Hi, I'm busy making my very first game with Fusion 2.5, so sorry if my question is a bit dumb.
So my game is about a mother hedgehog and a bunch of babies. She spawns more babies when she eats. I got all the babies to follow the mother (bouncy ball movement, always look at Mother.)
What I would like to know is, how do I prevent the babies from overlapping each other? I have tried setting When baby collides with baby, then bounce, but that seems to only work a little bit. They still overlap a lot.
When I say when baby collides with baby, then stop, then both babies stop, and they can't start again because they both stopped in the "collided" state.
Is there any way I can just make the babies avoid each other?
I'm sure there is an easy way, I just have no idea what it is