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Thread: Build 288.1 - beta version

  1. #1
    Clickteam Clickteam

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    Build 288.1 - beta version

    Hello,

    The build 288.1 is available as beta version. The update patch is available in the Download Links post in the "Support Forums / Product Owner's Lounge / Fusion 2.5" forum (or via the Help / Check for update menu in Fusion if you use an older build).

    Note: this beta version will be available on Steam tomorrow only.

    Change log

    Be careful with this beta version, make backup copies of your MFA's before loading them with it.

    In case of problem you can reinstall the build 288.0 or any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    If any problem with this version, please post it in the bug box, don't post it in this forum otherwise the developers won't see it, thanks!

    PS: the CF 2.5 patch updates all the installed exporters, you do not need to reinstall them.

  2. #2
    Clickteam Clickteam

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    EDIT: this patch doesn't update the Firefly extensions, sorry. I'll upload a new version asap. You can download it if you don't use Firefly.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    Holy smokes!!! I am drooling over the picture editor and debugger features alone. Thanks so much!!

  4. #4
    Clickteam Clickteam

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    Update: the version on the server now contains the update for Firefly.

  5. #5
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    advaith's Avatar
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    Is this update on Steam yet?

  6. #6
    Clicker Multimedia Fusion 2SWF Export Module

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    I can confirm my 16k LoC stress test example worked fine with the new updates to the event editor. You can go above 32768 LoC and it still apparently ran (functional code on top and bottom still worked) and the only noticeable bug on a cursory inspection was the code index #'s wrapping around as signed ints do, went to ~950000, but that appeared to be just a display issue and a totally ignoreable one, and I seriously doubt anyone will break 32k code anyway. For the true stress test, I was able to copy/paste my entire 13k event game engine and paste it in a deactivated group in various locations of the code to make it be 40k+ code and the game still ran with no problems whatsoever, so I'd say MMF2.5 did it remarkably stable, I didn't really expect copying and pasting that much code to work anyway. Worked on runtime and compiled to an exe

    Thanks Yves, you saved me a ton of work in reformatting, and its nice to see MMF holding up even at ridiculous stress on it, you guys are the best.

  7. #7
    Clickteam Clickteam

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    Quote Originally Posted by advaith View Post
    Is this update on Steam yet?
    Not yet, probably tomorrow.

  8. #8
    Clickteam Clickteam

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    Thank you for the tests Pixelthief.

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Great changelog!

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Universal Windows Platform Export Module (Steam)

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    Merci beaucoup pour cette mise Ó jour

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