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Thread: how to do pathfinding

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
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    how to do pathfinding

    How do I do pathfinding in firefly, is there something built in already?

  2. #2
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    no real path calculations logic in FF yet, only the ability to move via a set path of waypoints such as starting at 0,0,0 goto 0,23,0 then to 10,23,5 then to 10,0,3 to 0,0,0 etc

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    Okay, do you have an idea how should i go about doing pathfinding, I need like an RTS pathfinding, the level is flat, so there is no height to take into account. Im not really sure how to translate the 3d coordinates to a 2d.

  4. #4
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    if your level is flat you could use any of the 2d pathing extensions and just transpose them in 3d, alternatively you could setup simple ai in that walk forward towards player or whatever and move based on collisions etc

  5. #5
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    i suggest you look at other fusion path finding. this your job.

  6. #6
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    It all seems a bit fishy to me, but Ill figure it out thanks for the help.

  7. #7
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    fishy? how so ?

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    I was just joking , i figured out how to do it.

  9. #9
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    If there isnt any height in your game then just do pathfinding exactly how you would do it in 2D applications(pathfinding extenson, your own implementation of A* etc) and then just replace anything relating to Y, the Y Plane, and Y coordinates, with Z.

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