User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Slow Motion effect - is it possible with fusion?

  1. #1
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Sep 2016
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question Slow Motion effect - is it possible with fusion?

    Hello!
    I want to create slow motion effect in a game. For example, whenever a gamer shots a bullet, everything goes slow (like in "Superhot" game). I could not find any tutorial on this subject on internet, so does anybody know how to do it or is it even possible with Clickteam Fusion?
    My only idea of doing that is to slow every object manually, though It would be great to be able to slow everything at once.

  2. #2
    Clicker Fusion 2.5 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    J3sseM's Avatar
    Join Date
    Feb 2013
    Location
    Finland
    Posts
    868
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Yes it is possible.

    Design your games frame based and use deltatime to sync all the events correctly.
    Doing slowdown is easy that way, just alter your deltaspeed and your game will speed down/up accordingly.

    To set up deltatime create two global values and name them to:
    deltaspeed
    deltatime

    Have event:

    Always -> Set deltatime to -> ( ( DELTASPEED / 1.0 ) / ( FrameRate / 1.0 ) ) * 60.0
    (Multiply with your framerate, if it's 30fps then use *30 instead)

    When creating events, for example position of player, pair it to value and when moving the player always multiply with deltatime.
    For example sub from value pos_x -> 4*deltatime

    This might sound confusing at first, but it's actually simple and super effective and good practice to include deltatime in your projects.

  3. #3
    Clicker Fusion 2.5 (Steam)
    GamerH2's Avatar
    Join Date
    Jul 2015
    Location
    Brazil
    Posts
    129
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Everthing is possible.
    You can use a afterimage effect.
    And do delta timer like J3sseM said.

  4. #4
    Clicker Multimedia Fusion 2Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Universal Windows Platform Export Module (Steam)
    esp's Avatar
    Join Date
    Aug 2015
    Posts
    98
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Please make an example ! I tryed it by my self but seems it doesn't work

  5. #5
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Location
    Cygnus X-I
    Posts
    919
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    You can also put your .exe on a Windows 95 machine.
    That should produce a hell of a slowdown effect

  6. #6
    Clicker Fusion 2.5 (Steam)
    GamerH2's Avatar
    Join Date
    Jul 2015
    Location
    Brazil
    Posts
    129
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Is this what you wanted?

    IsThisWhatYouWanted.mfa
    Here the mfa boy, idk if it's this what you wanted;

  7. #7
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    ragem's Avatar
    Join Date
    Jun 2014
    Posts
    134
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Here's a quick example i did. not the most accurate thing ever but it should give you a basic idea on how it works. shows you how to do it with float movement and direct movement
    Attached files Attached files

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Apr 2007
    Location
    Australia
    Posts
    1,151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Delta time is great as well in case your game suffers any unintentional slowdown. It ensures any movements will still move at the correct speeds you intended even if the FPS varies.

  9. #9
    Clicker Multimedia Fusion 2Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Universal Windows Platform Export Module (Steam)
    esp's Avatar
    Join Date
    Aug 2015
    Posts
    98
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thank you guys !

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)

    Join Date
    Aug 2016
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Please, explain more how use deltatime in actions.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. why does the dubugger slow fusion down so much?
    By Volnaiskra in forum Fusion 2.5
    Replies: 3
    Last Post: 15th May 2014, 10:13 AM
  2. Motion Blur Effect in Fusion without Extensions!
    By StingRay in forum Fusion 2.5
    Replies: 2
    Last Post: 8th April 2014, 09:38 AM
  3. Fusion Behaving Slow - Delay Time
    By Simflare in forum Fusion 2.5
    Replies: 6
    Last Post: 15th March 2014, 07:14 PM
  4. 8 direction motion & space motion widget
    By drnebula in forum Widgets
    Replies: 13
    Last Post: 15th June 2012, 08:25 AM
  5. How to make a "slow motion" effect on the game?
    By Daimonmau in forum Multimedia Fusion 2 - Technical Support
    Replies: 19
    Last Post: 22nd June 2010, 02:53 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •