User Tag List

Results 1 to 7 of 7

Thread: Number of scenes optimization

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
    Join Date
    May 2014
    Posts
    61
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Number of scenes optimization

    Hello everybody, I develop mobile games, and as you may know, there often are a lot of levels in these.

    Here is my question, if I have 100 levels, should I make 100 scenes (one for each level) or is there an other way to proceed ?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Nov 2011
    Posts
    192
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Using 100 is the most usefull, but dont forget to use global object to have a "light" application.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
    Join Date
    May 2014
    Posts
    61
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok, perfect, someone told me the same in the Discord.

    Using Global events to code and 1 lvl for each just in order to position elements in the right place.

    And what if I have 500 lvls ? Still the same ?

    How does the addition of a scene/frame make the application slower ?

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    915
    Mentioned
    14 Post(s)
    Tagged
    1 Thread(s)
    More scenes usually means a larger file-size.

    I like to make a level editor for myself that saves the levels as external files(that you can later include in your binary). This way you only need 1 scene that loads your levels.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
    Join Date
    May 2014
    Posts
    61
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I definitely need to know more about it. I often have heard about binary but I don't exactly know what it is. Plus, how is it possible to create such external files ?

    Do you have any tutorial ? Examples ? Or any other feedback in order to teach me ?

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    915
    Mentioned
    14 Post(s)
    Tagged
    1 Thread(s)
    Here's an example by Konidias: http://www.castles-of-britain.com/le...torexample.mfa

    It shows how to save and load your levels as ini files. This particular example requires the Window Control, File and INI++ objects which you can grab for free in the Extension Manager.

    You can add external files as Binary Data from the Data Elements window. To open it go to View > Data Elements and pick the Binary Data Tab to start adding files. This means your application will store the files inside of itself.

  7. #7
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
    Join Date
    May 2014
    Posts
    61
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm loving it ! Thank you very much. I'll try this out !

Similar Threads

  1. See the code behind the scenes?
    By soopytwist in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 19th May 2015, 04:25 AM
  2. Cut scenes help
    By Atherton in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 26th November 2009, 09:23 AM
  3. Cut Scenes
    By JaJitsu in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 30th July 2009, 03:57 AM
  4. Cut Scenes
    By ZayLong in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 27th July 2008, 06:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •