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Thread: volCAMERA: a powerful camera engine for Clickteam Fusion 2.5

  1. #31
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    Is it this by any chance,
    Jonathan? The fix should have been on the clickstore some time, but perhaps you have an older version.

    Quote Originally Posted by Volnaiskra View Post
    I've done version 1.01, which fixes a bug where the camera would jitter wildly for the first few moments of the frame. I'll put a new version up on the Clickstore, but until it's up, you can very easily fix the bug yourself by making the following change:







    The problem was that the catchup values were starting out 100 times too big. They'd eventually calibrate back to normal, but until they did that, the camera would wildly orbit the player, at a radius of tens of thousands of pixels

  2. #32
    Clicker Fusion 2.5Android Export ModuleUniversal Windows Platform Export Module
    Jonathan's Avatar
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    Yeah it's works!
    I've downloaded the files yesterday, but it was the old version... weird.

    Thanks!

  3. #33
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    Ah, great!

    Inexistence looks cool, by the way. I just bought it (at that sale price, it's kinda hard not to :P)

  4. #34
    Clicker Fusion 2.5Android Export ModuleUniversal Windows Platform Export Module
    Jonathan's Avatar
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    Thanks, very nice of you!
    Now I'm working on a new version of the game, wich will be better with this new camera system ahah!

  5. #35
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
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    I just got the camera Vol, great job and it's gonna be useful to anyone that needs a good camera.

  6. #36
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    Looks awesome! I would buy that in an instant if it had camera/screen rotation. I'm building a top down racing game, and would love to be able to have the screen rotate as the car is turning, especially in a mobile friendly way. I didnt find any good solution for that yet.

    Cheers!

  7. #37
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    warlords's Avatar
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    Hi

    I like the engine and I buy it. How do you made a brigde that move left and right and you can run on top of it?

  8. #38
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
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    Do you mean moving platforms? It's actually kind of tricky because of a weird bug in Fusion. But there's some very good info about how to do it successfully here: https://community.clickteam.com/threads/98334-Issue-with-horizontal-collision-with-moving-platform?p=719199&viewfull=1#post719199

  9. #39
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Just curious - has anyone had any luck using VolCamera with an isometric movement system? I've created one based off of Zentaco's tutorials with x and y diagonal moves (larger increments) and when implementing VolCamera, I don't have a speed option per se. In order to try to get the engine to accept a speed value, I've added the required Xspeed and Yspeed variables, but even with value changes the camera will not play ball... I've got a feeling this is made for Left-Right platformers and I'm trying to fit a dodecahedron through a square hole.

  10. #40
    Clicker Fusion 2.5

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    Can I get some help turning this into a top down camera system where the overshoot works in all 8 directions?

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