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  1. A More Advanced Random

    Started by OneOfLegends‎, 28th June 2017 01:24 PM
    computers, global values, npc, random
    • Replies: 1
    • Views: 154
    Last Post: 29th June 2017 02:05 AM
    by Sumo  Go to last post

    Forum:
    Fusion 2.5

  2. move forward forever at its current angle ?

    Started by PGUp‎, 12th April 2017 02:48 AM
    angle, move forward, position, random, spawning
    • Replies: 1
    • Views: 222
    Last Post: 12th April 2017 12:33 PM
    by schrodinger  Go to last post

    Forum:
    Fusion 2.5

  3. Toxics swamp, random frame

    Started by marie63‎, 13th February 2017 06:29 PM
    • Replies: 1
    • Views: 853
    Last Post: 15th February 2017 05:54 AM
    by aenever  Go to last post

    Forum:
    Fusion 2.5

  4. Random value but never be this value.

    Started by ExtremeDeadGames‎, 19th November 2016 04:49 PM
    counter, help me, please help., random, values
    • Replies: 7
    • Views: 815
    Last Post: 21st November 2016 12:28 PM
    by ExtremeDeadGames  Go to last post

    Forum:
    Fusion 2.5

  5. Need help with random tiles

    Started by Circus_Potato‎, 24th August 2015 05:09 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,713
    Last Post: 30th August 2015 05:48 PM
    by schrodinger  Go to last post

    Forum:
    Fusion 2.5

  6. How do I give these "Random Occurences" some separation?

    Started by HomelessGoomba‎, 13th November 2014 02:51 PM
    random, random chance, random occurrence
    • Replies: 8
    • Views: 1,250
    Last Post: 14th November 2014 01:48 AM
    by Snail  Go to last post

    Forum:
    Fusion 2.5

  7. Help with random spawning (among established Spawn Points)

    Started by HomelessGoomba‎, 7th November 2014 11:02 PM
    random, random spawn, slender, spawn point, spawning
    • Replies: 3
    • Views: 903
    Last Post: 8th November 2014 04:23 AM
    by HomelessGoomba  Go to last post

    Forum:
    Fusion 2.5

  8. RRandom Function Giving Inconsistent Results

    Started by ITZ_A_TARP‎, 12th August 2014 05:30 AM
    exclusive, inclusive, random
    • Replies: 1
    • Views: 793
    Last Post: 12th August 2014 12:16 PM
    by Sphax  Go to last post
  9. Making a RRandom seconds timer

    Started by Robin‎, 20th June 2014 08:50 PM
    • Replies: 2
    • Views: 1,148
    Last Post: 24th June 2014 01:10 PM
    by Robin  Go to last post

    Forum:
    Fusion 2.5

  10. Random audio samples?

    Started by gagegage926‎, 23rd March 2014 10:24 PM
    audio, random, sampling
    • Replies: 3
    • Views: 978
    Last Post: 24th March 2014 02:37 PM
    by gagegage926  Go to last post

    Forum:
    Fusion 2.5

  11. Sound "banks"?

    Started by Compuk‎, 19th January 2014 12:27 AM
    collection, random, sample, sound, wav
    • Replies: 3
    • Views: 1,381
    Last Post: 19th January 2014 01:49 AM
    by salamanderpants  Go to last post
  12. Random Active Spawn in Random Location in Frame

    Started by Top_of_the_Temple‎, 1st December 2013 07:15 AM
    • Replies: 8
    • Views: 3,811
    Last Post: 20th October 2016 03:33 AM
    by chucky515  Go to last post
  13. Random displaying problem!

    Started by Radical‎, 25th October 2013 04:19 PM
    • Replies: 2
    • Views: 1,037
    Last Post: 25th October 2013 09:44 PM
    by Radical  Go to last post
  14. Random Loot Position Bug

    Started by Top_of_the_Temple‎, 31st August 2013 01:17 AM
    • Replies: 3
    • Views: 1,271
    Last Post: 2nd September 2013 08:54 AM
    by salamanderpants  Go to last post
  15. Make Random Pool not-so-random?

    Started by UltraHammer‎, 2nd April 2013 10:30 PM
    numbers, order, pool, random
    • Replies: 4
    • Views: 1,123
    Last Post: 4th April 2013 02:53 PM
    by loglady  Go to last post
  16. The Randomize Function

    Started by Godspeed8118‎, 2nd April 2013 02:37 AM
    generate, numbers, random
    • Replies: 6
    • Views: 1,428
    Last Post: 4th April 2013 03:19 AM
    by MuddyMole  Go to last post
  17. Selecting random movements within a behaviour

    Started by psq4‎, 8th December 2012 10:56 AM
    behaviour, enemy, movement, random, select
    • Replies: 1
    • Views: 1,583
    Last Post: 8th December 2012 02:58 PM
    by psq4  Go to last post
  18. 2D Platformer Random Level Generation

    Started by Top_of_the_Temple‎, 3rd November 2012 12:24 AM
    generation, level, platformer, random
    • Replies: 6
    • Views: 4,656
    Last Post: 7th November 2012 11:10 PM
    by XStar  Go to last post
  19. Spawning Random Objects

    Started by Stu‎, 28th October 2012 07:10 AM
    boolean, chance, event, random, variable
    • Replies: 5
    • Views: 7,666
    Last Post: 29th October 2012 04:31 AM
    by Stu  Go to last post
Results 1 to 19 of 26