Is there a way I can use qualifier objects in a global active object?
The reason I ask is because I'm working on a platform game, which will most likely require multiple frames for each world/section the player gets to. I do NOT want to have to keep copy/paste the platform engine code on every frame that requires platform action. So I want to condense most of the code/script inside the player object, which will be a global object.
Which is the best method for this without too much copy/paste of the exact same code through 10+ frames?
Also, I can't seem to paste qualifier actions into global events either, which is going to be a pain for me.