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  1. @Julian82 thanks for the reply, I'll find a...

    @Julian82 thanks for the reply, I'll find a workaround then.. It's not really good to leave the actives alive, since I'm making layers in parallax of scrolling dynamic backrounds, and it stops...
  2. Resizing active then pasting into background - not applying changes?

    Hello, I'm trying to implement some dynamic generated backgrounds - by creating actives, doing whatever and then pasting them into the background via fastloops.

    Thing is, if I try to resize the...
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    Please tell us we can upgrade here instead of...

    Please tell us we can upgrade here instead of purchasing the full Dev version all over again on steam :(
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    glad to hear that! and I thought I'd be flamed...

    glad to hear that! and I thought I'd be flamed for bringing an year old thread.....
    anyways, might as well put on hold my pausing engine (it was really working fine this time, but....)
  5. how about releasing an update prior to the price...

    how about releasing an update prior to the price change?

    like, something that gives the paid costumers a big boost, and then release an new update - without the extras - as a free version.
  6. Thread: high flag # bug

    by Ahiru
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    oooh thanks @Jeff, didn't know there was a flag...

    oooh thanks @Jeff, didn't know there was a flag limit!
  7. Thread: high flag # bug

    by Ahiru
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    high flag # bug

    could someone confirm this please?
    I've attached a test file 9162

    here's the issue:

    - I was just testing a pause method (feel free to improve it and use it!), checking a flag to see whether...
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    hate to bring an old topic back, but I was about...

    hate to bring an old topic back, but I was about to post it and since I found a thread about it and there's no official answer, here it is again...

    ClickTeam, would it ever be possible to add the...
  9. thanks @happygreenfrog! gonna check it out!

    thanks @happygreenfrog! gonna check it out!
  10. Moving platforms with PMO (Platform Movement Object)

    hello!
    just messing with the possibilities of the Platform Movement Object and came across something I haven't figure out how to do it:

    is it possible to make moving platforms with actives (to...
  11. easiest thing is to use the Player Movement...

    easiest thing is to use the Player Movement Object, just make actives as the directional and buttons, and "upon clicking" or "tapping" (since this thread is not on iOS/android exports, I'm not...
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    thanks, I got it right now.. setting the position...

    thanks, I got it right now.. setting the position in the Start of Frame event seems to do the trick.. gonna test on my 4S e iPad 3 later on, but I think it will work (works fine on 5)
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    ok so I got another question... while scrolling,...

    ok so I got another question... while scrolling, how to make the built-in joystick to stay in place (After repositioning)? I tried using dynamically repositioning (to adapt on every device screen...
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    Touch joystick - repositioning and scaling

    Hey clickers, I was trying to make an analog joystick (with slower-faster implementation). it worked fine for my needs - except I couldn't figure it out how to reposition it while scrolling (note...
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    hey that shed me some light... I managed to do...

    hey that shed me some light... I managed to do something (like upon pausing changing the random generator to something unused, and made something like "if the random number is XX, set timer to XX...
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    Custom pause menu help

    hey guys, I'm trying to implement a custom pause menu and the game is an infinite scroller.

    thing is, there are waves of random objects that are being created and timers (tried both counters or...
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    I use Fiverr, I actually sell there (I draw...

    I use Fiverr, I actually sell there (I draw cartoons). but yeah, twitter gigs there are all bots, so don't bother with that kind of stuff.
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    that only worked for integers... it's not working...

    that only worked for integers... it's not working with variables/counters... it gives me a syntax error...

    EDIT: so I inverted ( "1/2 pow 2" ) and it seems fine. thanks!!
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    oh I see! thanks ProdigyX!

    oh I see! thanks ProdigyX!
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    Exponential in expression calculator

    I'm trying to figure out how to use a function like y=10^(-x) in the expression calculator.. I know there's a Exp() tag but how can I negative it?
    Every input I make shows me Syntax Error...
  21. thanks for the heads up! About the genre,...

    thanks for the heads up!
    About the genre, usually sim games do not run on the "background", and since farm-type games need you to administrate your routine to plant-sleep-check-farm-etc or...
  22. time management games (or whatever they're called)

    Is it possible to build a simulation game that "runs" on the background even when the app is not running??
    I admit that I haven't looked thoroughly all the possible iOS extensions, I usually stick...
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    by saving do you mean into an array or ini file?...

    by saving do you mean into an array or ini file?

    supporting multitask will "save" the frame state and frame changes are always a good checkpoint, but aside that, it is a good question for our...
  24. Thread: AirPlay Games

    by Ahiru
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    x2 lol

    x2 lol
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    @ratty did you use the Extension Viewer? I did...

