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    Re: Access different objects from a loop

    Well RayMarble, your code is perfectly okay.
    The only thing is, if you have more objects than just "Ralph" you would have to create a seperate check for each one of them.

    Y("Joe")>Y("Ralph")...
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    Re: Access different objects from a loop

    Thanks for your answer, Popcorn :)

    The layer object's sorting feature is exactly what I was looking for.

    I also tested the ID spreading method and it works perfectly. Although I don't need it...
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    Access different objects from a loop

    Hi everybody,

    I'm trying to program 10 different objects which the player can walk around. Basically, as long as the player character's y-coordinate is below that of the object he is drawn in...
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