Well RayMarble, your code is perfectly okay.
The only thing is, if you have more objects than just "Ralph" you would have to create a seperate check for each one of them.
Y("Joe")>Y("Ralph")...
Type: Posts; User: TheMagician; Keyword(s):
Well RayMarble, your code is perfectly okay.
The only thing is, if you have more objects than just "Ralph" you would have to create a seperate check for each one of them.
Y("Joe")>Y("Ralph")...
Thanks for your answer, Popcorn :)
The layer object's sorting feature is exactly what I was looking for.
I also tested the ID spreading method and it works perfectly. Although I don't need it...
Hi everybody,
I'm trying to program 10 different objects which the player can walk around. Basically, as long as the player character's y-coordinate is below that of the object he is drawn in...