Im trying to create a skill tree system in an RPG i'm making. I'm trying to set it so that I spend one skill point (global value) on an option called 'HP+' in the skill tree (active system box object) to increase my Max HP (counter) by ten. My problem is that when i spend a skill point on this option my HP remains at 100 instead of rising to 110. Does anyone know how i might be able to fix this?
Here's the example as simply as i can put it:
When HP+ is clicked and SP >=1, set maximum value of Max HP to maxvalue( "Hero_Health" ) + 10
Thanks in advance