    @ratty did you use the Extension Viewer? I did and somehow my extensions folders got all messed up...
    I tried starting new project afterwards and the errors in xCode still persisted - I could...
  26. cool DJ, thanks for that, gonna look into fast...

    cool DJ, thanks for that, gonna look into fast loops then... (been away from clicking for almost 10 years, got back last years)
  27. best way to create "walls" for incremental X/Y positioning actives?

    I'm doing a simple tilt (left-right) scroller game (something like Jetpack Joyride but vertical, like Off The Leash or Nimble Bit's Scoops) and I need "walls" on both sides of the screen.

    Thing...
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    can't tell for sure, but can't you use String...

    can't tell for sure, but can't you use String Parser or List objects to help you with that? just an idea
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    have you tried this yet? (safe link from...

    have you tried this yet? (safe link from clickteam.com)

    http://www.clickteam.com/creation_materials/tutorials/download/engine_save&load.zip
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    hello! just notice, the "download here" link is...

    hello! just notice, the "download here" link is broken, would be better to edit it and use the signature url instead!
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    just a quick update, tested on a real device, and...

    just a quick update, tested on a real device, and it works fine with screen scrolling. somehow, within MMF2, the "where the finger touches" thingy does not "scroll" with the rest of the screen......
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    thanks for the replies guys, I reinstalled...

    thanks for the replies guys, I reinstalled MMF2+iOS exporter. Somehow while fooling around with Extension Viewer, it messed up the extensions.
    I did check on xcode, the 'build phases' wasn't calling...
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    nope, didn't work..... :( gonna try to...

    nope, didn't work..... :(

    gonna try to reinstall MMF2, avoiding the Extension Manager app this time...
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    thanks for the reply, was doing it already, gonna...

    thanks for the reply, was doing it already, gonna try it again... if no dice, I'll try reinstalling MMF2...
    funny thing is, I think it happened after I tried the Extension Viewer app, maybe it...
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    error compiling...

    Hello... I made a small test frame and tried on xcode, everything went alright.
    So I made more stuff to test, same app, and after exporting it again (as a new xcode project) it won't build...

    It...
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    thanks for replying! never actually thought of...

    thanks for replying! never actually thought of concatenating strings into an ini file to store data...
    but then again, now that I'm aware it is limited to 1024, and as far as I'm concerned, ini...
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    just an example: end of frame? group->save...

    just an example:

    end of frame?
    group->save
    item->lives
    set value->player lives

    start of frame?
    group->save
    item->lives
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    complex "database" save game... best solution?

    Hello y'all!
    I was wondering if the best way to make a complex save game system would be INI+3D arrays... Or is there any other option atm??
    Obviously I'd love to actually store my info into a...
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    well, I tried in the iOS simulator via xcode, and...

    well, I tried in the iOS simulator via xcode, and it does work properly with screen scrolling... dunno why it does not in my virtual win xp though... anyways, great stuff!!!
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    that's awesome! I just tried it with some...

    that's awesome!
    I just tried it with some scrolling, but the analogs stop functioning after scrolling the frame (even repositioning them). any ideas?
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    View Post

    @François

    Hey I got back from work and had more time to test it, and here's what I noticed:

    Under snow leopard 10.6.8 and using xcode 3.2.6 + 4.3 SDK, at least on my MacBook Pro 17" 2011...
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    ok so I made a new project, set to ios xcode...

    ok so I made a new project, set to ios xcode project, in a single frame I placed a sprite (loop animation). exported, and the app launch, I can see the sprite real fast then it quits to the home...
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    hello Francois, thanks for your time! I'll try...

    hello Francois, thanks for your time!

    I'll try another one later on as simple as you said and give you some feedback.

    Meanwhile, I don't know if that helps or not, I'm using xcode 3.x something...
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    crash on start up in simulator

    hello! I recently bought MMF2+iOS exporter and wanted to try a simple test app. I made a single frame, placed some stuff and exported the xcode project.
    Now on xcode, when I build and run the...
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