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    Hey, I know you wish to promote your app - but...

    Hey,

    I know you wish to promote your app - but I don't appreciate you trying to curve people away by posting on my Paint My World trailer video saying 'here is a good android app' and then posting...
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    Paint My World Released!

    Paint My World is now available in the Google play store! The app is available as a free download that lets you complete the tutorial island (first 6 levels) before asking you to purchase the game to...
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    As an idea of how I might do it - Those hand...

    As an idea of how I might do it - Those hand types are pre-defined - So as soon as you have detected your combination set a value to that player based on that combination.
    so pair = 1, two pair = 2,...
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    Great! Thank You :)

    Great! Thank You :)
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    Maybe it's overwritten, or the animation isn't...

    Maybe it's overwritten, or the animation isn't looped? I closed the app now but -try to set a flag on the object and then set the animation in a different event.
    so -

    On Collision - Set Flag 0 On...
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    I just checked the rocket counter and it does get...

    I just checked the rocket counter and it does get set to 1 when they collide on this event? Seems to work for me. Your object is a different name though to what you posted, it is Event 44?
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    Yeah it was originally a flash version :) - and...

    Yeah it was originally a flash version :) - and yes that was several years ago! This project should have been finished quite some time back but other life orientated things got in the way. I am...
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    Paint My World Released!

    Paint My World is now available in the app store for purchase! Spread the word! Tell your Kids, Friends, Families, pet dogs and cats, Share on Facebook, Twitter etc (you get the idea)! For anyone...
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    New build up for the testers! New control system...

    New build up for the testers! New control system should be in place so things should be a lot easier to use now on all devices.

    Anyone still wishing to test just drop me a message - any iOS...
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    Yeah there are two developers, myself and...

    Yeah there are two developers, myself and acespark.

    For the testers: I am trying to get a new build out with a new analogue / control system but I have ran into a few problems and have had to...
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    Great Stuff! Thank You for this :)

    Great Stuff! Thank You for this :)
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    Thank You for your comments everyone - I am busy...

    Thank You for your comments everyone - I am busy adding in a custom analogue control now rather than use the in built one - better effect and gives me a lot more control across devices.
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    If you lost your work - take it as a lesson and...

    If you lost your work - take it as a lesson and make regular backups. These ideally need to be somewhere not on your machine.

    One easy way out from doing this is to make a dropbox account, and...
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    Presenting Paint My World (need some testers!)

    Hello everyone! I am proud to present to you (finally after far to many years of project work on and off) Paint My World!

    To quote from our website ( http://www.paintmyworldgame.com )- An epic...
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    Any ETA on the next build?

    Any ETA on the next build?
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    It is also possible to directly copy and paste...

    It is also possible to directly copy and paste events between projects.
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    I need a way to send you the files, I can't...

    I need a way to send you the files, I can't private message you on these forums, and I don't want to post the files public.
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    It freezes the frame at the start of every ogg...

    It freezes the frame at the start of every ogg music track which means I can have a level with an intro, click to start, then I get a 2 second or so complete freeze and this is on an ipad air 2 - not...
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    I upgraded to the latest beta version of the...

    I upgraded to the latest beta version of the software up from standard, and this error has gone away (or appears to have so far) - Just an issue with my sounds taking a second to load in now.
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    The .OGG sound items is confusing me slightly - I...

    The .OGG sound items is confusing me slightly - I am sure I used OGG in a previous game I have on iOS - I assume this was converted into a different format in xcode?

    Secondly the "- All OGG sounds...
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    The fault happens before the next frame actually...

    The fault happens before the next frame actually loads - however majority of the frames in my game have the same events, and it only occurs on certain frames when the error occurs - so I can't see...
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    That is going to be extremely difficult - I can't...

    That is going to be extremely difficult - I can't reproduce the bug reliably but it does happen frequently, once it occurs I can no longer open that level in my game when I load it. I have to have...
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    A Collision Mask Bug in XCode?

    Hello,

    I have an app on iOS running on my iPAD - I can go through many different levels / frames and the game be absolutely fine, they are navigated via a world map.

    However occasionally, when...
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    [FREE] Space Race: The Next Level

    Space Race now available on Android - Completely Free

    Ported from the iOS version - again mainly to test the store features but a conversion of an old flash game :) Maybe some people will get some...
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    Space Race: Taken To The Next Level [Release]

    Hi all! In preparation for another app release I have converted our old flash game space race and put it through onto iOS. Thought it may give someone some entertainment and allows me to see the...
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    GPG Export Error - But Exports Ok Without

    I am trying to export to android - this is the first time I have done this.

    My application will export fine, and run on a device - until I add in the GPG Leaderboard object (I only got this on the...
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    Got it to work! What I had to do was change my...

    Got it to work!

    What I had to do was change my events to use the name "Default" not just an empty string

    I also put the chartboost events into a group which I activated on the start of frame....
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    Some of that link I don't appear to have in my...

    Some of that link I don't appear to have in my xcode -

    It says -" Add the import header #import <Chartboost/Chartboost.h> to your AppDelegate.m file."

