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Thread: 2d Sprites in 3d environment

  1. #11
    Clicker Fusion 2.5
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    Thanks to Triadian for support!

    Frame animation on Firefly primitive: plane example (it can be billboard too)
    2d frame animation in 3d environment.mfa

    Preview:

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    i had a lil play with your guy as an example for someone else - hope you dont mind - EXE DOWNLOAD - tree art by windybeardgames

    forest.jpg

  3. #13
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    Quote Originally Posted by Triadian View Post
    i had a lil play with your guy as an example for someone else - hope you dont mind (...)
    No problem simple but good example. Is it possible to share here the .mfa?

  4. #14
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    not sure that windybeardgames would want his art out there - draw me a tree and ill give ya the mfa :P

  5. #15
    Clicker

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    Quote Originally Posted by Triadian View Post
    not sure that windybeardgames would want his art out there - draw me a tree and ill give ya the mfa :P
    How well does it work with camera rotation?

    Why not just throw some free graphics in?

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Quote Originally Posted by GamesterX23 View Post
    How well does it work with camera rotation?

    Why not just throw some free graphics in?
    i have asked windybeardgames and they have approved the tree for release -> EXE & SOURCE DOWNLOAD

    also added rotation and zoom features as requested

    forest.jpg

  7. #17
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    Quote Originally Posted by Triadian View Post
    i have asked windybeardgames and they have approved the tree for release -> EXE & SOURCE DOWNLOAD

    also added rotation and zoom features as requested

    forest.jpg
    Triadian, thank you.


    I see you fixed an odd jitter issue from the other version as well.

    I've been wanting to make a grandia-style battle engine for a long time, but a purely topdown perspective does it no justice. Mode 7 didn't work because it was too hard to calculate angles of sprites and there were also a lot of graphical glitches that were just caused by the nature of Mode 7 . . . also the performance issues. P3D might work, but it isn't easy to use imo.

    This looks great and is smooth. I will probably end up referencing this example if I ever get to work on this.

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