44-49 and line 83 (interpolation)
I've put a blue comment above the two modified chunks
hope you'll get to a suitable final result
(Edit: oh, yes added that value used in lines 44-49!)
Well, since I first posting on this thread, I've spent the past 3 weeks continually improving and rebuilding my camera code. It was a lot of work, but I knew it'd be worth it, because I knew that it'll mean that the camera in Spryke will ultimately end up better. That definitely happened, as it ended up being a total overhaul of the camera system which I built last year. I'm quite proud of the result, and I've put it up on the Clickstore for others to buy. But as promised, elvisish, I'll PM you in a bit with a gratis copy.
volCAMERA in action:
Volnaiskra, that is amazing work. Going to buy.
Thanks for all the threshold settings, perfect for tweaking to get springs right!
Amazing engine, thanks again!!
Just had a thought, is it possible to be able to have the lookahead kick in only if you move a certain threshold distance? If you check:
I'm working on a Super Mario World camera for quite some time...