICIAL "MOO" FAQ Thread

    I agree

    Most games should have a dead reckoning system. Dead reckoning is a way that the client program hides lag and makes the game appear to be "smooth". You can make your own dead reckoning...
  197. Replies
    85
    Views
    14,227

    Re: The OFFICIAL "MOO" FAQ Thread

    I agree

    Most games should have a dead reckoning system. Dead reckoning is a way that the client program hides lag and makes the game appear to be "smooth". You can make your own dead reckoning...
  198. Replies
    85
    Views
    14,227

    Re: The OFFICIAL "MOO" FAQ Thread

    Ok no problem. I agree, there were loads of noobish posts. I have been using moo for about 4 years and i was a member of the old forums <img src="/center/images/graemlins/smile.gif" alt="" />

    ...
  199. Replies
    85
    Views
    14,227

    Re: The OFFICIAL "MOO" FAQ Thread

    Ok no problem. I agree, there were loads of noobish posts. I have been using moo for about 4 years and i was a member of the old forums <img src="/center/images/graemlins/smile.gif" alt="" />

    ...
  200. Replies
    19
    Views
    2,535

    Re: Irrlicht, where to make ...

    Blender is awesome. My GFX designers for my online game use it.
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