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Thread: Frame Frozen in iOS device when I put Physics-Engine Extension

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Capote's Avatar
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    Frame Frozen in iOS device when I put Physics-Engine Extension

    I have long work in my game and I would like to change some things using Physic-Engine, and only when I put extension Physic-Engine into the frame (0 objetc with physics movement only for put the extension), that frame frozen when start the frame in iOS device, in the computer works perfect. I made a new game with Physic-Engine extension into the frame and works perfect.
    I think maybe I need optimize my game because is too much for use Physic-Engine.
    Somebody knows about this?
    thanks so much and sorry for my English.

  2. #2
    Clickteam Clickteam
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    this was answered in the bug report system, but for all if you drop a physic engine be aware of the flag in properties that said 'insert non physical object in the world", this will include all non object even if not have been defined any movement to them, setting to the default as static, so please uncheck this property to be sure you will not add them.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Works perfect now

    Thank you so much works perfect now

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