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Thread: volCAMERA: a powerful camera engine for Clickteam Fusion 2.5

  1. #21
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    Hi Volnaiskra

    Please add zoom effect too . It's so useful for mobile ports.

  2. #22
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    I had a quick look at zooming a while ago, and the method I found that seemed the most workable used shaders (so I'm guessing not mobile friendly?). If you can point me in the direction of a good cross-platform zoom solution, I can have a look at that.

  3. #23
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
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    I Think the only way of doing it extensionless is the way Schrodinger explained in this post https://community.clickteam.com/threads/100537-The-Christmas-Sleigh-out-now!?p=714538&viewfull=1#post714538

    I dont Think this will fit many Engines or games but atleast it's a start. or using the window object and setting the window size there might be a way to go.

  4. #24
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    As far as I know Schrodinger's method is on active objects only . Not obstacles . Although his way is great.

  5. #25
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)
    elvisish's Avatar
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    Thanks again for all your hard work, Vol, have you had any thoughts on adding a kick-in threshold?
    Quote Originally Posted by elvisish View Post
    Just had a thought, is it possible to be able to have the lookahead kick in only if you move a certain threshold distance? If you check:





  6. #26
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    It's something I tried to implement originally, but I couldn't get it to work satisfactorily. I can't remember why. But I may have a look again at some point

  7. #27
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    elvisish's Avatar
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    Slight issue, the default frame size window controls brings the camera across about 100 pixels from the left and 100 pixels down from the top. Not sure about the bottom and right of the frame, but I assume similar. If I use "FrameWinYSize( "Window Control" ) / 3" instead of "FrameWinYSize( "Window Control" ) / 2" it works, but the nice easing doesn't work anymore. Is there a way of forcing window control get the right frame edges?

  8. #28
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    elvisish's Avatar
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    Fixed! If you're using Ultimate Fullscreen, replace:

    man1.JPG
    with
    man2.JPG

  9. #29
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    ah, thanks for the info elvisish!

  10. #30
    Clicker Fusion 2.5Android Export ModuleUniversal Windows Platform Export Module
    Jonathan's Avatar
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    Hi!
    Congratulations and thank you for this addon, it's really good!
    On the other hand I encounter a problem, I use a map editor so the whole of my game takes place on a single frame. So I have a visual bug when the level changes and when the map load, I replaced the "start of frame" by "On loop"LoadMap" " but it does not work.

    https://media.giphy.com/media/xUPGcx...7a36/giphy.gif


    Any idea?

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