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    Actually what you did solved my problem...

    Actually what you did solved my problem perfectly. The Red active object was just suppose to be the destination the Enemies were trying to reach, "GateCheck" was just the name I gave it for my...
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    Here is what I mean. I put the OnLoop and...

    Here is what I mean. I put the OnLoop and Loopindex code whenever I reference the Slime, but nothing happens. If you take that out, it will work, but the slime will move whenever at least one is in...
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    I have On Loop "EnemyID" +"ID of "Enemy" =...

    I have

    On Loop "EnemyID"
    +"ID of "Enemy" = LoopIndex("EnemyID")

    but I don't know where to put it or what to do with it, The other part of the code that has it read when to move when the enemy...
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    1,564

    Fastloops, Spread IDs, and RNG need help

    Hey everyone,

    I have been looking up Fast loops and spread IDs to give each instance of the same enemy to be unique, but they seem to act on eachother's Y position when it comes to gravity.

    I...
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