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    Our 2nd XNA Exported game is live!

    Francois has given us the green light to release our second xna exported game on XBLIG - enjoy!

    http://marketplace.xbox.com/en-US/Product/Desert-Commando/66acd000-77fe-1000-9115-d802585509bd
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    Re: Federico Aliprandi - Test Reports

    From personal experience, I REALLY recommend you do not EVER use mp3, just use wav from the start, it will be highly compressed in the conversion with no observable loss of quality.
  3. Thread: iOS 5

    by life2searching
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    Re: iOS 5

    so if i have scale object by "2" its ok but not "2.1"?

    what is the exact definition of double precision?
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    Re: William Bourdon - Test Reports

    oh dear i was about to invest in a wp7 device, this is bad news. can you try working in a lower resolution and see if that helps? 320x240 for example..
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    Re: Dave Vout - Test Reports

    request:

    can we force it to stop bilinear filtering the object when it is resized using the default "set scale" command?

    i want my object to resize without resampling the image (i.e. perfect...
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    Re: Dave Vout - Test Reports

    beta 12 possible bug

    i set an object to have eight directional movement

    no matter what i do, i cannot affect the speed of the object beyond the default speed set in the object properties,
    ...
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    Re: Dave Vout - Test Reports

    This is half bug, half question -

    If you set a lot of active objects move in direction of player object, if they begin to overlap and crowd into the same space, dramatic slowdown occurs on xbox,...
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    What phone?

    Who here is using the XNA exporter for phones, rather than xbox?

    Please can you give any advice on what phone to use for development purposes? I heard the LG Quantum C900 is ok
  9. Thread: Beta 11

    by life2searching
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    Re: Beta 11

    also in the next beta *please* put in the ability to purge memory,

    until this is done, i had to abandon working on a graphic intensive project where the memory was being overloaded from having too...
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    Re: Microphone

    so...can anyone answer my question?

    is there any way to read from the mic at the moment?
  11. Thread: Beta 11

    by life2searching
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    Re: Beta 11

    The link to beta 10 download is gone :(

    Any chance of beta 12 instead ;)
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    Re: Microphone

    is it possible to detect if there is any input to the iphone microphone

    not voice detection, simply based on db / volume level

    for example, so you could make a app with a candle, and the user...
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    Re: Our XNA exported game is live!

    Thanks Jeff!

    Yes, the music is fully licensed.

    @ChrisStreet
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=245843#Post245843
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    Re: Our XNA exported game is live!

    Thanks to everyone who had a positive comment!

    Yes, of course we checked with Francois first. He was very excited and pleased that we achieved this release with beta software. I have been chatting...
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    Our XNA exported game is live!

    Hey all,

    If you follow Clickteam on facebook, by now you may have noticed the great news that we have our first game live on the xbox marketplace that was made entirely with MMF & the beta...
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    Beta Expired

    Hi,

    I was just testing the beta 11 exporter, and after restarting my machine I no longer have the xna export options.

    Is this because it is on a time limit, and now September?

    Please let me...
  17. Thread: Beta 11

    by life2searching
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    Re: Beta 11

    @Power2r Francois is on vacation, and will look into it when he gets back
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    Re: Trial Mode

    @PixelatedPict

    yes, but only when we have access to the "convert trial mode to full version" code

    we currently do not
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    Re: Reports on game sales?

    for anyone who does not mind sharing their personal sales data, please do so :D

    it would encourage me to do the same when i get ios exporter :D
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    Re: Trial Mode

    when you build your game in visual studio, a trial mode that ends after 8 minutes is also created. i recommend testing it out...

    if you want to specifically lock out aspects of the full game from...
  21. Re: randomize sound effects in a specific channel

    lol LB, that does not sound easier to me ;)
  22. Re: randomize sound effects in a specific channel

    yes, very easy.

    make a counter and set to always = random(x)
    where x = the number of sfx you want to pick from

    lets say you wanted the sound to be different every time user presses space, and...
  23. Re: Advanced Platform Movement and Other glitch

    that sucks, i am working on a game that uses this object and was planning to get ios exporter...
  24. Thread: Beta 11

    by life2searching
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    Re: Beta 11

    dang, my game now crashes 100% of the time after building with beta 11 - Francois, I have PM'd you
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    Re: Dave Vout - Test Reports

    beta 11

    xbox project crash

    my game was not crashing with beta 10, suddenly crashes with beta 11, francois i will PM you the MFA
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    Re: Dave Vout - Test Reports

    beta 11

    xbox project potential bug / unexpected behaviour

    Francois, please check this out

    http://mfa.aquadasoft.com/view/1313770712-19augCONTROLLERissue

    My code:
    Button A of player 1 is...
  27. Thread: Beta 11

    by life2searching
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    Re: Beta 11

    sweet - controllers 1 to 4 confirmed working :D
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    Re: Dave Vout - Test Reports

    what about in a two/three/four player game?

