I sort of figured it out using the modulus technique. I just set a counter to the (timer)mod(461.538) [event occurs every .461538 seconds], and whenever the user presses a key in sync with the beat,...
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I sort of figured it out using the modulus technique. I just set a counter to the (timer)mod(461.538) [event occurs every .461538 seconds], and whenever the user presses a key in sync with the beat,...
Hello,
I am using the demo version to try to create a sort of rhythm game (kind of like Lumines) and I'm struggling with getting an accurate timer. Here is my problem: I need an event to occur...
I'm an old TGF (one) user and I'm looking to play around with the new versions of it. Things look great, however one of my favorite features/effects seems to be missing: morphing together two frames...