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  1. Clickteam Community Hub
  • Threads Tagged with “active objects”

    Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

    A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

    Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

    Clickteam.
    Search by Tags
      1. Title
      2. Replies
      3. Last Reply
      1. How do i line up a group of active objects? 2

        • syrys
        • July 10, 2017 at 12:34 PM
        • Fusion 2.5
        • syrys
        • July 11, 2017 at 7:52 PM
      2. Replies
        2
        Views
        1.5k
        2
      3. syrys

        July 11, 2017 at 7:52 PM
      1. Setting character to look at cursor whilst moving 2

        • Pen_Jones
        • January 3, 2016 at 12:28 PM
        • Fusion 2.5
        • Pen_Jones
        • August 4, 2016 at 12:47 AM
      2. Replies
        2
        Views
        3.6k
        2
      3. Munkie_m4n

        August 4, 2016 at 12:47 AM
      1. animations problems with adding a inch of space between 3

        • Gamer398
        • November 13, 2015 at 8:22 PM
        • Fusion 2.5
        • Gamer398
        • November 13, 2015 at 11:40 PM
      2. Replies
        3
        Views
        3.5k
        3
      3. Gamer398

        November 13, 2015 at 11:40 PM
      1. 2 objects with same position without lag? 5

        • Colonial_Settler
        • August 4, 2013 at 4:52 AM
        • Multimedia Fusion 2 - Technical Support
        • Colonial_Settler
        • September 28, 2015 at 2:14 AM
      2. Replies
        5
        Views
        3.9k
        5
      3. wickjamesgtar

        September 28, 2015 at 2:14 AM
      1. Scaling active objects results in inconsistent collision detection 3

        • Dominic
        • January 2, 2015 at 6:19 AM
        • Fusion 2.5
        • Dominic
        • September 6, 2015 at 9:48 PM
      2. Replies
        3
        Views
        5.1k
        3
      3. schrodinger

        September 6, 2015 at 9:48 PM
      1. Help with Fusion Animations? 2

        • Raymanathon_1
        • June 9, 2015 at 5:34 PM
        • Fusion 2.5
        • Raymanathon_1
        • June 9, 2015 at 10:16 PM
      2. Replies
        2
        Views
        4.5k
        2
      3. schrodinger

        June 9, 2015 at 10:16 PM
      1. How do I make a zombie? 5

        • timothyqq
        • August 21, 2014 at 7:21 AM
        • Multimedia Fusion 2 - Technical Support
        • timothyqq
        • August 28, 2014 at 12:43 PM
      2. Replies
        5
        Views
        3k
        5
      3. nivram

        August 28, 2014 at 12:43 PM
      1. Action loop possibility to reduce slowdown? 5

        • Kid_Roleplay
        • March 1, 2013 at 6:51 PM
        • Multimedia Fusion 2 - Technical Support
        • Kid_Roleplay
        • March 8, 2013 at 3:33 AM
      2. Replies
        5
        Views
        2.5k
        5
      3. ProdigyX

        March 8, 2013 at 3:33 AM
      1. Possible to import Active Objects during Runtime?

        • Kid_Roleplay
        • December 18, 2012 at 7:18 PM
        • Multimedia Fusion 2 - Technical Support
        • Kid_Roleplay
        • December 18, 2012 at 7:18 PM
      2. Replies
        0
        Views
        1.3k

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    Useful Links, Resources & Information

    Fusion 2.5 Resources

    Almightyzentaco (Fusion 2.5 Tutorials)

    Captain Quail (Firefly Tutorials)

    Clickteam Community Tutorials Forum

    Clickteam Tutorials Page

    EncycloFusion Wiki Page

    ClickFusion Academy

    Nivram's MMF/Fusion Examples

    DIYBandits Advanced Tutorials

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