    also, doesn't the method you suggested means if the game has events with vibration , all pads will vibrate?
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    Re: Dave Vout - Test Reports

    Francois,

    Is there an easy way to set default clickteam movements such as eight directional , to be controlled by "player 15" / "all players" ?
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    Re: XNA Exporter Tips

    if you use any of the following objects:

    a) Ini object,
    b) Hiscore object,
    c) List object,
    d) Combo object
    e) Array object


    AND have multiple storage devices plugged in (i.e. the...
  31. Re: establishing closest object to player

    hmm..thanks mobi...how would this be achieved with advanced direction object?
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    Re: Dave Vout - Test Reports

    please check your PM francois, i found a important issue that will cause submission fail
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    creating collison

    please can someone advise me

    what is better for an xbox application:

    one giant invisible backdrop object set as obstacle as a collision layer

    or many invisible quick backdrops set as...
  34. establishing closest object to player

    hi ,

    is there a way of figuring out which is the closest "enemy" active object to the "player" active object without the need of using any non standard extensions?
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    Re: XNA Exporter Tips

    quickbackdrops with motif fill may not appear with the same dimensions on xbox as they do on pc, so it is not advised that you construct sections of a level with quick backdrop motifs
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    Re: Dave Vout - Test Reports

    beta 10 bug
    xbox application

    when using the quick backdrop object filled with motif

    sometimes on xbox you will see backdrop at a different size than you do on the pc

    i will try and...
  37. Re: Removing alpha channels EXTREMELY time consuming

    hmm, this is very interesting thread to read as i consider getting the ios exporter, and many of my games assets have heavy alpha usage.

    exactly how badly does having alphas affect performance?
    ...
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    Re: Dave Vout - Test Reports

    i agree with everything mobichan is saying!
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    Re: Dave Vout - Test Reports

    That is not quite what I meant,

    it would be very useful to just have a condition for

    "has (left / right) stick been pushed (left / right / up / down)"
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    xna chat

    if anyone wants to hangout somewhere on IRC to chat about xna / mmf let me know
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    Re: Question for Francois

    http://mfa.aquadasoft.com/view/1312883884-ControllerFRANCOIS
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    Re: Dave Vout - Test Reports

    ok, i see it now

    but yes i agree with regards to what mobichan said it would be great if there was a more user friendly way of using the sticks rather than taking the data from a counter
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    Re: Dave Vout - Test Reports

    mobichan, how would you set these tests?

    i cannot even tell if the stick is being pushed up or down, the only thing i can test is "has it been pushed" , no values to check besides which player is...
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    Re: Dave Vout - Test Reports

    beta 10 bug

    xbox application:

    the help file says that we have access to the left and right stick horizontal and vertical positions

    "The value returned is a number from -100 to 100, -100...
  45. Thread: Beta 10

    by life2searching
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    Re: Beta 10

    RE:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=240136#Post240136

    will we have the ability to purge memory in Beta 11?

    it would be *great* if at the very least you...
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    Re: Question for Francois

    here is a video where you can clearly see how the gamepad / player assignment are not working

    http://www.megaupload.com/?d=QI0742PI

    if you cannot open this video, use VLC
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    Re: Question for Francois

    today i can record video of the example running, but i really recommend you buy a third and fourth pad asap - you can get wired pads for around 20 euros or second hand wireless pads

    the game must...
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    Re: Streaming audio from url?

    what if the end user is in an area with no internet connection such as underground train or simply an area with poor connection, they have to play with no music?
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    Re: XNA Exporter Tips

    to change the name of your xna application , in visual studio
    click on assembly information in the application properties
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    Re: XNA Exporter Tips

    From BH Games:

    Unfortunately, MMF2 does not allow async operations so there┤s no way we can build a dynamic loading screen.

    The workaround, when you're jumping to a new frame, place some...
  51. Thread: Beta 10

    by life2searching
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    Re: Beta 10

    the other solution is whenever you have a "go to frame x" condition, instead activate a group that waits for 1 second before triggering "go to frame x"
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    Re: MMF2 Build 252 - Beta

    in the animation editor, there are three boxes beneath the play button

    (1) shows the x/y of the mouse

    (2) shows 0x0 at all times

    (3) shows i think, the RGB of the pixel beneath mouse

    is...
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    Re: Question for Francois

    double checking my MFA now..


    edit:
    -----
    Francois, did you look at my MFA?

