I need to know too...
Type: Posts; User: Dam1an; Keyword(s):
I need to know too...
I'm also developing a game for xbox the last year. I've already released one called "Snake Retro" on xbox one with UWP exporter and it worked perfectly. But that one wasn't a platformer... The one...
F3 was supposed to be released two years ago. CT does not provide any new updates on F3 progress. To be really honest, I don't believe that CT will release a Fusion 3 product. In my opinion, they saw...
Hello, since I've released a game in Xbox One I could try to use the leaderboard object.
After a lot of work and quite a few problems unfortunately, I managed to release my first console game "Enigma (Ainigma)" on the Xbox One platform.
Find more information here:...
My first game for Xbox One has been released! It is called "Enigma (Ainigma)" and it's available on the Xbox store of Greece & Cyprus.
Gameplay Video:
http://christodoulouapps.com/?page_id=606
Fernando thank you for your help and merry Christmas to you and the rest of the Clickteam!
At last! I've managed to run it in Xbox one. My feedback below to share it with the rest of the people...
Any news on this problem?
Fernando the problem remains and it's a problem with the UWP exporter. I've tried it with different computers, with clean installations of Visual Studio and Fusion. Always the same problem appears! I...
Yes, of course. Notice that the uwp exporter was working on xbox one until recently, even a clickteam employee sent me an xbox connect object to test last summer in order to release my game on the...
Sorry guys but the UWP exporter is broken... The xbox is not working; you cannot make the application available to xbox due to the erroneous xbox connect extension. Now it doesn't work with Visual...
I've did what you told me. Check the screenshot for the versions. I exported from fusion with the new min/current versions but unfortunately the problem remains. I assume I'm missing some packages...
I have that of course. These screenshots are from my workstation’s pc and from my home’s one Apart from that, can you pin point the packages I need?
I will send it to you when I return from my work. Until then can you tell me what options shall I select in Vsiual Studio in order to have a clean installation?
Hello, I compiled the app from fusion, I followed the information in the help file but I unfortunately I always face the error below.
everity Code Description Project File Line Suppression State...
I'm interested too.
done #4841
Hi guys! I received the following error in xcode when i compile the project.
-(int)handleRunObject
{
if(webview2 != nil && rh->rhApp->subApp != nil)
{
...
The xbox one games cannot be published for the moment on xbox one. There's a significant problem with xbox live. Clickteam is trying to solve the problem with a new object (and I'm testing it). The...
done! ticket #4701
Where? Can you provide me the link?
I've sent it to you. Another bug I've discovered in the UWP exporter is a misalignment in the controller. When you assign an action to player button 2 (which is the xbox one button B) the game always...
I face the following problem with the UWP exporter.
I create the sIn from fusion2.5 (b290.4 steam), then I open it from visual studio 2017 (v15.5.7 - I made all the updates) and when i try to run...
It is called "Enigma (Ainigma)" and it is already available for iOS/Android/Windows store and when I exported it for xbox one it was denied because it hadn't live features.
"App Policies: 10.13.5...
I'm waiting guys... My game has already been denied by MS for xbox one for this reason :(
???? Hello ????
Any news??
I've sent an email too but no answer yet.
Hi guys! I have created a small games called "Enigma" -a quiz- and I have release it on ms windows store for windows a year ago. I decided to purchase the xbox one exporter, I made some changes...
Bricks of Rome (appstore.com/bricksofrome)
*** "I found Rome a city of bricks and left it a city of marble." Augustus ***
Bricks of Rome has been updated to version 1.0.5 with iPhone 5 display support.
Rome was not built in a single...
Same problem here!!!!! I have an ATI video card, a brand new pc with windows 8. I tried everything from "running as windows xp" etc but the problem remains :( I though it had to do with win8..... If...
Thank you for your comments guys. We'll fix everything in the following update :)
Check out our Facebook page for new screenshots :) btw... the game is FREE for a limited time only, hurry up!!!!!!!!...
Here's a code to download for FREE the game RJ7YMF6X6E6R :)
Rome was not built in a single day, that's for sure. It took many years and much effort to become the empire that we all know. Grab your sword and shield and put a small stone to build this empire. ...
If it is set to "NO" when you copy the .app onto itunes it throws a message something about embedded provision (i do not remember the exact message) and you cannot install it. You have to set it to...
This is when you build the app in Xcode.
Hi Andos, build256-beta5 you forgot in Xcode the "Application requires iPhone environment" to set it "YES"; it's "NO".
Tested the new 256 beta2 for ios exporter and the rotation problem still remains...
I mean that if someone uses the Xcode 4.4 then the export module works perfectly in the orientation that the user selected.
But, if you upgrade to xcode 4.5 then the orientation is scrambled. I've...
I confirm the bug too! It is fixed if you download the xcode 4.4.1 :)
I use the .INI object.
Hi!
I use a lot the Unicode version of MMF2dev in combination with iOS exporter because I've made a greek app that has been released on the Greek appstore.
I had some problems back in the...
Another problem that has not be fixed (to be honest it was in between betas 1 and 5??? of "after build #254") is the INI problem in the UNICODE version of the iOS exporter :(
BUG FOUND!!!!
The Unicode version of the iOS exporter has a problem with the INI. The utf8 option does not work at all! When you write down a string it cannot be loaded back :( It's EXACTLY the...
In order to celebrate the 4th of July all of our apps and games are FREE today and for the following two days.
So, hurry up and download our games and apps for free on your iphone and ipad via...
Five promo codes for the members of the forum :)
H3E769TM7MK9
6PHE4P67HJNM
NXE6P4K6XFA7
EPEW4XY9X3TK
K7J6F3JEX993
The "History Trivia" is a purely historical quiz that focuses on purely military events since the ancient times up to nowadays and it expands geographically from America to Asia and Europe. It...
Hi, any news???
Hi! If you use the expression "user has left the computer for 1 sec" and you create an app for iphone/ipad it crashes the application.
Tested on iOS 5.0.1 iphone 4S and mmf2 dev 254 :)
here you go http://dl.dropbox.com/u/22104599/hello%20japan.zip
it's just a simple application created in mmf2 dev uni build 254 with japanese characters.
on mmf2 runs perfect then when compile it...
I have news related to this problem!!!
First of all it's not a "greek language problem"; it's for all the languages and it affects only the ios exporter of the unicode version.
I updated to...
No but This error appears:
rh4MvtTimerCoef = (rhTimerDelta) * ((double) rhFrame->m_dwMvtTimerBase) / 1000.0;
rhBaseTempValues=0; <------- Thread1: program received signal: "EXC_BAD_ACCESS"
I...
Hi! I use for a month now the MMF2 developer unicode version.
All my apps that are compiled for iDevices with the non-unicode version of MMF2 work perfect but when I use the unicode version I have...
Hi, the bug with the camera on iOS 5 continues to exist. I found something new about this bug! When you compile your app and run it on an iPhone when you press the button and take a photo the app...
hmmm.... i haven't noticed something.... but i'll check it out.
Hey i'm testing the beta 4 since yesterday. I'm interested in the camera object mostly.
I tried to make a new app with a simple button that when you press it you can take a photo.
After compiling...
I've noticed the "crash" problem but if you recompile from mmf2 again the problem is solved. My application was approved and released by Apple with ios5gm. So, I guess it's not such a big problem :)
I don't know about you guys but my application runs smoothly on iOS5 beta 3 & 4. The only problem is that the "fade" transition in the first frame of my application is shown disrupted when the game...