I just wanted to show you guys my latest project, something that I've been tinkering with over the last 2 weeks and is a summary of my ideas that I've been trying to do over the last year (in a bunch of failed projects and prototypes).
House Cleaner is a top down shooter in the vein of Hotline Miami/Nuclear Throne. It's fast paced, demands focus and fast decision making.
You play as this guywho gets called in to clean out warehouses with adult-candy making baddies (super deep story I know).
Currently I have two kinds of enemies, your regular meth headand your fat grenadier .
The core loop is you pick your shots to build your energy, you trigger slow motion, run in and dodge bullets while clearing enemies and get out before it runs out. The game shifts between being a shooter and at times a bullet hell game.
(big gif right below this, please be patient )
Everything is based on this slowmotion function since it's the core of the game. when you hit that mouse button everything changes, enemies slow down and move different, bullets group up different, you the player move different. Depending on the amount of energy you have it all changes dynamically (even things as sound effects pitch up and down which I'm really proud of, too bad gifs don't have sound effects).
I've been working a lot on getting the feel of the shooting right, but now that I think I've nailed it I'm going to focus on polishing up it and making it look prettier. Here's what it currently looks like running through one of the levels
To keep this realistic I'm keeping a small scope and after I release it for free I'll see if there's a interest/inspiration to do a bigger version.
What I currently need for an alpha release is:
-A music track
-Better sound effects
-A third enemy (I might make it so the current enemies have a chance of shooting a different, much harder pattern when in slow motion instead).
-A couple of more levels (currently have 3).
-Polish graphics and add more props and decorations.
Thank you for reading and I hope you give it a spin when I release it (currently aiming end of march) .
Code:One of the reasons I created this thread was to keep a sort of devlog. So I might as well add what I did today just before I posted this thread 20170226 Added a lot of small things to make the shooting feel better -Enemies flash -more blood -Screen flashes on hit -Bullet screenshake -Different effects on walls, floors etc -Camera scrolls with the cursor instead of being set on the player -Chance for crit damage. Changed how the slowmotion works -Instead of it automatically getting triggered when you shoot enemies, you turn it on manually -A big effect blasts through the arena to show it -Background turns into a disco -You can keep it going by shooting enemies but since the gain is small it forces you to go in, shoot and then have a exit plan in mind.