    I see that i forgot to set the player 3 to "4" and the player 4 to "8" in example B (frame 2)

    however, after...
  54. Thread: Beta 10

    by life2searching
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    Re: Beta 10

    Chris , you can already do this in visual studio

    click on assembly information in application properties
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    Re: Dave Vout - Test Reports

    beta 10 xbox application request:

    - be able to determine if xbox button is pressed or held
    - be able to detect if there is no buttons pressed on xbox pad

    basically the xbox pad should have at...
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    Re: Question for Francois

    UPDATE:

    as per my bugs thread,

    beta 10 bug , xbox application
    ==============================

    at first i thought i was doing it wrong,

    however instead i have actually found a major bug!
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    Re: Dave Vout - Test Reports

    beta 10 bug xbox application

    at first i thought i was doing it wrong,

    however instead i have actually found a major bug!

    player 3 and 4 / xbox pad 3 and 4 assignments do not work.

    example...
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    Question for Francois

    Hi Francois,

    Please can you provide an example MFA, of how to assign each of the four xbox pads to four different players at the same time. I still cannot get it working.
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    XNA Exporter Tips

    make this sticky if possible, i would like to suggest we all share our best tips for working with the XNA exporter.


    1) If you make any objects using the colour magenta (255, 0, 255) magenta...
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    Re: what to expect in updates

    so, saving and loading from INI (and fixing broken highscores) is probably my most desired update.

    What is the plan for XNA exporter beta?

    Are many objects in the process of being ported for...
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    Re: stretching to fill screeen?

    hehe

    francois made me think of a good point...i should develop all my xna games to be iOS friendly :)

    actually, i tried making a xbox application at the low end iphone resolution (480 x 320)...
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    Re: Chris Street - Bug Reports

    BUG: Jumping to a different frame during mid-vibration, no matter how long you set the vibration duration for, results in a permanant rumbling in the controller until the application ends, or until...
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    Re: stretching to fill screeen?

    mobichan, just to be clear,

    what i am saying, is that i run my 256x240 xbox project on a tv, and it does NOT stretch to fill the screen

    i had to readjust the project to 320x240, that *did*...
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    stretching to fill screeen?

    guys,

    i have an old game that i made a long time ago,

    the resolution is 256x240.

    do you know if there is a way, in mmf (or visual studio) to force this to fill the entire screen?

    because...
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    Re: Cannot open old .cca project in MMF2

    marv, i want to kiss you...it worked

    that has been bothering me for months, i should have asked sooner!!!!!!!

    THANKS!
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    Re: INI Files Saving and Loading

    why do we have access to ini object and highscore object if saving is not possible at this point
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    Re: Simulate trial mode

    that was me , making the request

    thanks for pointing this out
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    Cannot open old .cca project in MMF2

    Hi,

    I am trying to open a old .cca project in MMF2.

    I get the error "Cannot load the extension ModFX.mfx".

    I have installed the extension pack 1,

    and I have installed the files in this...
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    Re: Dave Vout - Test Reports

    xbox application request

    would be great to be able to simulate trial mode when running from within mmf
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    terminating an mp3

    has anyone else noticed sometimes an mp3 will not stop playing even though you set it to end all samples or end even a specific sample

    i cannot provide an example mfa, just wonder if i am alone
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    Re: Dave Vout - Test Reports

    beta 8 important request
    ------------------------
    in vast majority of xbox indie games, when playing trial mode, the user has the option somewhere on the main menu of their game (or wherever else...
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    Re: Dave Vout - Test Reports

    For Francois:

    beta 8 xbox application

    MFA demonstrating that the counter (display type: text) appears in a different position when running on xbox
    ...
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    Re: Dave Vout - Test Reports

    beta 8 bug
    ----------
    xbox application

    mmf let me export a project to visual studio without warning me that it had two .mod files inside (i did not know that it did)

    so when i compiled, it...
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    Re: Dave Vout - Test Reports

    is there any way of forcing the old application data to empty?

    or,

    is there a certain amount of time that needs to pass, low memory intensive frames that need to be shown, before the old app...
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    Re: tv safe area question

    "the XBox has two ways to render things, and you can configure it on the console's settings. One way applies letterboxes, on the top and bottom parts of the screen, and the otehr one scales to fully...
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    Re: Dave Vout - Test Reports

    beta 8 bug
    ----------

    xbox application

    i do not think that when restart application is used, the memory is dumped. i just loaded all the frames of 3 old games into one project, and after...
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    Re: tv safe area question

    thanks but still not the answer i am looking for

    if someone can build a 640x480 xbox application and run on an old scool SD tv, please let me know how much of the game is cropped
  78. Replies
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    Re: tv safe area question

    ah yes, i understand the logic behind it ,

    but i wonder if it is different for 640x480

    example 1:
    xbox plays HD game on SD tv - game is downscaled and screen is cropped

    example 2:
    xbox...
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    tv safe area question

    hey all

    i do not have a old school tv to test on

    now here is an interesting question that i hope somebody can help me with.

    if you run a high-res game on a non HD tv, often, the edges of the...
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    Sticky: Re: XNA Extension Kit

    sweet!

    an object that allows realtime zoom in/out of entire frame on xbox would be sweet as heck also :D
  81. xbox : external save / load from server?

    is it possible to save/load data to/from an external webserver with xbox?
  82. Replies
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    Sticky: Re: XNA Extension Kit

    cool, what extension?
  83. Replies
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    Re: Dave Vout - Test Reports

    beta 8 bug
    ----------
    xbox application:

    similar to the pause issue mentioned above,

    i have a game where pressing button a creates an object, and if that object touches itself, they both...
  84. Replies
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    Re: Dave Vout - Test Reports

    beta 8 bug
    ----------
    xbox application:

    looks like "restart current frame" is causing a crash for me, 100% of the time
  85. Replies
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    Re: Dave Vout - Test Reports

    beta 8 bug
    ----------
    xbox application

    i have a counter on the first frame of my game counting up to 100.

    screen res: 480x320
    counter x pos: 447
    counter y pos: 294
    counter display type:...
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    Re: Dave Vout - Test Reports

    beta 8
    ------
    xbox application bug

    currently the only way to resume a paused xbox game is with "ANY" button press

    so this means if you press start to pause, it unpauses it straight away

    ...
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    Re: Dave Vout - Test Reports

    so if i have the condition

    "button A of player 15 is pressed"

    that means if any pad presses button A, it will react?
  88. Replies
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    Re: Dave Vout - Test Reports

    beta 8 bug
    ----------
    xbox project

    writing and reading to ini quickly causes a crash

    steps to reproduce:

    1. run the following MFA on xbox
  89. Replies
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    Re: Dave Vout - Test Reports

    beta 8 bug
    -----------
    xbox project

    highscore object checks for score but is not displaying.

    steps to reproduce:

    1. create a score on frame one, add random 10 and go to next frame when...
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    Re: Dave Vout - Test Reports

    beta 8 bug: not an issue, fixed it myself :P

    xbox application :

    if anyone is interested/needs help when it comes to this pad assignment issue, read the help file, the mistake i was making was...
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    Sticky: Re: XNA Extension Kit

    in that case, let me rephrase my request

    anyone want to work on a nice and simple xbox live net play object ;)
  92. Replies
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    Re: Dave Vout - Test Reports

    Francois, is this still relevant? If so, please could you explain it better:



    Although I have managed to make a single player game work with any xbox pad using the "affect" function, I am...
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    Re: Dave Vout - Test Reports

    REQUEST:
    would be insanely useful to have a overlay that can be toggled in the frame editor, which indicates HD tv/monitor safe zones

    http://msdn.microsoft.com/en-us/library/bb203938.aspx
    ...
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    Sticky: Re: XNA Extension Kit

    anyone want to work on a nice and simple net play object ;)
  95. Replies
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    Re: Dave Vout - Test Reports

    back from vacation, looking forward to debugging beta 8 :)

    warming up...

    beta 8

    minor issue:
    'vibrate phone' is an option in the xna object for xbox application
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    [Info] MP3 SLOWDOWN

    do not trouble yourself with using mp3 at all.

    i used cd quality wav files for my game,

    the mfa was huge as you expect, but when i packed it down to .ccgame in visual studio, the wav was...
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    Re: Music File Format for XNA

    is anyone else having problem where if mp3 is playing, frame rate drops on xbox to about 1fps

    this has happened in all my tests, i cannot use mp3 without it grinding to a stop
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    Re: Dave Vout - Test Reports

    "Do you mean the it does not work when you specify player=1 (as parameter of the pad condition)?"

    correct

    example A:

    1) turn on xbox pad 1 and xbox pad 2
    2) sign into profile using pad 1...
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    Re: Last Active has been destroyed

    hey dude, to quote Francois a little further down the sticky topic:

    Keep them inside your thread, this will diminish the numbver of active threads in the forum.



    ...keep hunting those bugs :D
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    resizing things when at 50 / 25 %

    i wanted to know if this will ever be fixed,

    when i am working zoomed out in the frame editor, at 50% or 25%
    it is VERY difficult to resize an object by dragging (i do not know what the technical...
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    Re: Dave Vout - Test Reports

    beta 6 bug
    ----------
    according to the list of "Most Common Review Failure Reasons":

    http://create.msdn.com/en-US/resources/help/peer_review_evil_checklist

    The following issue needs to be...
  102. Re: I can't understand "move it" object

    if you are having trouble to even make an object move, try this:

    start a blank mfa

    add active object

    add moveit object

    upon pressing spacebar
    add object "active" to queue
  103. Replies
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    Re: Select 1 of 2 flags at random

    that is good advice from corlen.

    create boss attack 1 and boss attack 2 as separate groups.