    And the rest of it isn't in that...
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    Chartboost Will Not Display Ad's

    This is the first time I am using chartboost - and I can't seem to get it to work and I am unsure why. There seems to be bits of broken information around the forum / youtube / tutorial posts about...
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    I get the message that application is using the...

    I get the message that application is using the unicode version of the get object when I try to open it. I don't have unicode :)

    Would this make a difference at all?
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    I tried this, didn't seem to change anything....

    I tried this, didn't seem to change anything. Maybe I should just try to do all this in HTML 5.

    Anyone else have any thoughts? Really stumped me yet it seems so simple.
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    GET Object and Flash - Help Required

    I have a small application that uses the GET object to go away and retrieve some data, that I then simply use in my app.

    However - when I run the app in my debugger it works fine, if I build the...
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    Graphics / Sprite Artist Required [Paid]

    Hey all - looking for an artist to literally do all the graphics within my game - it is only a small title, so not that much to do but currently the entire game is a bunch of solid coloured blocks...
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    Does anyone have MoveBezier.mfx?

    Had to do a fresh reinstall, so I don't have all my extensions. Managed to find all but one that my game uses: MoveBezier.mfx

    All links on this site and elsewhere on the net seem to be broken, and...
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    In 'Animation' under an Active Object action is...

    In 'Animation' under an Active Object action is the option to 'load frame', I guess this is what you are after :) At a guess, you would need to run through a loop of files to load in each frame of...
  36. I am still looking at this and thinking it's an...

    I am still looking at this and thinking it's an event order issue..

    The event 'repeat while A is down' is constantly checking, which means as long as the PlayerReload is greater than the value it...
  37. Try swapping the order of your last event, Launch...

    Try swapping the order of your last event, Launch the bullet after you set the value of fireweapon to 0 not before.
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    You don't need any events to keep it in position...

    You don't need any events to keep it in position to simply follow the frame, as I said, Which means you don't need x or y, so there is something else you are doing if it isn't appearing.
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    None - there are no Triple A titles. AAA...

    None - there are no Triple A titles. AAA generally have long production, financial, and marketing commitment as well as usually having a large number of people working on a title. Pretty sure no one...
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    Just incase this is the issue - the counter needs...

    Just incase this is the issue - the counter needs to be positioned at the top left of your frame, in the first 320 x 240 area on the screen, rather than you positioning it whereever your character...
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    Had another idea for this, why not use a...

    Had another idea for this, why not use a checkpoint system, but along with it do path finding on each object to the next checkpoint they want to reach. This way you can 'add up' the path finding...
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    One way is to have an active, that is a line,...

    One way is to have an active, that is a line, that stretches across the track, follows the track (and it's width) but is setup to the players position, you can then detect this line passing another...
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    Do + Explosion is overlapping Enemy (not...

    Do
    + Explosion is overlapping Enemy (not colliding, overlapping)
    + Enemy Internal Flag 0 is off (or whatever flag you like)
    - Set enemy Flag 0 on
    - Take Damage

    then a second event
    ...
  44. Thread: Load On Call

    by Spike
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    It is the map screen itself that causes the...

    It is the map screen itself that causes the issue, not the levels within the game. I can jump to those without problems (from other screens), it is only when the map screen ends that the game locks...
  45. Thread: Load On Call

    by Spike
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    I have a flash title that will load and run it's...

    I have a flash title that will load and run it's world map screen perfectly fine, until I leave the map by entering a level, or by another option available (such as a score screen). The game will...
  46. Thread: Load On Call

    by Spike
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    Load On Call

    Simple question really - Could somebody please explain to me exactly how the 'Load On Call' on objects works within MMF?

    Thank you :)
  47. I have to say that having some solid...

    I have to say that having some solid documentation on engine design, performance issues, and general good programming techniques within MMF (and elsewhere) would be a very good resources for both new...
  48. This is an interesting thread, and although I...

    This is an interesting thread, and although I love clickteam, the software, and all the support they give. I do agree with Blue here. The amount of work arounds that we have done to Paint My World to...
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    Has anyone used GamesChart?

    I noticed this today when looking at FGL.

    http://gameschart.com/
    https://www.fgl.com/developer_home.php (link top right of the page)

    I have never looked at it before, but you supposidly get a...
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    Sticky: Ok, just to confirm myself, and two others (one...

    Ok, just to confirm myself, and two others (one of which has never used click software) are attending.
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    Sticky: Do we need to bring anything to this event (a...

    Do we need to bring anything to this event (a laptop for example?)? And do you have any idea on the numbers you are expecting?
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    Sticky: Myself and maybe one or two others may be...

    Myself and maybe one or two others may be interested in coming to this. I have only just read it though as I have been away for a while :)

    This event is only for the 12 hours on the one day...
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    Ah right. That would explain it. Thanks.

    Ah right. That would explain it. Thanks.
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    No no, that is what i've done. But when you try...

    No no, that is what i've done. But when you try and set the focus to one of the Edit boxes beyond the 48th, it refuses to do so via events.
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    Edit Box Focus bug

    This is a strange one. I'm attempting to build a data editor (for personal use only mind) and am adding a few convenience features into it. The editor uses about 300 edit boxes, but I can't see to...
  56. So I take it this will be fixed in the next flash...

    So I take it this will be fixed in the next flash update?
  57. I'm sorry, either I am being incredibly dense...

    I'm sorry, either I am being incredibly dense (which is quite possible) or this is wrong? There is no 'upon press space bar' event in global events in either my example or in my paint my world game?...
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    Nice video :) Thanks for posting this.

    Nice video :) Thanks for posting this.
  59. Replies
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    As RickyRombo said, embed the file in a html...

    As RickyRombo said, embed the file in a html page, don't view the swf directly.
  60. Right I have found out that it is this event and...

    Right I have found out that it is this event and condition causing this problem
    This is the only reference to player 2 within the frame

    6608

    I have no idea how this causes the problem it...
  61. I have made some progress here - I have...

    I have made some progress here - I have pinpointed the event that causes the error.

    It happens when I called the player 2 score (even though there is no player 2) and try to store it within an...
  62. Flash BUG - Strange this has never been seen? Or is it new?

    Right
    - Make a new application
    - Create a bouncing active (or something to show something moving on the app)
    - set an event Player 1 presses button 3, then the condition jump to frame number frame...
  63. Enter key bug / error - can someone from clickteam look at my mfa please?

    My game uses a world map screen, everything is working as intended up until this point except for a very strange error I can't pinpoint and can only assume something has gone wrong somewhere -

    In...
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    I think it's worth noting that you can...

    I think it's worth noting that you can under-value a product as much as over-value one. If you walk into your local game shop, and see a game on the shelf for 99p (or $0.99 / $1.50 whatever :P) that...
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    You know, it would be really good for some kind...

    You know, it would be really good for some kind of "guide" to be put together for all the steps from start to finish of the process in iOS, including getting your game ready, how to submit to apple,...
  66. I just tried it on my Win 7 machine in both...

    I just tried it on my Win 7 machine in both firefox and IE and it didn't nothing at all.
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    You should make use of qualifiers, and then...

    You should make use of qualifiers, and then strings / values within the objects - as devripper has done with his example. You can cut down your amount of events by a long way even with keyboard...
  68. Not to sound crude in any shape or form, but are...

    Not to sound crude in any shape or form, but are there actually any benefits to the user for this (other than the upload limit) ? Or is it just to help out with newgrounds / CT advertisement for the...
  69. Re: A PLEA FOR HELP - Getting the App to the App Store

    If / or rather when someone posts something that Paul can follow and get this to work correctly, perhaps it could be made into a sticky post guide for anyone else who will have difficulties in the...
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    Re: Problem with Character Image Object

    I get around this by putting a space on the blank line.
  71. Re: Green Screen style effect, or load frame to other?

    Your options are basically an editor, or make a blank frame, make your engine in it, then copy it for each new level.

    My current game uses that system - as it's for flash and I don't want to be...
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    Re: Best Method of World Map Movement ?

    In my game each node is a different active object (so cloned) that are all part of one group, but that isn't for the purpose of the map, it's for some other reasons concerning the way things are...
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    Re: Pause, & Unpause on event?

    It's actually quite simple. Put all of your game events into a big group called "PAUSE" (doesn't have to be pause obviously but it makes logical sense to me :D ), and disable the group when you pause...
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    Re: creating and destroying objects limit?

    You can destroy and create objects as many times as you like, the only restriction is the limit on the amount of objects, but as that can be set to 20,000, you should be fine :)
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    Re: Build Platform movement question

    Make your own, or use the platform movement object. Simple as that :).
  76. Replies
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    Re: Best Method of World Map Movement ?

    I have recently done a world map system that works on a series of nodes. (works for a flash game)

    I will explain the method I used briefly and whether or not you wish to try something similar or...
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    Re: [Preview Extension] SpaceShip AI

    At 1200 I started getting drops to 55-58, thats an overclocked 4ghz i7, 6gb ram, and a gtx480 though I expect it to not matter ;). It took it until over 1600 ships to drop below 50fps, and dead on...
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    Re: [Beta] Advanced MochiAds

    Ah I guess that was my issue as well, I thought it was related to something else :)
  79. Replies
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    Re: [Beta] Advanced MochiAds

    When I try to export this in flash with the original mochi objects I get an error log, is there a chance of this working along side those extensions ? I am looking to use the achievements and coins...
  80. Thread: FPS-problems

    by Spike
    Replies
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    1,692

    Re: FPS-problems

    I use neither transitions or ink-effects. I do use scale and rotate but this works fine within flash, I also removed this and it didn't make a real difference to the framerate. I would be happy to...
  81. Thread: FPS-problems

    by Spike
    Replies
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    1,692

    Re: FPS-problems

    I am actually having a similar problem to this, the frame runs with about 1000 events, and I get slow down, although I thought it may be memory issues, the game does run fine in flash, and it isn't...
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    Re: iOS programs not working!?!

