Yeah it's works!
I've downloaded the files yesterday, but it was the old version... weird.
Inexistence looks cool, by the way. I just bought it (at that sale price, it's kinda hard not to :P)
Thanks, very nice of you!
Now I'm working on a new version of the game, wich will be better with this new camera system ahah!
I just got the camera Vol, great job and it's gonna be useful to anyone that needs a good camera.
Looks awesome! I would buy that in an instant if it had camera/screen rotation. I'm building a top down racing game, and would love to be able to have the screen rotate as the car is turning, especially in a mobile friendly way. I didnt find any good solution for that yet.
I like the engine and I buy it. How do you made a brigde that move left and right and you can run on top of it?
Do you mean moving platforms? It's actually kind of tricky because of a weird bug in Fusion. But there's some very good info about how to do it successfully here: https://community.clickteam.com/threads/98334-Issue-with-horizontal-collision-with-moving-platform?p=719199&viewfull=1#post719199
Just curious - has anyone had any luck using VolCamera with an isometric movement system? I've created one based off of Zentaco's tutorials with x and y diagonal moves (larger increments) and when implementing VolCamera, I don't have a speed option per se. In order to try to get the engine to accept a speed value, I've added the required Xspeed and Yspeed variables, but even with value changes the camera will not play ball... I've got a feeling this is made for Left-Right platformers and I'm trying to fit a dodecahedron through a square hole.
Can I get some help turning this into a top down camera system where the overshoot works in all 8 directions?