I originally released DISTRAINT on Steam 2015.
Late 2016 I released on Google Play for Android devices. The release went very well, and I'm now considering the iOS port.
I'm new to Apple stuff!
I'd love to hear your experiences from App Store. If you've also released on Google Play, how does these two compare?
On Google Play DISTRAINT: Pocket Pixel Horror has been downloaded over 700,000 times, has 31k reviews 4,88/5.0.
The game is free to play with ads - and also includes in-app-purchase (1,49€) to remove the ads.
Unfortunately not too many people are removing the ads.
If I release on iOS, what do you suggest?
I'd love to make it premium, buy once, no ads or IAPs. However, I'm a bit worried about player feedback as on Android is free to play.
I'd love to hear your experiences and thoughts!