User Tag List

Results 1 to 3 of 3

Thread: Help understanding the "Game - Platformer" example

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Oct 2016
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question Help understanding the "Game - Platformer" example

    There isn't much documentation that I can find for this example other than the two short comments in the event editor. I am assuming that the purpose of setting the Y coordinate of every object to (([object] - 300 ) * 1) is to make it so that the scene does not appear to be upside-down due to the origin point of the 2D window being at the top-left corner, and that 3D objects are either created or moved depending on it's corresponding 2D object in the frame editor. If so, how does (([object] - 300 ) * 1) help prevent the scene from appearing upside-down? If not, what is the purpose of doing this, and how is the scene kept from being upside-down?

  2. #2
    Clickteam Clickteam
    Kisguri's Avatar
    Join Date
    Jun 2006
    Location
    Bakersfield, CA
    Posts
    3,051
    Mentioned
    32 Post(s)
    Tagged
    3 Thread(s)
    Its been a while since I looked at it. I believe that is done to position the object correctly in the 3d space as it relates to the 2d object it is mapped to, a corr conversion if you will. We need a better platformer example for sure.


    Clickteam on Twitter - Clickteam on Facebook

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

    Join Date
    Jun 2007
    Posts
    480
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes, Kisguri, Yes we need better examples.

Similar Threads

  1. Replies: 35
    Last Post: 23rd May 2017, 08:33 PM
  2. Launch day! Hardcore wallbounce platformer "Nobody Said It Was Easy" (free)
    By JoeRoth12 in forum iOS Released Games & Apps
    Replies: 4
    Last Post: 8th February 2015, 01:06 AM
  3. First look at my OUYA (and PC) platformer "Video Game Thieves From Outer Space"
    By Mystemo in forum Android Export Module Version 2.0
    Replies: 4
    Last Post: 31st October 2013, 04:48 PM
  4. Variable "Jump Strength" (Height) for platformer
    By Sebaceous in forum Multimedia Fusion 2 - Technical Support
    Replies: 13
    Last Post: 21st April 2009, 03:57 PM
  5. Little "Shift" and "Ctrl" signs popping up in-game
    By Jocastus in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 18th January 2009, 10:08 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •