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Tag: xna

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  1. Audio recording on mobile devices

    Started by Droggelbecher‎, 3rd January 2014 06:14 AM
    android, ios, microphone, recording, xna
    • Replies: 3
    • Views: 3,724
    Last Post: 29th January 2014 10:46 PM
    by Stephen  Go to last post
  2. Suggestion: Update XNA Export Module for use with MonoGame

    Started by Piqutchi‎, 28th December 2013 05:33 PM
    export, module, monogame, suggestion, xna
    • Replies: 4
    • Views: 9,304
    Last Post: 4th February 2014 10:58 PM
    by BiznessMan  Go to last post
    • Replies: 0
    • Views: 1,782
    Last Post: 27th June 2013 02:37 PM
    by BackStaged  Go to last post
  3. Xbox 360 controller bug

    Started by BossBison‎, 10th March 2013 07:49 PM
    bug, xna
    • Replies: 3
    • Views: 5,701
    Last Post: 25th July 2014 12:50 PM
    by ProdigyX  Go to last post
  4. Problem with lag on the Xbox

    Started by rookyard‎, 22nd February 2013 11:07 PM
    3 Pages
    1 2 3
    performance, problem, xbox, xna
    • Replies: 22
    • Views: 17,650
    Last Post: 28th June 2013 09:06 AM
    by DistantJ  Go to last post
  5. Another XNA Control + Profiling Example

    Started by Danny‎, 22nd January 2013 10:50 AM
    • Replies: 6
    • Views: 8,297
    Last Post: 11th February 2013 08:10 PM
    by Sloxone  Go to last post
  6. DEADLY DROPS for Windows Phone Released!

    Started by sbucci‎, 29th December 2012 08:47 PM
    deadly drops, microsoft, sbucci, windows phone, xna
    • Replies: 1
    • Views: 10,185
    Last Post: 3rd January 2013 03:16 PM
    by Francois  Go to last post
  7. Pixel Art on the Xbox 360

    Started by JessBowers‎, 1st December 2012 02:47 PM
    • Replies: 4
    • Views: 3,404
    Last Post: 2nd December 2012 12:02 PM
    by Patrick  Go to last post
  8. Mistletoe to Go! for Windows Phone

    Started by sbucci‎, 29th November 2012 02:09 PM
    published, sbucci, windows phone, xna
    • Replies: 0
    • Views: 7,462
    Last Post: 29th November 2012 02:09 PM
    by sbucci  Go to last post
  9. XNA Exporter and Windows Phone 8 SDK - Important info and lessons learned, so far

    Started by sbucci‎, 2nd November 2012 07:54 PM
    3 Pages
    1 2 3
    advertising, sbucci, windows phone 8, wp8, xna
    • Replies: 27
    • Views: 40,258
    Last Post: 29th December 2013 03:23 AM
    by Sharkfacepoker  Go to last post
    • Replies: 0
    • Views: 1,829
    Last Post: 30th October 2012 06:10 PM
    by sbucci  Go to last post
  10. I can't get the accelerometer to work (XNA Phone Application)

    Started by sbucci‎, 27th September 2012 12:49 PM
    • Replies: 3
    • Views: 2,835
    Last Post: 29th September 2012 02:50 PM
    by sbucci  Go to last post
  11. Lives object - best practice?

    Started by sbucci‎, 27th September 2012 12:45 PM
    • Replies: 7
    • Views: 4,128
    Last Post: 28th September 2012 05:43 PM
    by KLiK-iT  Go to last post
  12. XNA, An unnamed file was not found -unable to publish

    Started by sbucci‎, 25th September 2012 12:32 AM
    sbucci, unnamed file, windows phone, xna
    • Replies: 6
    • Views: 4,088
    Last Post: 28th September 2012 06:29 AM
    by Francois  Go to last post
  13. InterGalaXia - PC BETA

    Started by Danny‎, 18th September 2012 12:06 PM
    beta, beta test, intergalaxia, xna
    • Replies: 1
    • Views: 1,697
    Last Post: 27th September 2012 06:44 PM
    by Danny  Go to last post
  14. InterGalaXia - Official Release

    Started by Danny‎, 16th September 2012 02:21 PM
    igx, intergalaxia, xbox, xna
    • Replies: 4
    • Views: 8,264
    Last Post: 16th September 2012 08:40 PM
    by Danny  Go to last post
    • Replies: 0
    • Views: 6,801
    Last Post: 7th July 2012 03:34 PM
    by Johnny  Go to last post
  15. Build Types: Is there a difference?

    Started by Alpha17x‎, 17th June 2012 04:39 AM
    application, build, mmf2, project, xna
    • Replies: 2
    • Views: 2,928
    Last Post: 17th June 2012 04:20 PM
    by Alpha17x  Go to last post
  16. Xbox 360 Analog sticks, how to control them?

    Started by Shadeve‎, 10th June 2012 07:12 PM
    analog, control, mmf2, xbox, xna
    • Replies: 8
    • Views: 6,033
    Last Post: 5th September 2012 08:24 AM
    by Danny  Go to last post
  17. XNA is out, iPhone's done... So how are we looking?

    Started by EdSabbath‎, 4th June 2012 12:31 AM
    3 Pages
    1 2 3
    android, exporter, iphone, mmf2, xna
    • Replies: 23
    • Views: 33,352
    Last Post: 20th June 2012 06:30 AM
    by Jacob  Go to last post
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