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Thread: volCAMERA: a powerful camera engine for Clickteam Fusion 2.5

  1. #21
    Hi Volnaiskra

    Please add zoom effect too . It's so useful for mobile ports.
    My website and 2d Animation artworks: http://www.pershaland.com/

  2. #22
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
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    I had a quick look at zooming a while ago, and the method I found that seemed the most workable used shaders (so I'm guessing not mobile friendly?). If you can point me in the direction of a good cross-platform zoom solution, I can have a look at that.

    My Fusion Tools: VolCAMERA | Productiva | VACCiNE

  3. #23
    I Think the only way of doing it extensionless is the way Schrodinger explained in this post https://community.clickteam.com/thre...l=1#post714538

    I dont Think this will fit many Engines or games but atleast it's a start. or using the window object and setting the window size there might be a way to go.

  4. #24
    As far as I know Schrodinger's method is on active objects only . Not obstacles . Although his way is great.
    My website and 2d Animation artworks: http://www.pershaland.com/

  5. #25
    Thanks again for all your hard work, Vol, have you had any thoughts on adding a kick-in threshold?
    Quote Originally Posted by elvisish View Post
    Just had a thought, is it possible to be able to have the lookahead kick in only if you move a certain threshold distance? If you check:





  6. #26
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
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    It's something I tried to implement originally, but I couldn't get it to work satisfactorily. I can't remember why. But I may have a look again at some point

  7. #27
    Slight issue, the default frame size window controls brings the camera across about 100 pixels from the left and 100 pixels down from the top. Not sure about the bottom and right of the frame, but I assume similar. If I use "FrameWinYSize( "Window Control" ) / 3" instead of "FrameWinYSize( "Window Control" ) / 2" it works, but the nice easing doesn't work anymore. Is there a way of forcing window control get the right frame edges?

  8. #28
    Fixed! If you're using Ultimate Fullscreen, replace:

    man1.JPG
    with
    man2.JPG

  9. #29
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
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    ah, thanks for the info elvisish!

    My Fusion Tools: VolCAMERA | Productiva | VACCiNE

  10. #30
    Hi!
    Congratulations and thank you for this addon, it's really good!
    On the other hand I encounter a problem, I use a map editor so the whole of my game takes place on a single frame. So I have a visual bug when the level changes and when the map load, I replaced the "start of frame" by "On loop"LoadMap" " but it does not work.

    https://media.giphy.com/media/xUPGcx...7a36/giphy.gif


    Any idea?
    Last edited by Jonathan; 19th May 2017 at 11:44 AM.
    Developer of Inexistence available on Steam :
    http://store.steampowered.com/app/444720/?l=french

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