    create a counter set to random(2)

    every x seconds:
    - counter = 1
    - group 1 is not already active...
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    Re: Dave Vout - Test Reports

    beta 6 bug
    ----------
    i can set the game to pause when i press the xbox pad start button,

    however xbox/xbox pad does not respond to the "resume when any key is pressed" condition
  105. Replies
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    Re: Dave Vout - Test Reports

    beta 6 bug
    ----------
    as previously reported anything coloured magenta is treated as transparent on the xbox. while the work around suggested by BHGames is valid, it is not a good long term...
  106. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    beta 6 bug
    ----------
    on xbox
    try saving a highscore to ini file (with ini file set to save and auto load highscore value)

    then quit xbox session

    now start xbox session again

    game will...
  107. Replies
    1
    Views
    695

    change resolution at runtime

    is it possible to change the resolution of a game/active frame during runtime on xbox?

    i have some 320x240 frames that i would like to include in a game that runs at 1280x720, and want them to...
  108. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    beta 6 bug
    ----------
    set up a blank application

    IF:
    -user presses joystick button 1
    -1.wav is not playing

    THEN:
    play 1.wav
  109. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    beta 6 bug
    -----------
    i tried running a project i last tested during beta 4

    frame rate was insanely bad, like 1fps or less.

    i removed all mp3, and frame rate goes up to 60fps!!!
  110. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    beta 6 bug
    -------------
    XBOX Pad object

    i set it to vibrate for 100/1000 of a second (50 motor L, 50 motor R) when P1 car destroys a zombie

    worked great at first, but then after maybe 10...
  111. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    beta 6 bug
    ----------

    highscore object running on xbox:

    no matter what my score is, it is recorded in the highscore table as "13107" (so all highscores are 13107)

    ALSO

    i made a build,...
  112. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    ahhh beta 6...everything is back on track :D

    curious bug-ette:

    i have a counter out of frame,
    at no point in my code do i suggest it should be positioned in the center of the frame

    yet...
  113. Replies
    12
    Views
    2,078

    Re:Alex Ramsay - Test Reports

    "General observations:
    On a Memorex 1080p tv, I need a 10-14 pixel safe area consideration when using 1280x720."

    this is great info. thanks ^^
  114. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    i cannot test because my gfx card does not support windows xna (running xp on a laptop)
  115. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    well just for sanity check i made a totally new xbox project,

    (a active moving on a path movement on a otherwise blank bg)

    built it - same problem

    so i think there is a serious error with...
  116. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    and now i just tried to build another project that did not give me this error before i updated to beta 5.

    that is 3 out of 3 projects that were building with beta 4, and give me the same 2 errors...
  117. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    francois, the MFA i sent you with the ugly donkey - regarding the layer bug i found (in this thread #232611 - 05/10/11 06:20 PM )


    i am getting the same error trying to build that donkey game as...
  118. Replies
    5
    Views
    760

    Re: TV Screen suggestions

    why not just take some pics / footage of the actual stuff that shows on tv in reality and use it in your game

    i doubt anyone has copyright of that :)
  119. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    everything was working fine with my zombie racers project until i installed beta 5.

    now when i try and build my project in visual studio i get the following errors:

    1) The best overloaded...
  120. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    Bug:

    i have a active that follows my car as a collision detector.

    works fine in MMF,
    does not work on the xbox version - does not even show up on screen.

    strangely, i made another active...
  121. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    ok, but i think we should be able to decide if this happens or not, i have not told anywhere in mmf to turn magenta to transparent
  122. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    bug:

    i had a quick go testing out the highscore object, at first it seemed like all was good but then it made my project crash on the xbox after inputting my name
  123. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    bug:

    francois, in the zombie mfa i sent you i tried adding sub application object

    "source: frame from this application" made everything grind to a stop (perhaps not a surprise)

    "source:...
  124. Replies
    7
    Views
    1,003

    Re: app not ending when i test frame

    also,

    say i have it to end the application if "active 1" hits "active 2"

    this does not end in F7 mode but does in F8 mode
  125. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    i have three issues all from the same MFA so i will PM to francois shortly

    zombie racers bug 1:
    i have a bonus item which makes all the enemies look in direction of the player (i.e. swarm towards...
  126. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    bug:
    i just imported an old project and ran it on the xbox
    anything that was magenta in MMF is now transparent!
  127. Replies
    7
    Views
    1,003

    app not ending when i test frame

    if i am running a frame from within mmf2, and i tell it to go to next level at 14 seconds, it does not go to the next level.

    if i run the entire application, then get to the frame i am trying to...
  128. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    just did a xbox perfomance test for anyone that is curious:

    resolution: 1024x768
    frame size: 2048x2048

    i randomly spawn a little 32x32 zombie with bouncing ball movement at a random xy on the...
  129. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    bug
    ---
    i made a big 3000x3000 frame, and put some active objects down, and set it so when my user controlled active collided with one of the other actives, it would "teleport" the user controlled...
  130. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    bug
    ---
    in the first gameplay frame of the game mentioned above, i got a proper crash:

