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  1. Replies
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    Re: Interact with Command Prompt

    There are batch to executable file conversion programs out there.
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    Re: What do I send to the App Store?

    You would build the Xcode project and upload it to Apple directly from within Xcode. You will need to do adhoc builds of an ipa for on device testing first and that process is similar.

    Google can...
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    Re: Pkeod's Testing & Feedback

    I export a "XNA Xbox Project" and then open it in Visual Studio, "Package as XNA Creators Club Game" and then open the package for unpacking to Xbox 360 and the Title is "RuntimeXNA_Phone" so...
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    Re: Pkeod's Testing & Feedback

    Thank you for fixing that problem. My future posts on this thread will include the current testing platform.

    What about AllowPurchaseContent? Without being able to check if an account is allowed...
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    Pkeod's Testing & Feedback

    Beta 11

    Bug: It's not possible for the gamepad sticks for read as -100 (fully left). Instead if the stick is pulled fully to the left it goes from -99 to 100, which reads as if the stick was fully...
  6. Thread: Beta 11

    by Pkeod
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    Re: Beta 11

    This, please.
  7. Replies
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    Re: multiple screens?

    From a professional tool I would expect to not be forced to have letterboxing to have a universal build. Apple greatly prefers universal builds when they feature things, and Apple's feature means...
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    Re: multiple screens?

    This is actually terrible (black bars when scaling an app down from 1024x768 to 960x768 etc.) having black bars will just lead to getting angry user reviews... There should be an option to just crop...
  9. Thread: Thank you!

    by Pkeod
    Replies
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    Re: Thank you!

    Congratulations! Probably won't release anything with this, but I'm glad to support you guys.
  10. Replies
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    Re: Pkeod - Test Reports

    Is there already a way to make the notification/status bar of the Android OS from showing? I've seen many games which make it hide when they run.
  11. Replies
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    Re: Pkeod - Test Reports

    Multi Touch extension causes the app to crash immediately after the splash goes away. A touch is active (0) - set object to x,y of touch (0) is the code which causes the crash.
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    Pkeod - Test Reports

    Made a small hello world app and it ran on a Nexus S phone. It seems to have some input lag.
  13. Replies
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    Re: While object for MMF/Flash?

    Use the Flash version of the for each object instead spread value/loop. It's considerably faster.
  14. Re: [Research] What version of MS Visual C++ do you use?

    Xcode > VS

    (I've only ever compiled an extension with 2008.)
  15. Replies
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    Re: There are memory limit for a MMF in Flash?

    ^ He said it was a test. I can confirm his result. Very large files (purely in byte size) do not build for the Flash runtime. Though they are not practical, it's good to know that there is a limit...
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    Re: There are memory limit for a MMF in Flash?

    Why such a huge file? If you are planning on having it hosted on a site... then you must realize no one will wait to play it!

    I just did a test by importing a bunch of images into an MFA and then...
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    Re: Full Screen!

    No, it's good design! This keeps you safe from getting phished by any random Flash application put out on the web.

    Mouse only control is superior for good game design anyway.
  18. Replies
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    Re: Frame Rate Stuttering

    http://i.imgur.com/yCKTh.png

    This is how it looks in Chrome, IE, and Firefox.

    Flash Version 10.1.53.64

    Go here to find your Flash version: http://www.adobe.com/software/flash/about/
  19. Re: 'Get Object', Java Runtimes & Java SDK Questions

    http://dl.dropbox.com/u/116871/Get.jar

    I think this is what you are looking for.

    The Flash runtime is a good buy. Get it!
  20. Replies
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    Re: VirusTotal detects MMF apps as virus

    VirsuTotal is an accumulative online scanner. It is powered by all of the most popular antivirus programs.

    Someone from Clickteam needs to contact DrWeb and TheHacker to explain that the MMF2...
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    Re: General questions about sending data to the web

    You need to run it on an actual server. It's best to test most things Flash runtime related on real servers of some kind instead of just locally on your computer as there are security measure in...
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    Re: Facebook: Posting score etc on wall

    Facebook updates the way it works all of the time so if a new tutorial was posted it would quickly become obsolete (an update to the code WILL NOT HELP). It would be better for you to learn more so...
  23. Thread: iPhone testing

    by Pkeod
    Replies
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    87,564

    Re: iPhone testing

    Just buy a Mac Mini!
  24. Replies
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    Re: Flash and educational games

    Focus more on the fundamentals, or if you would rather not do that hire someone to code for you.
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    Re: When will the 249 version be released?

