So, I made an array-based level editor with some advanced object properties.
One of them is the interaction object ID, which is possible to set only on buttons and doors.
The IDs do load, and everything is as it should be.
The problem is, that after setting events: "player overlaps button", "button id==door id", "upon pressing e">open the door, no matter what the door ID is, a random button opens all the existent doors.
What should I do about it?
Any help appreciated!