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Thread: How should I make AI that doesn't roam in retarded ways?

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    Clicker Fusion 2.5 (Steam)
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    Question How should I make AI that doesn't roam in retarded ways?

    Hi!

    In many little projects that I do, I would often need an AI that actually knows where it's going. Maybe like a race car or an enemy that would get around walls instead of going towards it.
    Most of the time I need to find a way to avoid the need of such AI and I would really love to understand how to make it.

    How can I make an enemy AI find his way (by himself) in a maze? Or make him hunt the player on a map?

    If anyone could give me some tips or tutorials, I would appreciate it alot.

    thanks!

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    nivram's Avatar
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    Check out my website. There you will find a lot of cool things. Look at the Index first.

    http://www.castles-of-britain.com/index77.htm

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 (Steam)
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    Quote Originally Posted by nivram View Post
    Check out my website. There you will find a lot of cool things. Look at the Index first.

    http://www.castles-of-britain.com/index77.htm

    Marv
    Yeah, thanks! I already tried to look for something about AI but I didn't found anything that could help me understand how build it.
    Maybe I don't what's the term used?!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    DaveC's Avatar
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    you could try searching for "pathfinding", AI is definitely one of them harder things to achieve, so don't feel bad!

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