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Thread: Frame Sizes causing dislocation of objects and improper screen resoltuion. Help??

  1. #1
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    Frame Sizes causing dislocation of objects and improper screen resoltuion. Help??

    Hello again, yeah I'm back.

    Before I jump into anything, I want to say that I have been disappointed by the help I've been receiving here. At first, the ideas sound great, they make sense, and I thank the person that gives me the ideas. But after I implement, it either makes my game worse, or near the point of total corruption. I've also received other advice but it was not clear and it lead to more confusion. So I would please like clear help to help me understand what my problem is, and how to fix it.

    I am working on a game. The game's normal window size is 1920 x 1080 ok? This is the size of the window that pops up on screen. When others play my game with that size however, their screen shows:
    -objects and strings in very wonky positions
    -it shows areas that aren't supposed to be shown
    -some have even seen objects that are positioned out of the visible frame area

    I have come to the conclusion that it must be me. As said before, the window size is 1920x1080, but my computer opens the window as a 1366x768. Now please listen. What the window displays as when its in 1366x768, is what I want everyone to see. The game works perfectly on my screen, but not on others. I will say now scrolling is not an issue either, all the frame that have scrolling, scroll just fine. Here is the problem:

    Take a window and have it display something that fills the window right, no this does not mean anything is set to fill the window or anything, this means whatever is on the window, is the window's size. Example: Window is 200x200, a 200x200 photo is in the window. Put a string object that says This Is A Picture, and center it on the picture. This is how I see it on my screen.
    On other screens, it shows the 200x200 photo, but it shows black regions outside the photo, and the string object shows This Is A Pi- and instead of one line of text, centered in the photo, the rest of the line is location on a second line like so:
    This is a Pi
    cture.

    My screen does not do that, but everyone else's does. So, I try a fullscreen technique. I try every setting that made sense to me to fit the fullscreen and all. I have even tried using the Ultimate Fullscreen extension (do NOT tell me to use this, because of this, I nearly lost my game to do it. No, I do not mean file was corrupted, or damaged because I installed wrong, I mean it goofed up the actual game's window and frame sizes). So what I want to know is, How do I make the game look the same, with no distorts, displacements, or showing too much/ not enough of; on EVERY one's screen?

    That is my first problem. But hold on, I need to do some explaining. Not every frame is the same frame size. My game has over 40 frames and some are meant to have more room to scroll than others, and some are meant to not scroll at all. So this means:
    The Virtual Height and Width of Frame 1 are 2500x1080, while the Virtual Height and Width of Frame 2 match the window size so it can't scroll, then the Virtual Height and Width of Frame 3 are 100 pixels over in each dimension compared to the window size, so a little bit of scrolling is allowed.

    I can NOT change the frames to all one size!! If I do, my game is ruined! I've been spending nearly a half year trying to work of the game, so there is a lot involved (I did an analysis and there are over 1000 different components from what's in the game to sprite sheets to animation frame sets to general files to story files). I've been trying to fix this screen bug for 3 of those months now.

    I have decided to try to make the game windowed for easier use and I want to get rid of the Ultimate Fullscreen extension from any frame that has it, but NOT until I know what I'm doing. I have created a copy of the mfa file to test on without corrupting my game with errors, and so I tried what I said I would earlier this paragraph. It worked----kind of. The window size I changed to 1366x768. But this caused the display to be constantly stuck in the upper left corner of the virtual frame area, cutting out 75% of what needs to be seen, and replacing it with a black region. I tried manually centering it, and it displaced the text again, and I can't go manually setting every frame like this, especially since I'm supposed to have the game done by the end of the month, and I'm only 75% of the way through because I've been dealing with this problem. I'm getting really annoyed by this and I cannot find sufficient and relevant answers.

    So now that I explained everything as thoroughly as possible, here is what I need help with:
    How do I make it to where the game fits just right on everybody's screen and how do I make sure they do not see too much, too little, object displacements, or object distortions?

    I want to point out I am NOT a pro at this program! Most answers I've been given, I have no idea how to do. I'm not new to the program as I've been working with it or older versions since game design class for school 2 or 3 years ago. A step by step answer would be greatly appreciated.


    Please do not disappoint me again. I really want to get passed this point. And if you have made it through that entire post, thank you for your time to read this.

  2. #2
    Clicker Fusion 2.5Fusion 2.5 Mac
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    Your picture doesn't work. Check also that your strings and other objects have "Follow the frame" unchecked.

    Also starting your post with "Before I jump into anything, I want to say that I have been disappointed by the help I've been receiving here." wont win you friends or get your any help really...

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    Frame Sizes causing dislocation of objects and improper screen resoltuion. Help??

    Can you make the text object a static image instead of text?

    Also, it sounds almost like your system has a non-standard monitor resolution compared to the test users' pcs. What resolution are you running on your monitor?

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    Quote Originally Posted by IndigoMaster000 View Post
    So now that I explained everything as thoroughly as possible, here is what I need help with:
    How do I make it to where the game fits just right on everybody's screen and how do I make sure they do not see too much, too little, object displacements, or object distortions?
    What you demand simply is not possible with pixel based graphics. This is only possible with vector graphics, which are (obviously) not supported by Fusion. It is possible to have all users view the same part of your playfield, but you´ll have to allow distortion or black bars, if the pixel art cannot be scaled integer only to fit the user’s desktop resolution.

    Also, your problem seems to be quite complex. Without an .mfa illustrating your problem I doubt we can really help you. 99% of getting the right answers, by the way, is asking the right questions (and this is difficult, if you yourself don´t really understand what is happening). So an .mfa IMO would be your only chance to get your answer.

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    Frame Sizes causing dislocation of objects and improper screen resoltuion. Help??

    Yes, agreed on the mfa example file.

    Strings of text will auto-wrap if the pixel dimensions change on screen.

    Everything you are creating in the game has to have pixel specific x,y coordinates and you must limit your end user to a certain resolution for gameplay. If they make the game full screen i.e. maximize to 1920x1080, your game window will still need to be limited to 1366x768.

  6. #6
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    Indigo, watch this vid and see if it helps with understanding and explaining to us what is going on:

    https://www.youtube.com/watch?v=RnUX...2c3mlVPvDatdvl

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