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Hello fellow clickers!
So okay, hear me out... what if you took the sprawling level design from Metroid, the character driven subquests and some items from Zelda, the wall jumping from Megaman X, the radish pulling from Mario 2.... okay, so it's a little more complicated than just Metroid x Zelda! but that's what HomeGrove is, a tribute to some of my favorite classic mechanics laid out across a large adventure.
Here's the TIGsource devlog for a ton of gifs, outdated and current: https://forums.tigsource.com/index.php?topic=50855.160
And the greenlight page! http://steamcommunity.com/sharedfile...scn=1489249097
If you want to know how I did something or get some general help with fusion I do a live stream on twitch where I can show you: http://twitch.tv/flipswitchx
Last but not least my twitter handle for occasional gifs & updates: https://twitter.com/Flipswitchd
Please let me know what you think I would love to hear some feedback from the fusion community!