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Thread: Clickteam Fusion 2.5 exe problem

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    Clickteam Fusion 2.5 exe problem

    I tried to build an exe with Clickteam Fusion developer 2.5, but when it reaches 4,28 GB, Clickteam Fusion freezes. No errors, no warnings, just freezing. Looks like it's trying to do something, but not even PC's sounds any busy.

    Is something wrong? If so, is there any way to fix it?

  2. #2
    Clicker Fusion 2.5 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    J3sseM's Avatar
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    32bit means 4GB limit. Can't go over that!

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    Quote Originally Posted by J3sseM View Post
    32bit means 4GB limit. Can't go over that!
    So...how am I going to build my exe then? Should someone else do it for me?

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    Clicker Fusion 2.5Android Export Module

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    You need to optimize a little to make your file size smaller...load some large animations/graphics and/or sounds externally for example. That can reduce size drastically i use very little internal graphics myself so no matter how big my projects gets the actual exe might be just 20 mb in size :-)

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    Quote Originally Posted by Klownzilla View Post
    You need to optimize a little to make your file size smaller...load some large animations/graphics and/or sounds externally for example. That can reduce size drastically i use very little internal graphics myself so no matter how big my projects gets the actual exe might be just 20 mb in size :-)
    I tried once when I had MMF2 Dev, but it still acrossed the 2GB limit.
    Also, which extensions can play external OGG-files and over the frames?

    EDIT: Must subapplications have external sounds as well?

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    No extensions needed just check the "Play sounds over frames" option in the Application properties window. Fusion also supports .ogg files being played externally.

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    Quote Originally Posted by chrilley View Post
    No extensions needed just check the "Play sounds over frames" option in the Application properties window. Fusion also supports .ogg files being played externally.
    Active Direct Show didn't play sounds over the frames when I last tested. Even though I had "Play sounds over frames" checked

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    The option is for Fusion's sound system, it doesn't effect the extensions. Active Direct Show has an option for it too though, check "Global" in its object properties.

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    Quote Originally Posted by chrilley View Post
    The option is for Fusion's sound system, it doesn't effect the extensions. Active Direct Show has an option for it too though, check "Global" in its object properties.
    It works! Thnx.

  10. #10
    Clicker Fusion 2.5 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
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    Actually was the limit 2GB instead of 4GB? Blah can't remember, anyway good luck!

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