I have a string object that displays certain text - like the level name and number - the occasional help message, that's all.
The font I chose is LetterOmatic.
On my pc it displays correctly. On every other pc I've tested the game on - it uses a different font and not that one.
I was under the impression that Fusion handled fonts automatically - that there wasn't anything more I had to do after choosing the font. Clearly not.
Is this font an exception?
Are there settings I need to change? Does it pick up certain windows settings?
(Can't use the rich text object because it's not android compatible.)