    An unhandled exception of type 'System.NullReferenceException' occured in zr3.exe

    this text is also...
  131. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    bug
    ---
    two large active objects which i use to make the title screen normally glide across the screen with ease were very jerky.

    there are about 30 active objects at the bottom of the screen,...
  132. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    bug
    ---
    i have about 30 wavs in the project i am trying to load ranging from sfx to music clips. when i export to xbox project i get no errors, yet when i try and build the project i get the error...
  133. Replies
    13
    Views
    1,338

    Re: what to expect in updates

    for some reason i thought the move it extension was included, this is really important please!
  134. Replies
    16
    Views
    1,457

    Re: Roger Messner - Test Reports

    interesting...i have encountered problems with the layer object scrolling. can you confirm scrolling successfully in all directions (or at least left and right)
  135. Replies
    0
    Views
    1,200

    Match 3 (Nivram Example)

    hi all

    i am looking at nivram / unknown authors excellent bejeweled clone example.

    http://www.castles-of-britain.com/bejeweled.mfa

    is it possible to make it so that if you click on the tile...
  136. Replies
    2
    Views
    939

    Re: submitting a game/trial mode

    so this is one for Francois then?
  137. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    15.05.11
    --------
    yesterday i tried running a old project i made at university which was essentially a very long animation made over about 60 frames in MMF. i had to remove all the fonts which it...
  138. Replies
    16
    Views
    1,457

    Re: 5/15/11

    that sucks dude. what exactly is the problem? you still have to go through geotrust verification as an individual. and if you are self employed, you are a company/business. what exactly is the...
  139. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    @Francois, done! i sent you a PM
  140. Replies
    16
    Views
    1,970

    Re: Mochi Extentions update

    i thought i was going mad a moment ago in the mochi control panel where i saw achievements....

    great news, hope we get to use these features soon too :D
  141. Replies
    2
    Views
    939

    trial mode

    how do we achieve the following:

    "All games must have a trial mode that showcases the actual game experience. If you fail to do so, or if you use this method to provide your game for free, your...
  142. Replies
    1
    Views
    631

    multiplayer

    i noticed that one of the indie games doing very well at the moment (a minecraft rip off) has online multiplayer.

    are we going to have access to such features?
  143. Replies
    72
    Views
    6,314

    Re: Chris Street - Bug Reports

    yes, ogg would be great
  144. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    thanks dude, i did not spot that before! it is right next to text regarding touch screen, i thought this was to do with the phone.
    yes, being able to use the whole xbox pad is very important!
  145. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    10.05.11 23:15

    BUG 7
    another layer object bug. i have a game with 6 layers. it appears that layers 1 2 3 and 4 are all visible, but when i try and force layer 5 or 6 to appear (they are not...
  146. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    10.05.11 22:45

    BUG 5

    i had a feeling that button 3 and 4 (button X and Y) were not responding so i assigned sound effects to all four joystick buttons. i was correct, only buttons A and B work...
  147. Replies
    9
    Views
    2,491

    Re: XNA / MMF2 Comparison Video

    is your pc powerful? you should try it out on 360 :)
  148. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    10.05.11 22:00

    BUG 4

    importing a recent project into visual studio, nearly all my sounds are giving me the error:
    "Audio file 000x.wav contains non-PCM data."
    and also
    "Audio file 000x.mp3...
  149. Replies
    13
    Views
    1,338

    Re: what to expect in updates

    i am only familiar with flashfx for objects that do realtime scaling of the entire screen, but if there is another object that would do the same thing, it would be majorly appreciated, one of my best...
  150. Replies
    106
    Views
    7,491

    Re: Dave Vout - Test Reports

    10.05.11 13:00

    BUG 3
    if i run a game in mmf that has fonts which are not installed, i believe mmf automatically automatically converts them to arial (or something similar)

    however if i export...
  151. Replies
    13
    Views
    1,338

    what to expect in updates

    i was surprised to see the sub application object included.

    would it be possible to know what objects to expect in the near future for the XNA runtime?
  152. Replies
    3
    Views
    1,022

    Re: AGBO behaving differently in flash

    thanks for the suggestion pineapple, but this is not the problem, this is a issue to do with flash

    it works correctly in mmf, just not when it is exported to flash

    it is very easy to reproduce...
  153. Replies
    106
    Views
    7,491

    Dave Vout - Test Reports

    ill reformat my findings later if necessary ... but right now i do not want to forget anything!

    test log:

    09.05.11 10pm
    -------------
    i got an active object bouncing around the screen via my...
  154. Replies
    3
    Views
    1,022

    Re: AGBO behaving differently in flash

    please could someone take a look at this problem
  155. Replies
    7
    Views
    1,235

    Re: Facebook connect

    way to go StephenL!!!!!!!!!!
  156. Replies
    3
    Views
    1,022

    AGBO behaving differently in flash

    in the bejeweled example for the advanced game board object,
    if the user makes an incorrect move the two "badly moved" tiles instantly snap back to their previous positions

    if i export the same...
  157. Replies
    158
    Views
    35,186

    Re: XNA Beta testing

    yes incase i was giving the wrong impression, only one or two out of 1000+ games has made it over from indie to the main XBLA, and i agree , it is amazing just to have a game that 25 million users...
  158. Replies
    158
    Views
    35,186

    Re: XNA Beta testing

    @Evilized79

    ya, but not impossible... there is a lengthy multi stage approval process from microsoft where they need design docs, concept art etc

    however i have seen that popular indie games...
  159. Replies
    158
    Views
    35,186

    Re: XNA Beta testing

    if it has not already been planned, my number one most useful 360 extension would be "mouse emulation" i.e. a system cursor that can be controlled using the xbox stick which acts as a mouse and of...
  160. Replies
    18
    Views
    3,163

    Re: Link your MMF flash games here...

    here is one of my classics, has consistently earned 20c a day for nearly a year now XD

    http://www.flashturds.com/games/pig-bullet
  161. Replies
    2
    Views
    695

    Re: Making ad-supported software

    you could use mochi analytics to track clicks, and flash video to display ads

    depends exactly what the set up is from what your advertiser needs
  162. Re: How to make an enemy appear randomly at locations?

    i use a technique similar to Muddy Mole,

    i create an invisible active and change its coordinates to random x y, every 0.01 seconds

    and create object @ location of active, whenever you want
  163. Replies
    33
    Views
    8,108

    Re: [Beta] Kongregate

    holy crap dude ur a god!

    testing now, i know im being a greedy *******tch but do you know when achievements will be done, that is the element i am mad hyped about
  164. Replies
    158
    Views
    35,186

    Re: XNA Beta testing

    @JasonDarby

    I have:

    - PM'ed Francois my serial & name
    - a spare xbox 360
    - a spare hd tv
    - a pc running win xp (& win 7 if necessary)
    - mmf 2 (& planning on upgrading to dev later this...
  165. Replies
    0
    Views
    742

    drag and drop / layer object bug

    does anyone have any idea on why drag and drop movement would stop working when i add a sixth layer
  166. Replies
    2
    Views
    568

    Re: multiple behaviours

    thanks MM, that is good advice...i had a feeling it might be a bad idea because people rarely talk about them!
  167. Replies
    2
    Views
    568

    multiple behaviours

    say i define three behaviours for an active object.

    is it possible to toggle them?

    i.e. -
    counter = 1, activate behaviour 1, disable behaviour 2 & 3
    counter = 2, activate behaviour 2,...
  168. Replies
    8
    Views
    902

    Re: Speech template for critique

    link doesnt work for me

    i would be interested in a nice dialogue system that can work in flash too
  169. Replies
    158
    Views
    35,186

    Re: XNA Beta testing

    hi, if it is not too late please count me in, i have a 360
  170. Replies
    18
    Views
    3,163

    Re: Link your MMF flash games here...

    i have the shell for a flash arcade i was going to maintain at "www.dressup4ever.com" but lost interest

    if there was enough interest i could refresh my memory on how everything worked and run it...
  171. checking if a counter value changes

    is there a simple way to check if a counter specifically increases/decreases in value?

    i.e
    counter increases play animation 1
    counter decreases play animation 2
  172. Replies
    18
    Views
    3,163

    Re: Link your MMF flash games here...

    yes, please can we have a sub forum for all our flash games!
  173. Replies
    2
    Views
    912

    Re: 2 flash problems

    just in case it looked like i solved my problem i did not, the mouse control ceases to work on the second frame for no reason

    and if i delete the first frame it works fine - i need the first...
  174. Replies
    24
    Views
    8,863

    Re: [Beta] RawSocket

    your da man, Pharan!!!!!
  175. Replies
    5
    Views
    1,048

    Re: custom hand pointer in flash

    do you mean the mochi highscores?
  176. Replies
    7
    Views
    1,301

    Re: smooth slow rotations in flash

    i appreciate your advice ryan, but i am nearly there with the flash fx method, it looks really nice, perfect,

    just still not quite rotating based on its hotspot
  177. Replies
    7
    Views
    1,301

    Re: smooth slow rotations in flash

    346, 347 is the hotspot for my object

    so should it be

    Always:
    Translate (-347,-346)
    Rotate by
    Translate (347,346)

    because this is not working
  178. Replies
    2
    Views
    912

    2 flash problems

    running exe version,

    using layer object to wrap around scroll works fine , and mouse controlled object works fine.

    neither of these are working in my flash exported version.

