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  1. Using dpadDirection of VACInputgamepadNeat at the...

    Using dpadDirection of VACInputgamepadNeat at the Start Of Frame causes it to return as dpadDirection = 0 since that's the default for the Alt value, whereas dpadDirection = 0 is used for East, as...
  2. Vol, what method are you using for Spryke in...

    Vol, what method are you using for Spryke in regards to hotplugging? AFAIK VACCiNE doesn’t have a listener for unplugged controllers that were previously plugged in?
  3. Vol, what method are you using for Spryke in...

    Vol, what method are you using for Spryke in regards to hotplugging? AFAIK VACCiNE doesn’t have a listener for unplugged controllers that were previously plugged in?
  4. Thanks, that's actually a really good idea. Some...

    Thanks, that's actually a really good idea. Some big games break controllers when disconnected (Costume Quest comes to mind) so I'm interested in how other are dealing with this. I agree, heavy...
  5. Volnaiskra Steamworks review flagged a couple of...

    Volnaiskra Steamworks review flagged a couple of cautions about my build, if the gamepad is unplugged during gamepad and hotplugged, the controller isn't recognized. What do you recommend doing for...
  6. I modded this in to allow for numpad arrow keys:...

    I modded this in to allow for numpad arrow keys:

    Right:
    https://i.imgur.com/yj0a5gX.png
    Up: https://i.imgur.com/rka4ffD.png
    Left: https://i.imgur.com/2SjIVNI.png
    Down:...
  7. Volnaiskra no, it was my fault! I was trying to...

    Volnaiskra no, it was my fault! I was trying to debug the problem by editing, and my message was a bit more of curt changelog after so many edits, sorry about that! What I meant was, if you do like I...
  8. Volnaiskra Don't have two ControlX objects in...

    Volnaiskra Don't have two ControlX objects in your frame by accident, it breaks keyboard interactions if a gamepad is plugged in.

    Also, MenuToggle is still referenced as inputCancel in the...
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