I want to use an array to store all of the numerical data for my game (basically, each game level has different difficulty values, about 10 or so, and I want to store them).
Is there a way just to edit the array contents in the editor? Or do I REALLY have to put in an event for writing in every single array element, one at a time, potentially 50 or even more?
I'm not talking about loading from a file. I tried that, but the files being in binary format means that I can't edit them (I assumed they'd be a CSV, seems weird they're not, or at least the option doesn't exist).
I just want to put values in an array so I can read them mid-game.