    I have this happen if I don't delete the app off the device first... any app I have tried to load on I need to delete else I crash out next time. Hope this helps :/
  83. Replies
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    Re: AdvancedGame Board iOS Fail

    Windows 7 is more than stable, and is getting to the point of a must for newer software and systems. OS isn't realistically going to be affecting the iOS exporter.

    I am not at home at the moment,...
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    Re: Character Image Object

    I was wondering this also :) A couple of games I wish to convert use the object, and it would be great if I didn't need to alter all the text in the game.
  85. Replies
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    Re: Turing a PC title into an iOS one!!

    I have just started to port a project over, and I am having a few performance issues, but I am working them out.

    It seems like there is quite a lot to get to grips with, but it's just another...
  86. Replies
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    Re: Tapping really quickly freezes animations

    No idea on the problem as I haven't even started developing for iOS yet but still. Can you replicate it in a program that you aren't under NDA for? Might be helpful..to someone. :)
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    News / Progress on MochiCoins

    I read a thread some time ago about this, but thought best to create a new one so it is seen.

    Any progress on getting Mochi Coins working correctly as an extension yet? I am very close to...
  88. Replies
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    Re: download ios export

    I am waiting on mine also (from the UK)
  89. Replies
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    Re: Just to clarify - Macbook Air

    Thanks for the advice all, I managed to win a cheap mac mini for £300 on ebay, 2ghz dual so not to shabby.

    Still may look at the air in the future though :) but I'll start small for click purposes.
  90. Replies
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    Just to clarify - Macbook Air

    I have had my eye on an Air for a while, and now the exporter is around I have even more of a reason to make a mac purchase.

    However I just wanted to clarify (even though to me it actually sounds...
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    Re: Dave Vout - Test Reports

    Magenta is the typical colour used for transparancy across the board not just on the 360. I don't think it's going to change :)
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    Re: Character Image Bug?

    Ah, it would be great to get this kind of thing fixed. Really isn't a nice bug to have around.
  93. Replies
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    Re: Ashley Bates - Test Report

    Sent four test files containing different errors to your e-mail.

    The sound and extension issues were not bugs it turns out.

    OGG isn't supported, I thought the sounds were originally .wav...
  94. Replies
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    Re: Character Image Bug?

    Nobody can help me with this? :(
  95. Replies
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    Character Image Bug?

    I have an app that uses the character image object, I display text at the mouse.

    I then scroll or move the play area, the character image object appears to just vanish, completely. If I go back to...
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    Re: what to expect in updates

    I posted this in my main post but I will ask it here anyway, does the platform movement object work correctly?

    Also is there a way of seeing current limitations that are known about with the...
  97. Replies
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    Re: What Language Are The Swfs Written In?

    Though it would be so cool if they did :P
  98. Replies
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    Re: Ashley Bates - Test Report

    Will do as soon as im on the correct machine later today - The platform movement object is available as an extension within MMF when the exporter is selected. Is this supposed to work correctly at...
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    Ashley Bates - Test Report

    I successfully installed the XNA exporter along with other required tools, and setup my XNA creators account successfully.

    I then preceded with different tests -

    Test 1
    Basic windows test with...
  100. Thread: XNA Beta testing

    by Spike
    Replies
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    35,186

    Re: XNA Beta testing

    I would love to be involved in this when it's ready to beta test :)
  101. Replies
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    Re: Performance problem on Mochigames?

    I used to get this if I had youtube or some other video open when I tried to play the games on mochi :)
  102. Replies
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    Re: Platform movement - Only going one direction

    Once you learn how to use the platform movement object properly (and it isn't that difficult) you will never go back :).
  103. Replies
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    Re: Expanding the play area and scrolling.

    In the Quick Backdrop propeties, go to the runtime options tab and change "obstacle type" to what you need it to be.

    A bit of experimentation will make the difference fairly clear :)
  104. Replies
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    Re: [ Bug ] Collision-Bug

    I have so many issues with collisions in my game for flash :)

    It would be great to get this kind of thing fixed, if it's even possible. Part of me feels it's just flash.
  105. Replies
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    Re: Mochi Games Rating vs Newgrounds

    I had a flash game on mochi go from an initial rating of 35, up to a rating of 70 a few weeks later. Im pretty sure it changes dependent on plays / clicks etc.
  106. Replies
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    Re: Exported to swf, terrible peformence?

    To copy a post I made earlier -

    Look at the amount of objects on screen, and the size of images.

    I also find that certain collision events combined with other interactive events can cause...
  107. Replies
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    Re: new bee question on flash

    Get some free webhosting from somewhere (just google "free webhosting").

    Sign up, then upload the files using there upload/FTP system to the server.

    Access the html file, and away you go.
  108. Thread: Lag issues

    by Spike
    Replies
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    1,442

    Re: Lag issues

    Scrap the 500-600 it's more around 800-900 events :)
  109. Replies
    7
    Views
    2,380

    Re: How to make save game function for flash?

    I can confirm, as my current game uses an ini file to save. This works 100% fine :).
  110. Thread: Lag issues

    by Spike
    Replies
    5
    Views
    1,442

    Re: Lag issues

    Look at the amount of objects on screen, and the size of images.

    I also find that certain collision events combined with other interactive events can cause problems.

    In our paint my world game,...
  111. Replies
    4
    Views
    1,290

    Re: Mochi-Coins Games ?

    I am not sure I understand what you mean? But I am interested in using mochi coins and have tried to get it to work for a while.

    How do you verify and call data back for what items the user owns?
  112. Replies
    11
    Views
    1,812

    Re: [Bug] Mochi + Liveupdate

    Wait, you have mochi-coins working? I couldn't get it to work, and was told it was broken..

    I can get the shop to load, and items purchased, I just can't detect what items a player owns during the...
  113. Thread: NG API

    by Spike
    Replies
    45
    Views
    12,458

    Sticky: Re: NG API

    I've figured out the problem - it's something that may want fixing.
    The extension appears in extension list of the regular MMF, but not the HWA version of MMF. I use the HWA as a matter of course...
  114. Thread: NG API

    by Spike
    Replies
    45
    Views
    12,458

    Sticky: Re: NG API

    This may sound stupid, but it isn't showing up in my Extensions list.
    At all.
    For the record, yes, I have the latest Beta of MMF Developer, and the latest Beta of Flash Exporter.
  115. Replies
    4
    Views
    994

    Re: What are my best options?

    Oh right I didn't realise you could use mochi social to store data that way. Is there any limits to this that you know of at all? I may look into it, it sounds good :)
  116. Replies
    4
    Views
    994

    What are my best options?

    I want to be able to have a save file, or possibly even numerous save files for my flash game.

    Now I could use an INI file (which is currently how it's setup and works fine etc) and have it stored...
  117. Re: Things I learned about making Flash Games in MMF

    This is the kind of thing, that no one in there right mind is going to care about.

    Anyone wants to moan or take a legal argument about it, it'll cost more in court than you'd get back from the...
  118. Re: Things I learned about making Flash Games in MMF

    Yeah, implementing no fast loops of any description seems to speed things up an awful lot, it's just incredibly inconvinient :P
  119. Thread: Puzzled puzzler

    by Spike
    Replies
    12
    Views
    2,195

    Re: Puzzled puzzler

    I still am not sure what your looking for.

    Do you want to select a specific item and know which one it is you have selected, and then do something with it?

    If that is the case, spread a value...
  120. Thread: Respawning bug

    by Spike
    Replies
    10
    Views
    1,960

    Re: Respawning bug

    I have read and heard good things about http://www.flashgamelicense.com/
    for finding sponsors.
  121. Replies
    6
    Views
    1,053

    Re: New to MMF2 need help.

    Hahaha, I don't believe that...

    Iv used MMF for a looong time and I never knew you could drag and drop into it :)
  122. Replies
    4
    Views
    935

    Re: Another Flash Export Question!

    All this I know, I just meant -

    1) When the beta is out, will all have access to it for free, or will you need to pre-purchase

    2) If the beta is available for free, does that mean mochi ads...
  123. Replies
    4
    Views
    935

    Another Flash Export Question!

    When the beta for the exporter is finally out, are we going to be able to purely test the functions of it, or is the option to use Mochi ads also going to be in the beta?

    Just as a side note, if...
  124. Replies
    181
    Views
    49,697

    Re: MMF3 legacy support - yes or no?

    Scrap it - make a new one.

    History teaches us legacy systems generally fail and eventually get messy.

    Besides - MMF2 isn't exactly a downhill product, it's extremely capable, so any project...
  125. Replies
    6
    Views
    1,678

    Re: Can't jump when touching a Wall.

    Make a new object, a thin detector line. Position the object just below your characters feet, make sure it's slightly smaller than the width of your character.

    Then use your same event, but...
  126. Replies
    4
    Views
    839

    Re: Flying Bat Motion

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=67082#Post67082

    Take a look at that post :)

    Alternatively give it a path movement, though a lot less powerful and effective...
  127. Thread: Flash Export

    by Spike
    Replies
    21
    Views
    2,972

    Flash Export

    Hey, not really a technical support question as such but still - two things.

    1) How secure is it going to be, is it possible to rip open a flash file and find out all kinds of details? IE: Sending...
  128. Replies
    7
    Views
    974

    Re: Making rooms in Moo + limited players

    The way to do this is to have a "Global" channel, that every user joins.

    Following this, when a user creates a room, get them to enter a game name or even pull that users username and make them...
  129. Replies
    12
    Views
    5,333

    Re: Gradual speed increase help

    Again, I can't see how my method doesn't work and is simpler?

    From your post you haven't done what I suggested, as my method wouldn't ever slow down and would keep going.

    Dunno :\ the other...
  130. Replies
    12
    Views
    5,333

    Re: Gradual speed increase help

    I might be mis-understanding what your after here, but are you not over complicating this :)

    Why not just use

    Every 2 Seconds
    Set speed of object to speed of itself + 1

    ?
  131. Re: My very first quest system i didn't use tutorials

    There will be quite a few games you have heard of or seen that were made in MMF, and you would of never guessed thats where they are made :).

    On a side note, if your art is fantastic you'll EASILY...
  132. Replies
    69
    Views
    29,567

    Re: Oinc: Online Course?

    This is a nice idea, and it doesn't have to just be limited to OINC in theory.

    Different people could run different "courses" on different extensions in mmf to teach people how to use them....
  133. Replies
    5
    Views
    850

    Re: Brainstorming bullet oinc taggin for FF off

    Another simple way of doing this, set an alterable value of team 1 to 1, and team 2 to 2.

    Then when the bullet hits add the condition "Alt Val = 2"
  134. Thread: text box

    by Spike
    Replies
    6
    Views
    890

    Re: text box

    Voted the best RPG of all time and you don't know what it is! Shameful! :)
  135. Thread: Mochi

    by Spike
    Replies
    34
    Views
    7,305

    Re: Mochi

    So no given estimate on a release date? :)

    Really looking forward to this!
  136. Thread: Mochi

    by Spike
    Replies
    34
    Views
    7,305

    Re: Mochi

    I was hoping for this!!

    I have already started setting up a website using Mochi ads along with talking to a guy about using a system for skill gaming. I was planning on doing this about a week...
  137. Thread: XNA for Xbox?

    by Spike
    Replies
    69
    Views
    13,540

    Re: XNA for Xbox?

    Dynasoft although you are correct, there is an additional element to do with TVs that developers need to look at.

    Certain TV's will only display certain aspect ratios, and cheap TVs (especially...
  138. Thread: XNA for Xbox?

    by Spike
    Replies
    69
    Views
    13,540

    Re: XNA for Xbox?

    A Dev kit is more around £10000 for the proper licensing etc. It's big money.

    They also pay out a VERY good ratio on XNA games. Developers make only a few pence per game they sell usually,...
  139. Thread: XNA for Xbox?

    by Spike
    Replies
    69
    Views
    13,540

    Re: XNA for Xbox?

    XNA sales pay 70% to developers, 30% to microsoft.

    It's a perfect indie solution at the moment and would be great to see the option in MMF.
  140. Replies
    7
    Views
    1,146

    Re: Insert a name into Text Blitter

    The expression will work like

    "hello my name is " + GlobalStringName(or whatever your using)
  141. Thread: Creating Object

    by Spike
    Replies
    2
    Views
    751

    Re: Creating Object

    Your going to need to be a bit more specific about what your doing :).
  142. Replies
    6
    Views
    1,160

    Re: Displaying a webpage?

    The Active X extension can do it :) Take a look.
  143. Thread: Update Needed

    by Spike
    Replies
    17
    Views
    4,501

    Re: Update Needed

    You need 1 master active for your player

    Then a master active (that is a different object) for every other player connected to the game.

    Your "additional" objects that are attached to the...
  144. Re: Putting Fancy Colored Title in my Instruction Page

    One way around that is to turn your text into an active / backdrop object.
  145. Replies
    14
    Views
    1,922

    Re: MooClick : Name Bugs

    I havn't read all this but -

    topic :)
  146. Thread: RTS Movement

    by Spike
    Replies
    5
    Views
    1,287

    Re: RTS Movement

    People will be a lot more eager to help if you at least have an "attempt". There is not only one way to do an RTS engine.

    No one here is going to just make something like that for you. It isn't...
  147. Replies
    14
    Views
    1,922

    Re: MooClick : Name Bugs

    Try using PCU_GetID rather than PCU_GetName - Just off the top of my head so unsure if it'll make the difference.

    Very keen to promote OINC huh Jamie :). It's in alpha still remember, thats not...
  148. Thread: RTS Movement

    by Spike
    Replies
    5
    Views
    1,287

    Re: RTS Movement

    Then open MMF, add a few actives, go into the event editor and code yourself one.
  149. Thread: Music on MMF2

    by Spike
    Replies
    6
    Views
    1,413

    Re: Music on MMF2

    Just to point out, remember if your selling your game commercially then MP3 files have licenses attached to them.
  150. Replies
    4
    Views
    1,237

    Re: Online Score Tutorial - need help

    This is going to be very hard to solve without seeing your displayscore.php code :).
  151. Replies
    3
    Views
    1,061

    Re: Unlock objects for certan player ONLINE

    It's client side, so no, not everyone on the server would get it, only the client that triggered the event in the first place.

    If for some strange reason your item is related to the server itself,...
  152. Replies
    4
    Views
    1,551

    Re: One Active, hold the onions.

    I do agree the placement of object in TGF was nice, where you could just right click to place another copy of the object.
  153. Replies
    11
    Views
    2,907

    Re: Saving states when switching between frames

    Either way sub app or not, global values are your answer - followed by saving them to a ini file upon closure of the app or as I recently have been doing to a database.
  154. Replies
    43
    Views
    12,600

    Re: An FPS engine for MMF2

    Most games pull from external files?
  155. Replies
    11
    Views
    2,907

    Re: Saving states when switching between frames

    You know if it's an inventory screen you wanted, why not just of used a sub-application? Would of saved you a lot of effort.

    Besides it's not that difficult to save and load values within MMF. Not...
  156. Replies
    6
    Views
    1,519

    Re: Can you create a website using MMF2

    MMF has a lot of power for web pages that HTML (especially on it's own) does not have.

    Hmm - Just had a random brain storm.

    Flash is always limiting due to size restrictions, could a virtual...
  157. Replies
    13
    Views
    3,269

    Re: How does Blast Text work?

    If you set a name after you connect - the names of two clients cannot be the same or it gives an error (so I was told / found out yesterday). This may be the reason this isn't working for you :).
  158. Replies
    13
    Views
    1,964

    Re: Another form of sending packtes with MooApi

    As I said, multiple markers is not the way to do this. But the idea and principle is right.

    I can't explain how or why because that would be releasing information about the source code for...
  159. Replies
    13
    Views
    1,964

    Re: Another form of sending packtes with MooApi

    Dynamite your idea is nice, and this kind of thing does work a lot better than just using the player object. Keep going and building on this, believe me it can be nicer - ie: Why use loads of...
  160. Thread: 3D Games?

    by Spike
    Replies
    36
    Views
    5,332

    Re: 3D Games?

    We really need a section of the forum where people can make big massive posts about a subject like this, answering as many of the common questions as possible. This gets asked so many times, and...
  161. Replies
    54
    Views
    7,790

    Re: Making OS with MMF2

    I thought about this a lonnnng time ago, despite the fact I would never try it, just wondered about the possibility.

    As it's windows reliant you hit a barrier straight away, but you could...
  162. Replies
    7
    Views
    1,111

    Re: MIDI's in mmf acting weird.

    I had this a long time ago but that was with a different program, I loaded a MIDI and it converted the entire thing to Piano, I even extracted it and it stayed as a seperate MIDI that played as...
  163. Replies
    28
    Views
    4,625

    Re: Real Time Clock System Tutorial

    You could call the information to this off some website no doubt?

    A Formula 1 racing game does this, it uses real weather around the track in real time as you play the game. I can't remember...
  164. Replies
    11
    Views
    2,489

    Re: How do you all do your boundaries/collisions?

    First of all you can use an object as a mask if you so wish to detect collisions with the backdrop properly. Use an active object, take it from the shape of your backdrop. Then make it invisible in...
  165. Replies
    98
    Views
    34,706

    Re: 3D Engine using HWA

    How come during all this 3D Engine talk no one has mentioned the unreal engine?

    the U3 engine is the most up-to-date and powerful thing out there at the moment to my understanding?? Maybe im...
  166. Replies
    15
    Views
    2,999

    Re: How to create a cloaking device

    You know having a youtube channel generally for this kind of stuff (examples and such) wouldn't be a bad idea.
  167. Thread: Animation Limit?

    by Spike
    Replies
    2
    Views
    846

    Re: Animation Limit?

    Yes it'll be fine.
  168. Re: Semi-online games using websites to store info?

    I was recently looking at doing a project similar to this. I got the idea from Web-Based multiplayer games. Generally people get so many turns per day etc to do tasks.

    I thought about having an...
  169. Replies
    14
    Views
    2,509

    Re: OH GOOD GOD HELP!!!

    Once an object or frame is setup in position, it's likely your not going to want to move it later, thus locking it is useful. Even if you do want to move it again, it isn't much effort to unlock it....
  170. Replies
    5
    Views
    1,173

    Re: Wipe clean an overlay with an Active

    http://en.wikipedia.org/wiki/Polygon
  171. Replies
    4
    Views
    1,040

    Re: not restarting frame

    If I understand correctly. Do not forget to set the condition to why you lose back to it's full value -

    If you have 100 health, and you set an event to restart the game when your health = 0, and...
  172. Replies
    17
    Views
    2,858

    Re: Very simple FTP question

    Sorry to not be on topic but I think he's just from China or something. Some of his posts have been translated properly.

    I personally think he is just trying to help in the only way he can really.
  173. Thread: RPG Help

    by Spike
    Replies
    20
    Views
    3,676

    Re: RPG Help

    Wikipedia quote -

    The lesson here is - Don't try to presume things you don't know.
  174. Replies
    4
    Views
    1,298

    Re: Importing into active object

    More than you'll ever need I would think, just decided to ranomly test this by copy/pasting frames, once I got to 12k I decided to stop.
  175. Replies
    9
    Views
    1,574

    Re: Rasndomly place objects on the board on start

    Sorry, my bad! random(10)+1 ;)
  176. Replies
    9
    Views
    1,574

    Re: Rasndomly place objects on the board on start

    Another way to generate more or less items like this would be to have more than one value generate the same item

    So you random(10)
    1 - 5 spawns one item
    6 - 9 another
    10 another
    etc
  177. Replies
    9
    Views
    1,574

    Re: Rasndomly place objects on the board on start

    I second Nick's approach, as I read the post I thought of that very method.
  178. Thread: Level Editor

    by Spike
    Replies
    10
    Views
    2,788

    Re: Level Editor

    Full screen is ok when the graphics match the resolution etc.

