I'm trying to create a simple Fastloop test that will help me with a bigger part of my game but it's not working like I thought. I created a simple fastloop that moves an active, which I named "Puck," down the frame. There's another active that I named "Puck Stopper" that's in the middle of the frame. What I'm trying to do is when "Pucks" y value is equal to "Puck Stoppers" y value, then I want "Puck" to stop no matter the speed that "Puck" is traveling. I want fastloops to help with perfect y detection so the Puck will always stop when the y values are equal. Here's my MFA. Please let me know how I can accomplish this! Thanks Clickers!