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Thread: Help understanding the "Game - Platformer" example

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Question Help understanding the "Game - Platformer" example

    There isn't much documentation that I can find for this example other than the two short comments in the event editor. I am assuming that the purpose of setting the Y coordinate of every object to (([object] - 300 ) * 1) is to make it so that the scene does not appear to be upside-down due to the origin point of the 2D window being at the top-left corner, and that 3D objects are either created or moved depending on it's corresponding 2D object in the frame editor. If so, how does (([object] - 300 ) * 1) help prevent the scene from appearing upside-down? If not, what is the purpose of doing this, and how is the scene kept from being upside-down?

  2. #2
    Clickteam Clickteam
    Kisguri's Avatar
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    Its been a while since I looked at it. I believe that is done to position the object correctly in the 3d space as it relates to the 2d object it is mapped to, a corr conversion if you will. We need a better platformer example for sure.

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  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Yes, Kisguri, Yes we need better examples.

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