    If you want to upload something to FlashDen you will need to make it using Flash! They require the fla source of Flash projects, duh!
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    Re: Load .ini from URL, works with flash! =)

    http://tinyurl.com/qvqvp5

    Learning is fun!
  27. Thread: HWA & Flash

    by Pkeod
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    Re: HWA & Flash

    Hardware acceleration in Flash only applies to helping to increase the display speed and quality of steaming videos. It will not makes games run faster.
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    Re: Update The Extension Updaters

    Your anti virus sucks. Get NOD32.
  29. Thread: iPhone testing

    by Pkeod
    Replies
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    87,564

    Re: iPhone testing

    You can absolutely make the game on a Windows OS, but it has to be built on a Mac. If you have a finished game I don't know why you wouldn't buy a Mac to get it published as it's a pretty small...
  30. Thread: HWA is Stable!

    by Pkeod
    Replies
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    Re: HWA is Stable!

    Ah, good to know. I was wondering about that. :)

    Thanks for being brave enough to test the waters!
  31. Thread: HWA is Stable!

    by Pkeod
    Replies
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    Re: HWA is Stable!

    Our next game is using the HWA runtime, and besides a few kinks it seems good. Game is made for the same audience too. Which DX mode did you use? 9?
  32. Re: SWF Crashing Browser - Any Hints?

    Totally froze up Chrome.
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    Re: Keep screen ratio --

    Ok, can you give an example at least of games which used this?
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    Re: Keep screen ratio --

    Then why did you suggest it as something better?
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    Re: Keep screen ratio --

    Would you be willing to post an an example?

    "Keep screen ratio" seems to mostly work just fine with what it does.
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    Keep screen ratio --

    Anyone know if there is a way to change the "Keep screen ratio" settings at runtime? So if I want to let a user choose if they want to use the setting or not. Can't seem to find if this is possible....
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    Re: "Paste Image Into Background"

    MMF2 is really not the right option for you if you want to make a game which relies on things I assume your game relies on (large scrolling levels with lots of content based on a level editor). There...
  38. Thread: Other swf file

    by Pkeod
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    Re: Other swf file

    Not yet. Francois is looking into allowing loading external swfs I believe.
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    Re: re: Mooclick extention support?

    You can build Python scripts to exes... and allow as many connections as you want to support.
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    Re: Fullscreen with DirectX mode

    Put in your game "You must restart this game for changes to take effect."
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    Re: games for iphone ?

    :crazy:

    No matter what you say it won't change what Clickteam thinks they should do.

    This topic has been talked to death.
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    Re: Flash in fullscreen?

    You can already do this with Javascript. Hopefully it can be detected directly in the Flash extension in the future...

    This allows game to be created which can be ANY size. Meaning, the frame can...
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    Re: Flash game licence dilemma

    "Flash game license" is a waste of time, and so is MochiAds. If you want to make money there are better ways.
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    Re: Flash Player Lacewing

    Apparently there is some guy claiming he's figured out a way to get UDP working with Flash... but he refuses to talk about it so he's probably just trolling. :crazy:

    I did a bit of research and...
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    Re: Do I see a Mac exporter in v249?

    It does not work exactly great if you know what I mean. There are a number of ways to get your games working on the Mac using some tools (Wine for example but it's not perfect) and now with the Flash...
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    Re: Flash runtime, Ink effects

    Would it be possible to add Flash's ink effects as additional options? Even though they would not be visible when testing in MMF2, they would still show up in the compiled SWF, and so would still be...
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    Re: Thank you for Flash!

    I'm certain it's possible to make the highscore object save (definitely possible!) but my quick tests seemed to show it didn't.

    You can still manually load and display scores by using the INI...
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    Re: Thank you for Flash!

    You have to use the Get object to send/receive data to and from your server. There are ways to make this secure and less likely to be hacked...

    It's true Flash files are alloted 100kb by default...
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    Re: Questions on the Flash Export plugin

    On one of the KlikDiscs I believe there was a "Facebook extension" mentioned, but this is not real. To make a Facebook game you would use the Flash runtime along with the GET object plus some...
  50. Thread: 9-slice Object

    by Pkeod
    Replies
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    7,611

    Re: 9-slice Object

    We will fund the improvements which we all want to be made, and then send the source changes back to Xenon3000 so he can publish a new version of the extension with the improvements included.
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    Re: VirusTotal detects MMF apps as virus

    You are correct. The actionscript of every Flash runtime built swf is nearly identical, and if you open a jar (it's just a zip file try it for yourself) you'll see very similar files in every Java...
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    Re: Questions on the Flash Export plugin

    If you have hard coded events related to exact positioning then of course you will need to update all of this code, which is why it's smart to always code for relative positioning. ;)
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    Re: Lacewing BETA #10

    I look forward to playing with this. :)
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    Re: For when Flash Exporter ?

    I wasn't referring to the runtime compression behavior works, but how the exe is packed with or without the runtime being compressed.

    Let me make it clear that no decompiler app can get an mfa...
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    Re: For when Flash Exporter ?

    When you build an exe with MMF2 you'll have the runtime, and then the after program data which includes your "application" and everything included in it. The runtime interprets everything in the...
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    Re: Where are Vitalize.ccns cached?

    For IE, on Windows 7: (Your OS probably has something similar)

    C:\Users\your name\AppData\Local\Microsoft\Windows\Temporary Internet Files\Content.IE5

    You need system files visible in the...
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    Re: CA AV Plus sees my installers as

    It does seem pretty sloppy and unprofessional of CA. Probably someone created an installer with Install Creator to distribute adware and CA assumed Clickteam was the one responsible.
  58. Replies
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    Re: CA AV Plus sees my installers as

    You need to contact CA and ask them to check the file themselves. Obviously their scanners are at fault. Also, it would be prudent if someone who works for Clickteam contacted CA to permanently clear...
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    Re: MMF 2 Flash Plugin+Adobe Packager for iPhone=

    You do realize this will only help fullscreen video to work better... and is only supported with Flash 10.

    I don't care if an iPhone exporter is made at this point, as I've already waited so long,...
  60. Re: Question -Stand Alone Java Mac/Wine/WineBottler

    We donated a bunch of money to Mike a few months ago to help this project out. :)

    It works great, only really has slowdowns in scenes with lots of layers with large active, and it doesn't support...
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    Re: MMF 2 CD Burning Extension?

    Nope.

    Use http://www.imgburn.com/
  62. Replies
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    Re: Flash 10+ Export is SEVEN HUNDRED Dollars?!

    You guys are misunderstanding the pricing. The price listed there is for ten licenses of the Flash Export package (my understanding is it does not include MMF at all - each must be purchased...
  63. Replies
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    Re: Anti-Cheat Program

    You guys may consider http://www.molebox.com/ for putting all game files into one exe. It can at least be one extra deterrent to casual cheaters. MMF is not a tool for creating anti cheat software! :P
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    Re: User Registration Code Question...

    You could generate a list of keys, then use a service like bmtmicro.com to send each user a unique key from your list when the y purchase. If you generate a big list of keys you'll probably never...
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    Re: Is the flash build out yet? I'm confused.

    From what I can tell, it won't have any problems running with the Flash runtime. :)
  66. Replies
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    Re: Is the flash build out yet? I'm confused.

    N64Mario, the Flash plugin is only alloted so many resources by the web browser / Adobe. This explains why there is a limit. Flash games made with with Clickteam programs have the same limitations as...
  67. Replies
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    Re: Is the flash build out yet? I'm confused.

    Eight pages for you maybe. It's only two pages for me! ;)

    I was really hoping they would have released it before the end of the year!
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    Re: Best extension to open URL ?

    Vitalize is a dependency which is not future proof, it will be depreciated, and with it its extension. That probably doesn't matter though, currently the extension works well enough. Use which ever...
  69. Thread: Mochi

    by Pkeod
    Replies
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    Re: Mochi

    I'm glad to know Mochi is dev only. More incentive for people to upgrade the better. A+
  70. Replies
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    Re: Native Ogg Theora support?

    +1
  71. Replies
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    Re: What do the MMF2 Dev CDs look like?

    Consider creating a disc image of the install disc so you don't have to fish it out every time you install a new patch. Clickteam needs to go all digital distribution already. MMF2 itself is really ...
  72. Replies
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    Re: What do the MMF2 Dev CDs look like?

    Box is purple. Main install disk is purple. Bonus is grey.
  73. Replies
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    Re: MMF multicore CPU tester

    I got 69.44 without closing any other programs. :D
  74. Re: C# multithread server source for Moo - interested?

    Someone may be interested, but Lacewing has now become the de facto networking extension for MMF2.
  75. Replies
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    Re: Is the flash build out yet? I'm confused.

    /facebook/elementum/submitscore.php?v=

    Hehe. You don't have to worry though, Jamie, it would not be so easy to cheat as just changing score to something else. ;)

    Here's an example:

    v=35625...
  76. Replies
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    Re: Is the flash build out yet? I'm confused.

    The game code is protected. There is a runtime which is like 250KB, and that can be decompiled (and is very readable), but Clickteam is proud of their code so it's ok, and really any Flash file can...
  77. Replies
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    Re: [Request] Ribbon extension and more?

    http://en.wikipedia.org/wiki/Ribbon_(computing)

    Personally, I don't see the point when a custom version can be coded easily.
  78. Replies
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    Re: Is the flash build out yet? I'm confused.

    Flash runtime can use basic INI, but it doesn't save INI in the traditional sense I bet, more like a virtualized system... I don't know how it works yet either, but it does work. I do plan on using...
  79. Replies
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    Re: Is the flash build out yet? I'm confused.

    Meant to say the HWA only supports Flash 10. I've been getting over the flu this last week and sometimes I've said dumb stuff. :V


    I asked Jeff this question a few days ago, and the answer was no...
  80. Replies
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    Re: Smoke Effect Issues

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=170322&#Post170322
  81. Replies
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    Better Smoke for variant

    Not the absolute best way to do smoke, but better.
  82. Replies
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    249 Importing not creating frame

    Could someone confirm this for build 249?

    Create an active. Go to a direction with nothing there. Import these filse:

    http://subsoap.com/temp/1.png
    http://subsoap.com/temp/2.png

    On 249...
  83. Replies
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    Re: Smoke Effect Issues

    Use fewer objects but have them larger and scale them down to up and it will create the desired effect. I'll make an example in a bit.
  84. Replies
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    Re: Is the flash build out yet? I'm confused.

    The Flash runtime only supports Flash Player 10 (as far as I know). Also, you misunderstand how HWA works in Flash Player 10; it's meant to speed up full screen videos... we've discussed this on this...
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    Re: Interactive tutorial

    Something like that would work. Maybe someone can help you by making an example, but I promise that once you become adapt with the tools you'll be able to make something like this with extreme...
  86. Replies
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    Re: Interactive tutorial

    It will be very easy to do once you become more familiar with MMF2. :)
  87. Replies
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    Re: Is the flash build out yet? I'm confused.

    How about you go to their site and do some reading: http://www.mochimedia.com/
  88. Replies
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    Re: New feature - paste graphic with alpha channel

    It would be nice if it was possible.

    I have some workflow secrets which I use with Photoshop. If you want to talk about that stuff you know how to reach me.
  89. Replies
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    Re: How do I use the E-mail object?

    There are tutorials. Search for them. Live Receiver is probably the easiest extension to use for this purpose:

    Start Download (POST) -> "http://www.site.com/emailscript.php" -> "Your string with...
  90. Replies
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    Re: How do I use the E-mail object?

    In my opinion, the e-mail object is not something you want to use, unless you're developing an internal program, and even then its usefulness is limited.

    If you want to allow users to send e-mails...
  91. Thread: Facebook Apps

    by Pkeod
    Replies
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    1,146

    Re: Facebook Apps

    The Facebook API actually wouldn't be necessary... :P Just communication with the the browser's Javascript so that AJAX magic can happen. That's the most important feature, and as a note Vitalize!...
  92. Thread: Facebook Apps

    by Pkeod
    Replies
    6
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    1,146

    Re: Facebook Apps

    With Vitalize! yes, but your apps would not be used by more than a dozen people (this is not a joke-- if your app is not made in Flash barely anyone will use it). When the Flash runtime comes then it...
  93. Replies
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    Re: Alpha Transparency question

    As long as the backdrops are on the bottom frame there will be no slow down.
  94. Replies
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    Re: MMF2 Runtime Question

    All of the images and stuff should be on the CD #1 that came with MMF2. My understanding is they logos just need to be somewhere visible in your application where the user can reach reasonable...
  95. Replies
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    Re: MMF2 Runtime Question

    Look for the Runtime Agreement. It should be on the CD / linked from within the help menus. If you distribute a commercial with the standard version you have to include a certain splash screen for...
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    Re: Beta Release of Superbar Progress Bar

    Apparently it's a progress bar that only works in Windows 7. I have visual settings off so I can't tell if there is anything special about it.
  97. Replies
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    Re: Sell your game to Nokia (Ovi Nokia)

    It's possible. Take some time and learn how each platform works.

    Many of the vendors have apps stores (catalogs which customers can access directly from their phones) now, but you have to pay...
  98. Replies
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    Re: Out of memory/java/lang

    Depends on the phone you are targeting, and you should be targeting phones with specific builds if you are doing this commercially.
  99. Re: Simultaneous key commands to get to next frame

    Use repeat while.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=166332#Post166332

    Or try using this extension instead to detect the multiple key presses at the same time.
  100. Replies
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    Re: exporting java problem

    The extension is likely not ported to Java yet.
  101. Replies
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    Re: Having to update MMF2 to 249 for flash build?

    Likely the Flash beta will install like the HWA beta is with a separate executable, so you have nothing to worry about. Do you make commercial products? If not then don't worry about the beta...
  102. Replies
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    Re: 3d looking buildings like GTA

    Thus (AND OTHERS!). Consider my post directed at some of the worst offenders on this forum who post irrelevant information on topic after topic. It seems like the noise to volume ratio on this forum...
  103. Replies
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    Re: 3d looking buildings like GTA

    He posts where things are relevant to what he knows and is interested in. Maybe we (AND OTHERS!) could all take a page from his book and only post when we're actually contributing to the topic. I...
  104. Replies
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    Re: Having to update MMF2 to 249 for flash build?