    Your running the game at 320 x 200, then increase that to full screen, I run at a resolution of 1280 x 1024. Thats a big stretch :).
  179. Thread: Level Editor

    by Spike
    Replies
    10
    Views
    2,788

    Re: Level Editor

    RaR! work from dragonguy!

    Right first things first -

    1) Did you make the level editor solely by yourself? Comparing the code between that and the actual game it's hard to believe it's all your...
  180. Thread: How do I model?

    by Spike
    Replies
    30
    Views
    9,526

    Re: How do I model?

    A very fine example of this is if you look at games made on the SNES, Megadrive etc.

    A lot of those games surpass those of today in terms of gameplay and story.

    Today's games are just...
  181. Thread: How do I model?

    by Spike
    Replies
    30
    Views
    9,526

    Re: How do I model?

    I would love to see little kids achieve some of the applications that people make with MMF. :)
  182. Thread: How do I model?

    by Spike
    Replies
    30
    Views
    9,526

    Re: How do I model?

    You can port your own stuff in, and yes it's not the best program out there. If you know how to use it, it can be quite powerful from some stuff I have seen. Not that it compares to MMF, but MMF...
  183. Thread: How do I model?

    by Spike
    Replies
    30
    Views
    9,526

    Re: How do I model?

    Ok. I really appologise for this but I think im doing everyone a favour.

    Dragonguy do the following:

    Step 1: Go to Google and type in "3D Game Maker"
    Step 2: Click the first result that shows...
  184. Thread: How do I model?

    by Spike
    Replies
    30
    Views
    9,526

    Re: How do I model?

    No it can't, it can mimik the idea of it, but it can't actually produce a real 3D game environment.



    So, sorry to sound mean, but why are you trying to make a 3D game?
  185. Replies
    10
    Views
    2,320

    Re: Create Object Expression

    I like that, it's clever :).
  186. Replies
    14
    Views
    2,682

    Re: Platform Movement Problem

    Don't question my bad English, im from England, its allowed *ahem* :P.
  187. Replies
    14
    Views
    2,682

    Re: Platform Movement Problem

    Another idea is to completely abandon the default movement, and use the platform movement object (the extension). That will give you a lot more control over the player, not to mention it will work a...
  188. Replies
    14
    Views
    2,682

    Re: Platform Movement Problem

    Not if you make it "upon pressing shift" Rather than repeat while the key is pressed.
  189. Replies
    14
    Views
    2,682

    Re: Platform Movement Problem

    Dependent on your object -

    You may be able to add the condition
    + when jumping animation is over
    - change animation sequence to stopped

    or maybe do

    + When player colides with backdrop...
  190. Replies
    6
    Views
    1,757

    Re: hanging on ledge help

    You know, repeating what someone else has said, doesn't make you seem clever. :)
  191. Replies
    5
    Views
    1,436

    Re: help: custom collision boxes

    Spread value 0 between your objects both your collision boxes and your enemies, then do the above but add the condition of value of active = value of enemy.
  192. Thread: Rpg help

    by Spike
    Replies
    13
    Views
    3,163

    Re: Rpg help

    Wasn't all the old games factory tutorials uploaded somewhere a while back?

    They'd be useful to have as a "extra" link on the clickteam site for people after this kind of thing.

    They certainly...
  193. Thread: Rpg help

    by Spike
    Replies
    13
    Views
    3,163

    Re: Rpg help

    Ok stop what your doing right now!

    Not to sound mean, but you really need to follow up some tutorials and learn how to make basic simple games first.

    Firstly your using Active Picture objects...
  194. Replies
    2
    Views
    1,176

    Re: thing thing movement

    Each part of the character would be a seperate object, this allows you to manipulate things better.

    You could possibly make use of the chipmunk physics thing.

    I don't really have the time to...
  195. Replies
    6
    Views
    979

    Re: app bigger than screen size?

    He might be developing it solely for himself, for work etc.

    :) Not everyone makes apps with other users in mind, I myself have made apps in MMF solely for my use.

    Anyway, as a way to do this?...
  196. Replies
    115
    Views
    19,983

    Re: How do you set up an RPG in MMFD2?

    lol, that comment made my day :).
  197. Thread: BIG problem!

    by Spike
    Replies
    7
    Views
    974

    Re: BIG problem!

    Just tried this and I don't have the problem?
  198. Thread: Frame Error

    by Spike
    Replies
    14
    Views
    1,532

    Re: Frame Error

    Id also agree that you should always backup your work no-matter in what context or program you are doing that work in. It's just common sense.
  199. Replies
    21
    Views
    3,301

    Re: Auto - Update System

    Thank you for the comments, I guess ill look at other alternatives out-side of MMF, at worst, make some download system in MMF or use patch maker. :)
  200. Replies
    21
    Views
    3,301

    Re: Auto - Update System

    I thank you for the solutions but I need an actual solution - not a work around.

    I need to specifically update the actual exe. If this is not possible in MMF (which I don't really think it is I...
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