This might sound like overkill but i would like to know how the texture cache works. I created a uv map and imported it into a single texture slot. When i applied it to my static mesh, i had to make two commands. The first retrieved texture one from the cache and applied it to index one (which applied the actual picture to the center of my picture frame) and the second retrieved texture one form the cache and applied it to index two (which applied the frame wooden texture to the frame) Why is that? And would my best bet be trail and error for more complex uv map and models (i sort of guess and it was right the first time).