So I have this strange problem that I can't figure out how to resolve and I have passed a week around it
In my beat'n up game I have a character that shoots an object (energy blast) that leaves a trail behind. The trail is generated by another particle object that is being launched by the energy blast.
For the adversary, I cloned the same energy blast with the same particle object (also cloned), made the necessary adjustments in the event editor for the adversary to shoot it. The energy blast goes without problems but once my energy blast is launched, the trail from the adversary's energy blast disappears, when mine is not on the screen. Once I shoot mine at the same time with the one of the adversary, his will appear momentarily.
The only way for it to not dissapear is to create an object to shoot my energy blast at the same time that he is shooting his. But this sucks cause too many objects get loaded and slows the game down significantly.
I have noticed some bugs (?) before when I shoot an object and this object shoot objects too. Sometimes it gets messed up, mainly when I drag a cell that contans the launch command (in the event editor).
What could this be??? If you're not sure what I was describing, I could upload a video.. Need help