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  1. Clickteam Community Hub
  • Threads Tagged with “angle”

    Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

    A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

    Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

    Clickteam.
    Search by Tags
      1. Title
      2. Replies
      3. Last Reply
      1. Sin/Cos, small numbers problem. 5

        • DerPeniGot2001
        • January 3, 2025 at 4:32 PM
        • Fusion 2.5
        • DerPeniGot2001
        • January 4, 2025 at 1:26 AM
      2. Replies
        5
        Views
        1.9k
        5
      3. DerPeniGot2001

        January 4, 2025 at 1:26 AM
      1. Move object forward forever toward its angle ? 2

        • PGUp
        • April 10, 2017 at 1:49 PM
        • Fusion 2.5
        • PGUp
        • April 12, 2017 at 1:47 PM
      2. Replies
        2
        Views
        3.3k
        2
      3. Wodjanoi

        April 12, 2017 at 1:47 PM
      1. move forward forever at its current angle ? 1

        • PGUp
        • April 12, 2017 at 3:48 AM
        • Fusion 2.5
        • PGUp
        • April 12, 2017 at 1:33 PM
      2. Replies
        1
        Views
        2.9k
        1
      3. schrodinger

        April 12, 2017 at 1:33 PM
      1. Move toward angle like bullet ? (not using "launch an object") 2

        • PGUp
        • April 10, 2017 at 1:19 PM
        • Fusion 2.5
        • PGUp
        • April 11, 2017 at 6:01 AM
      2. Replies
        2
        Views
        3.1k
        2
      3. PGUp

        April 11, 2017 at 6:01 AM
      1. Delay Between Spawning and Orienting

        • tootinyman
        • December 10, 2016 at 8:15 PM
        • Multimedia Fusion 2 - Technical Support
        • tootinyman
        • December 10, 2016 at 8:15 PM
      2. Replies
        0
        Views
        1.1k
      1. Scaling active objects results in inconsistent collision detection 3

        • Dominic
        • January 2, 2015 at 6:19 AM
        • Fusion 2.5
        • Dominic
        • September 6, 2015 at 9:48 PM
      2. Replies
        3
        Views
        5k
        3
      3. schrodinger

        September 6, 2015 at 9:48 PM
      1. How do you stick one object to another at position and direction? 12

        • Kid_Roleplay
        • June 28, 2015 at 4:57 PM
        • Fusion 2.5
        • Kid_Roleplay
        • July 2, 2015 at 10:46 AM
      2. Replies
        12
        Views
        22k
        12
      3. schrodinger

        July 2, 2015 at 10:46 AM
      1. New extension idea : Gradient Ramp Object 1

        • Nico
        • April 21, 2015 at 3:29 PM
        • Extension Developers Lobby
        • Nico
        • April 21, 2015 at 4:04 PM
      2. Replies
        1
        Views
        5.1k
        1
      3. LB

        April 21, 2015 at 4:04 PM
      1. Multiple touch Angle value always returns 0 3

        • AndyH
        • April 5, 2013 at 9:13 PM
        • Android Export Module Version 2.0
        • AndyH
        • March 8, 2014 at 2:13 PM
      2. Replies
        3
        Views
        1.9k
        3
      3. Fernando

        March 8, 2014 at 2:13 PM
      1. Math Help - Orthographic Projection

        • Kid_Roleplay
        • December 23, 2013 at 1:41 AM
        • Multimedia Fusion 2 - Technical Support
        • Kid_Roleplay
        • December 23, 2013 at 1:41 AM
      2. Replies
        0
        Views
        2.7k

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    Useful Links, Resources & Information

    Fusion 2.5 Resources

    Almightyzentaco (Fusion 2.5 Tutorials)

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    Clickteam Community Tutorials Forum

    Clickteam Tutorials Page

    EncycloFusion Wiki Page

    ClickFusion Academy

    Nivram's MMF/Fusion Examples

    DIYBandits Advanced Tutorials

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