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  1. Re: Defend the castle type game problem (I'm new)

    Awesome, I got the muzzle flash, thanks.

    About the shooting at 0;
    Well I have it at
    "When user clicks left mouse button>Sub 1 from counter"
    I also have
    "When counter reaches equal or...
  2. Re: Defend the castle type game problem (I'm new)

    I got the reloading thing, thanks, but I'm not sure what you mean here, I tried putting that in the alterable strings thing for the counter, and I tried putting it in the Special Conditions thing,...
  3. Re: Defend the castle type game problem (I'm new)

    Erm, then what do I do with that?

    Also, I added ammo with a counter, so when I click, the ammo goes down be 1, and when I press R it goes back up to 6, but I don't know how to make you stop being...
  4. Re: Defend the castle type game problem (I'm new)

    EDIT: Nevermind, I got it now, I put it on static, but it was Xmouse not MouseX, but all it did was make the crosshairs disapear, So I tried some stuff and the only thing that kinda worked is putting...
  5. Defend the castle type game problem (I'm new)

    Fisrt off, I'm new (and 13), and not good at all with the program so don't laugh :)

    Ok, so I've got a game where little orange guys run accross the screen and attack the castle, while you try to...
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