Im trying to create a pause-menu for my game using the Sub-application object.
I've managed to get it working and it syncs all data (points etc) i want it to, plus it pauses the game while the sub-app is active, which is what i want.
However I cant get the damn thing to go fullscreen.
My game is currently running in 384x216 resolution and im using the Ultimate Fullscreen object to make the game go fullscreen.
However when my pause menu (sub-app) is active it just shows as a small original 384x216 rectangle overlapping the original frame. This pause menu is not fullscreen like i want it to be.
Ive tried messing with lots of options in order to get it working in fullscreen but nothing is working.
I also have tried putting a Ultimate Fullscreen object inside the pause frame but that dont work either.
What am I doing wrong?