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Thread: Gray's Journey (Platformer with a twist)

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    JoshMakesGames's Avatar
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    A preview of the next update, which will release either tomorrow or 2/25/2017!


  2. #12
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    JoshMakesGames's Avatar
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    Area 2 is now available to play!

  3. #13
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    happygreenfrog's Avatar
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    The game looks pretty fun, but based on the videos, it looks like the game could benefit from having a larger variety of enemies. As it stands, it looks like there's only really one kind of enemy? If the game had 2 or 3 or so kinds of enemies in the first two or three or so levels, I think it'd probably end up being more fun to play. That being said, though, the breaking platforms and spikes(?) in the second stage look like they somewhat help with that as well, and it's certainly not every day that we get a platformer where the main character has stretchy arms/legs/(in this case) rabbit ears, so definitely keep going!

  4. #14
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Wow, those ears really took me by surprise in the video! Pretty cool. I hope you eventually make them able to swing the rabbit to cross chasms.

  5. #15
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    JoshMakesGames's Avatar
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    At this point, I don't think that using the ears to swing across a chasm is going to happen (it'd be really difficult to add that at this point in development), but I'm doing my best to think of levels that allow for creative use of the ear mechanic.


    I appreciate the feedback though Volnaiskra, and it's certainly something I'll keep in mind if I make a sequel.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Thanks for the feedback happygreenfrog, I'll try to add a bit more variety to the enemies. In the first level of the second area, there is a variation of the enemy that can't move, but instead shoots projectiles every few seconds, so I'll try and get them into the other levels.

  7. #17
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    The Beta's now available!

  8. #18
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    The Full version of the game is now available!



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