    You're thinking too hard about this, bro. Version numbers are largely irrelevant, and updating is a good thing.
  105. Replies
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    Re: Screen Size for (relatively) HD graphics

    1024x768 is the new 800x600 as far as standard, and gives you a lot of space.
  106. Replies
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    Re: [Request] Window Shape Object w/Alpha

    +1
  107. Replies
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    1,131

    Re: MMF2 out of focus / receive keyboard input bug

    You already can detect keystrokes with extensions. The improper use of these extensions has in the past caused MMF programs to be falsely labeled as trojans by some AVs.

    Creating a program like...
  108. Replies
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    Re: My software + Product Key

    DRM isn't worth the hassle! :)
  109. Replies
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    Re: flash runtime/flash licence

    Guys, ads in Flash games won't make you much money anyway. (100$ a year lol) There are other things you can do which are much more lucrative.
  110. Re: [Request]Subapp "Compare to Fixed value" Condition

    Bump for great justice.
  111. Replies
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    Re: virus dectected in lib pack 3

    It's a false positive.

    What antivirus are you using? It's probably terrible. You'll need to contact the vendor if you want the false positive fixed.
  112. Replies
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    Re: Windows Mobile runtime

    With your thinking you should be making Blackberry apps RIGHT NOW. Their app store is still only a few months old, and the Blackberry is the dominate platform in the smart phone market.
  113. Replies
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    Re: [Request] Website opener

    You could contact a Java developer and ask him to provide the code, then send to Francois to compile into a simple extension.
  114. Replies
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    1,431

    Re: MMF Pro Upgrading to MMF2 Dev - New Features?

    Yes, this is easy enough to do! Assuming the users all use the same computer you would just save files as "profiles" somewhere on the computer, which could be loaded and modified at will. The...
  115. Replies
    5
    Views
    1,431

    Re: MMF Pro Upgrading to MMF2 Dev - New Features?

    Could you rephrase what you want to do?

    Saving user data is easy. Loading a profile for a user and allowing multiple people to use a program on a single program is easy too. Allowing two users to...
  116. Replies
    9
    Views
    2,264

    Re: Music Files allowed for MMF2 Games.

    The music program you're using can probably save files as wave, then convert wave to Ogg using any number of open source programs.

    http://audacity.sourceforge.net/
  117. Replies
    11
    Views
    2,157

    Re: [Request] Image Tweener

    Do not do your game's art inside of MMF2! Use Photoshop, Graphics Gale, Flash, or another program.
  118. Replies
    9
    Views
    2,264

    Re: Music Files allowed for MMF2 Games.

    Detailed information for file extension ORG:
    Primary association: Hollywood FX
    Company: Pinnacle Systems, Inc.

    Ok, it is a real format, just not exactly a popular one. Why do you need to be able...
  119. Thread: Public servers

    by Pkeod
    Replies
    189
    Views
    69,461

    Sticky: Re: Public servers

    He's referring to this http://www.aquadasoft.com/about.php
  120. Replies
    9
    Views
    2,264

    Re: Music Files allowed for MMF2 Games.

    Are you use .org is sound format! ;)

    The Onu suite of objects can play the most sound formats, I believe.
  121. Replies
    22
    Views
    4,552

    Re: MMF2 Standard Edition Runtime Agreement

    You'll have to read each license individually. There are only a handful that are not 100% free for commercial use, and the only ones I remember once costing money ( Sphax's objects ) are now free.
  122. Thread: MMF2 Encryption

    by Pkeod
    Replies
    9
    Views
    3,583

    Re: MMF2 Encryption

    When an exe is compiled there is no possible way to get an mfa back out of it.
  123. Thread: MMF2 Encryption

    by Pkeod
    Replies
    9
    Views
    3,583

    Re: MMF2 Encryption

    What exactly is your objective?
  124. Replies
    11
    Views
    3,415

    Re: Accelerometer games

    The tilt can be used in games for interaction: http://www.vimeo.com/6018686
  125. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    The most skilled extension developer ever.
  126. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    Yes, it's being made. It will be free.
  127. Replies
    181
    Views
    51,245

    Re: MMF3 legacy support - yes or no?

    Ribbon interfaces are bad, with poor usability. There are better alternatives.

    When Microsoft moved their office suite to the Ribbon interface they took a step back. It's just hard to use, hard to...
  128. Replies
    181
    Views
    51,245

    Re: MMF3 legacy support - yes or no?

    I'm aware of the hack to make make them go back to normal. Regardless, if you enter some fullscreen games with MMF open it will still reset the positions again!
  129. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    MobileFont is basically TextBlitter with even less features. :V

    Tell me... which other Clickteam employees impress you, and why?
  130. Replies
    181
    Views
    51,245

    Re: MMF3 legacy support - yes or no?

    I agree about no skins. I work with all visual settings all of the way off.

    I still wish the actual usability of the interface was improved, though this over functionality is low priority....
  131. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    I would hope that your loyalty to Clickteam would extend beyond getting a thread removed due to not following their rules... :whistle:

    stephen1980 [/quote]

    It's the thought that counts. If this...
  132. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    You underestimate what is needed, as the community's needs have evolved these past three years.

    Three years for a feature set that seems like it should be a part of the main program (it's a...
  133. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    The objective is to get great looking text, without having to waste space in terms of hard drive space, or ram.



    This seemed rude to me. It's like saying: "why do you care so much about high...
  134. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    I'm just irritated about off topic posts. If you want to post an example somewhere then do it. If you have feature ideas for this extension then post them here.

    If you had worked on many big games...
  135. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    You do not appreciate nor understand the value in having an extension like this. Please just leave this thread and do not return.
  136. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    Some of us produce professional games, and we want our text to look great. What you're suggesting is lame. Perhaps I should commission this object and keep it for our own private development.
  137. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    If this thread is deleted for that reason I will completely disown Clickteam, and immediately move on to other software, as it has already happened plenty of times in the past and is ridiculous!
  138. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    An extension developer may be willing to work on this... I'll let you know. I'll pay for the development, and it will be released publicly. :)

    Right now I'm just asking for an extension which can...
  139. Replies
    56
    Views
    10,584

    Re: [Request] Alpha Text Object

    Bump, because it's been almost three years and we still need this.
  140. Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    This is a feature that should be implemented directly into MMF HWA! So that it's easier to work with, and objects can have a normal map layer.
  141. Thread: Serious tearing

    by Pkeod
    Replies
    8
    Views
    2,148

    Re: Serious tearing

    It's because your graphics card and monitor are out of sync.

    http://www.tweakguides.com/Graphics_9.html

    TMYK
  142. Replies
    17
    Views
    2,782

    Re: [Request] Mouse Gesture

    As Nifflas said, this isn't an advanced feature to implement, and is easy to create with a little trickery. I made a simple example on how to do mouse gestures a while ago:
    ...
  143. Replies
    181
    Views
    51,245

    Re: MMF3 legacy support - yes or no?

    For those of us who use MMF2 professionally (as in we sell what we make, or distribute what we make to a very large audience such as Nifflas does), fixing things, making them work as expected,...
  144. Replies
    15
    Views
    2,210

    Re: MMF2 on 64 bit OS

    Ditto. Windows 7 64bit no problems.
  145. Replies
    181
    Views
    51,245

    Re: MMF3 legacy support - yes or no?

    Maybe I should say it this way: supporting legacy is a waste of time, and time is very precious, especially for Yves and Francois.

    If you have a several year project then just finish it in the...
  146. Replies
    181
    Views
    51,245

    Re: MMF3 legacy support - yes or no?

    ^RE: Atom
    The problem is that there are concepts supported from earlier versions of click software that would not be able to be converted.

    Stop worrying about legacy support. You can just load...
  147. Re: Allow me to be more precise! Going High Res !!!

    Right click -> clone -> add the target resolution you want -> ??? -> the project and everything inside of it has been resized.
  148. Replies
    5
    Views
    987

    Re: Individual Frames Vs One Large frame

    Have an engine frame, and use it to load levels made in a level editor. Doing big games any other way is dumb.
  149. Replies
    4
    Views
    1,048

    Re: Another Flash Export Question!

    The Mochi ads thing should be in.

    You will have to pay for the Flash runtime.

    Unfortunately, Clickteam does not offer prepurchasing/preordering.
  150. Replies
    181
    Views
    51,245

    Re: MMF3 legacy support - yes or no?

    NO. PLEASE NO. It's time to move on.

    Start from a clean slate.
  151. Replies
    11
    Views
    2,019

    Re: Bug - Strings Cannot be Completely Destroyed.

    Cause them to work in what way? Is the fix going to be a part of MMF3 then? :V
  152. Replies
    4
    Views
    1,171

    Re: Questions about Flash Runtime

    Update:

    - You don't need a Mac. It compiles straight to an IPA file (iphone App file).

    - You have to sign up as an iPhone Developer and follow whatever guidelines they require to get your app...
  153. Replies
    4
    Views
    1,171

    Re: Questions about Flash Runtime

    http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/

    A Mac is required to build.
  154. Thread: Build revert

    by Pkeod
    Replies
    40
    Views
    13,669

    Re: Build revert

    If you're using online backup there's no reason not to encrypt either. Most services support iterative backups so you also will have multiple versions of what you are backing up.
  155. Thread: Build revert

    by Pkeod
    Replies
    40
    Views
    13,669

    Re: Build revert

    Jamie, please invest in using a service like Mozy+truecrypt to protect your source. Please tell me our custom extensions are safe?
  156. Thread: PSP Runtime ?

    by Pkeod
    Replies
    3
    Views
    1,212

    Re: PSP Runtime ?

    Platforms which require tons of money for developers to legally get on will never happen without the company which owns the platform sending Clickteam a lot of money to develop the runtime, which was...
  157. Thread: flash exporter

    by Pkeod
    Replies
    90
    Views
    19,517

    Re: flash exporter

    Not true at all. If you code a game directly in Java you will not be at all limited in what you want to do, and the game will have instant portability to all major platforms.

    I think you meant the...
  158. Replies
    4
    Views
    791

    Re: Mouse Wheel Barely Working in MMF2

    Buy a new mouse for $10.
  159. Replies
    2
    Views
    1,523

    Re: Where's the serial number?

    The registration number is your serial number! :)
  160. Thread: Mono Runtime?

    by Pkeod
    Replies
    12
    Views
    2,940

    Re: Mono Runtime?

    You just need a Mac compiler for mfa files. Doesn't have to be a full MMF2 port.
  161. Replies
    4
    Views
    768

    Need some extensions converted to Java

    Ini++
    Edit Box: Selection
    MT Random object
    YASO Object
    Time X
    Window Focus object
    Select Object Extension

    :)
  162. Re: Upgrading a license from a 30 day trial license

    You can have the version they download be the full version that defaults into a demo mode when there is no serial. You can count the days from the first time it is opened in an encrypted file (save...
  163. Re: Upgrading a license from a 30 day trial license

    There are many ways to do this; however, trust me, like I said before, it's not worth your time to implement. Just do demo with restrictions, and then when they download they just get the full...
  164. Re: Where can I get a current virus definition list?

    http://www.eset.com/
  165. Replies
    3
    Views
    1,112

    Re: Minimizing pirated copies of code

    From a person who has made very complex DRM systems, it's not worth it to try and implement stuff like this. Just blacklist warezed serials, and release updates often.
  166. Thread: flash exporter

    by Pkeod
    Replies
    90
    Views
    19,517

    Re: flash exporter

    Ogg is really the better choice anyway. You really wouldn't want to use MP3 for the regular runtime.

    This is my understanding: MP3 is the only format that can be played with the Flash runtime by...
  167. Thread: flash exporter

    by Pkeod
    Replies
    90
    Views
    19,517

    Re: flash exporter

    Can i ask why that is? [/quote]

    For which part?

    The full source is required because that's how it works, and obviously they are only going to share it with people who are trustworthy.
  168. Thread: Java usage

    by Pkeod
    Replies
    1
    Views
    497

    Re: Java usage

    You would not need permission/license from Sun to sell Java programs.

    You can find the information using Google. The emulator included in the toolkit can be configured to mimic different phones.
  169. Thread: Windows 7

    by Pkeod
    Replies
    5
    Views
    1,009

    Re: Windows 7

    Start->Run->msconfig->Tools->Change UAC Settings
  170. Thread: flash exporter

    by Pkeod
    Replies
    90
    Views
    19,517

    Re: flash exporter

    Actually Francois. :)
  171. Thread: Windows 7

    by Pkeod
    Replies
    5
    Views
    1,009

    Re: Windows 7

    It runs without any problems. :)
  172. Thread: Clearing Cache

    by Pkeod
    Replies
    4
    Views
    1,048

    Re: Clearing Cache

    Just tell your users to use CCleaner. :)

    http://www.ccleaner.com/
  173. Replies
    27
    Views
    4,474

    Re: Will MMF2 ever get looping audio?

    The audio part of MMF just needs a total and complete overhaul to modernize it and make it more feature rich imo. Hopefully for MMF3 everything will be beyond our expectations! :o
  174. Replies
    4
    Views
    877

    Re: MMF2Dev and Windows 7

    I would suspect that an extreme minority of people modify their DPI settings. Just saying!
  175. Replies
    15
    Views
    2,739

    Re: Shooting direction inaccurate

    PengeyPenguin, upgrade to MMF2. You won't regret it.
  176. Replies
    15
    Views
    2,739

    Re: Shooting direction inaccurate

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=download&Number=163&filename=7253-shooter.mfa
  177. Thread: flash exporter

    by Pkeod
    Replies
    90
    Views
    19,517

    Re: flash exporter

    This thread is lol. The converter linked works for SWF->EXE (Flash can compile to EXE!) and then EXEs which were either made by Flash or converted from SWF back to SWF.

    Any old EXE to SWF would...
  178. Thread: Exporting to C?

    by Pkeod
    Replies
    10
    Views
    2,341

    Re: Exporting to C?

    Absolutely never going to happen. Learn C if you want C code. You don't need to "pitch" a game either, you can develop, market, and sell it independently. :)
  179. Replies
    6
    Views
    1,131

    Re: MMF2+PHP = Possible?

    The answer is no; however, there are ways to upload files to servers using MMF.
  180. Replies
    13
    Views
    2,741

    Re: Debugging Console MMF 1.5 needed, no workaroun

    http://www.filedropper.com/extensions_1

    Updated with every extension you requested. :) You're right, some of the extensions for MMF's older versions are probably impossible to find on the net as...
  181. Replies
    13
    Views
    2,741

    Re: Debugging Console MMF 1.5 needed, no workaroun

    http://www.filedropper.com/extensions

    Includes originals for angleC.cox, ConsoleObj.cox, SliderBar.cox, and kc1000gv.cox. May not help though. :crazy:
  182. Thread: Mac Version

    by Pkeod
    Replies
    25
    Views
    3,791

    Re: Mac Version

    What I meant by that is... what if Francois really was in that car accident? Would those things you listed still then all be guaranteed?

    Let us hope Francois will come here and post if he really...
  183. Thread: Mac Version

    by Pkeod
    Replies
    25
    Views
    3,791

    Re: Mac Version

    Is anything really, really guaranteed? Just see what happens. I am looking forward to it, just as I am looking forward to HWA finally being production ready. ;)
  184. Thread: Mac Version

    by Pkeod
    Replies
    25
    Views
    3,791

    Re: Mac Version

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=137633
    http://www.create-games.com/klikcast.asp?id=27 Remember this? ;)
  185. Thread: Mac Version

    by Pkeod
    Replies
    25
    Views
    3,791

    Re: Mac Version

    Lolwut.

    These days coding for Mac/Windows/Linux at the same time is pretty easy. A Mac version of MMF (as in it runs on the Mac and loads the same mfa files as the Windows version, with the mfa...
  186. Replies
    6
    Views
    1,222

    Re: Any news on an iPhone exporter?

    Not necessarily true, but we can hope. :P
  187. Thread: Protecting Files

    by Pkeod
    Replies
    23
    Views
    2,846

    Re: Protecting Files

    They are loaded into memory, and from the memory they can be ripped. Don't worry about protecting your files. It's too much trouble than it is worth.
  188. Thread: Protecting Files

    by Pkeod
    Replies
    23
    Views
    2,846

    Re: Protecting Files

    If anything is displayed on the screen, it can be ripped. Don't be too paranoid. If someone uses your art commercially you can just sue them.
  189. Replies
    7
    Views
    1,211

    Re: Oinc shows as Trojan

    Someone will need to e-mail the vendor with samples of a program with the extension included so they can make the false positive go away. Make sure that you explain the exact situation, and include a...
  190. Thread: Flash Export

    by Pkeod
    Replies
    21
    Views
    3,313

    Re: Flash Export

    MMF converts all of the samples in your game to MP3 when compiling to a SWF. MP3 is the only audio format that can be used, because it is the only audio format that can be played via actionscript....
  191. Thread: Flash Export

    by Pkeod
    Replies
    21
    Views
    3,313

    Re: Flash Export

    Not sure how you can justify saying this.

    MMF2 was released years ago, and when you buy it you buy that retail version. All of the updates that we have gotten between release and now have been...
  192. Thread: Flash Export

    by Pkeod
    Replies
    21
    Views
    3,313

    Re: Flash Export

    Anything is hackable. Luckily assets are protected, and anyone who just decompiles the swf won't learn much.
  193. Thread: Web Object

    by Pkeod
    Replies
    158
    Views
    46,728

    Re: Web Object

    IE's render engine is Trident... someone should make a browser extension using this: http://princeofcode.com/awesomium.php
  194. Replies
    15
    Views
    1,720

    Re: Best Key > Value Extension

    For us, it seems too unreliable and corrupted data frequently. Players would report that their save data had mysteriously vanished, and I think it was the cause of some crashing too. We've been using...
  195. Replies
    3
    Views
    759

    Re: Porblem with direction

    You'll need to implement shooting in a different way.

    I think at this point you would be better off learning more about general game development techniques than working on this particular problem....
  196. Re: How do i make it so there is a CHANCE of an ev

    It depends on the situation... but you seem like you should work on the basics more anyway.

    Follow all of these tutorials: http://www.clickteam.com/website/usa/tutorials/
  197. Replies
    15
    Views
    1,720

    Re: Best Key > Value Extension

    Never even tried ValueAdd before. Thank you!
  198. Replies
    58
    Views
    51,616

    Re: MMF2 Extension Installation

    Corentin is correct. Having the retail version always be the version to patch from makes the patch files much smaller.

    Although I think Clickteam should modernize and make everything online only.
  199. Replies
    15
    Views
    1,720

    Re: Best Key > Value Extension

    INI++ is great, perfect. NVO is the one that is buggy. We are doing experiments and wanted to try different extensions.
  200. Replies
    3
    Views
    1,178

    Re: Mouse over active object problem

    Upload an mfa http://filedropper.com/ . Also ensure that your animations are looping.
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