    the mfa is here:...
  179. Replies
    7
    Views
    1,301

    Re: smooth slow rotations in flash

    thanks ted but it does not work with fractions from what i can see, your suggestion is the first thing i tried before posting!

    oops ryan beat me to it!

    ok i will try that, thanks guys
  180. Replies
    7
    Views
    1,301

    smooth slow rotations in flash

    say you have a big 500x500 graphic of a cog.

    every 00"-01, set angle of "cog" to current angle +1

    it rotates smoothly, but way too fast.

    every 00"-10, set angle of "cog" to current angle +1...
  181. Replies
    5
    Views
    2,420

    decompiling

    i noticed when you submit to FGL they recommend having their "anti hack" system in place .

    as mmf users, should we be worried about this? is our code a lot harder to understand than a regular swf?
  182. Replies
    3
    Views
    921

    Re: Showcase Section ?

    i asked if we could have a sub forum on here for our flash games but it spiralled into a big off topic debate!
  183. Replies
    20
    Views
    3,109

    Re: youyouwin / chinese distribution news

    btw, i released a game on mochi in chinese, it has about 39 views from one week. Youyouwin reckon by now my game would have at least 10k views in same timespan. will be interesting to see if all the...
  184. Replies
    4
    Views
    1,044

    Re: launching an object

    thanks all, especially mobichan (your suggestion worked)
  185. Replies
    5
    Views
    1,715

    Re: [Playtomic-Api] Beta-Testers wanted

    hmm, i heard mochi swf doesnt work on blackberry playbook, but people had success with playtomic

    damn, i wish they had achievements!!!!!!!!!!!!!
  186. Replies
    4
    Views
    1,044

    launching an object

    is there a way to change the speed of an object after it has been launched via the "Launch an Object..." command?

    here is my example:

    http://snakzstock.com/clickteam/bullet2.html

    if you hold...
  187. Replies
    1
    Views
    613

    saving advanced game board object?

    is there a simple way to save the layout/contents of the grid, and load it back later on?

    i need more than just the "undo" once feature, if that makes sense

    i want the user to be able to resume...
  188. Replies
    7
    Views
    1,383

    Re: Embedding FLV files

    i would really like the option to be able to choose if i stream , or embed inside the file

    as recently as 2 days ago i was wishing i could embed an flv within the swf i was making, so i totally...
  189. Replies
    20
    Views
    3,109

    Re: youyouwin / chinese distribution news

    well that is fantastic news, well done ray and francois :)
  190. Replies
    20
    Views
    3,109

    Re: youyouwin / chinese distribution news

    well that is a shame about what people are saying regarding ecpm and yyw.

    they have been very friendly and fast to reply with any issues i have regarding the chinese flash market.

    i have not...
  191. Replies
    20
    Views
    3,109

    youyouwin / chinese distribution news

    hi all,

    youyouwin have updated their system so that custom script is not required, the user in theory can just upload a swf and their server sticks on the ads wrapper:

    http://youyouwin.com/dev/...
  192. Re: Create Kongregate API extension and WIN 1500 $

    have you thought about contacting kongregate directly and asking if they can support the extension development financially? it is in their interest
  193. Re: Few more questions about Flash programs...

    yes it is flash fx, although its beta, works brilliant

    START OF FRAME
    Stage: Set scale mode to "ExactFit"
  194. Replies
    3
    Views
    1,086

    Re: import map

    nice... thanks for the suggestion.

    the rpg i am making is pretty "lite" so i think this would be a good approach.

    did you ever look into the "mappy" program?
    i wonder if MMF could interpret...
  195. Replies
    3
    Views
    1,086

    import map

    i am making a flash rpg with MMF2, and my friend wants to design levels.

    is there a simple solution anyone can think of , where he can design the layout of the maps without having to even acess my...
  196. Replies
    19
    Views
    2,080

    Re: new bee question on flash

    well, you do not actually have to use the html -
    unless i am mistaken the html file only tells the browser what resolution to display the SWF.

    you can upload JUST a swf to many game hosting...
  197. Re: Molehill API is released (true 3D for Flash)

    the amazing thing with openfeint is that this new feature
    http://openfeint.com/developers/of_connect

    means it will bridge iphone, android and flash all together

    so as an end user, you have...
  198. Replies
    1
    Views
    809

    OpenFeint API

    http://openfeint.com/developers/of_connect

    simply amazing!!!!!!!!
    we would reach a HUGE audience with our games if they were OF enabled!!!

    (looks at phar.... ;))
  199. Replies
    7
    Views
    1,270

    Re: achievements

    ah yeah, i've made my own achievements systems already..but

    players genuinely appreciate achievements systems where they can earn points towards their global profile on a site like kongregate or...
  200. Replies
    7
    Views
    1,270

    Re: achievements

    hmm, but how many ppl use gamersafe over kongregate?
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