Actually what you did solved my problem perfectly. The Red active object was just suppose to be the destination the Enemies were trying to reach, "GateCheck" was just the name I gave it for my...
Type: Posts; User: Daevynn; Keyword(s):
Actually what you did solved my problem perfectly. The Red active object was just suppose to be the destination the Enemies were trying to reach, "GateCheck" was just the name I gave it for my...
Here is what I mean. I put the OnLoop and Loopindex code whenever I reference the Slime, but nothing happens. If you take that out, it will work, but the slime will move whenever at least one is in...
I have
On Loop "EnemyID"
+"ID of "Enemy" = LoopIndex("EnemyID")
but I don't know where to put it or what to do with it, The other part of the code that has it read when to move when the enemy...
Hey everyone,
I have been looking up Fast loops and spread IDs to give each instance of the same enemy to be unique, but they seem to act on eachother's Y position when it comes to gravity.
I...