I have an active object of a simple text smiley face. I needs alpha channels so I can easily swap the color at runtime without getting weird artifacts along the curved edges of the image. Now when I color the object using the fill tool, it changes the entire color of the smiley but the background stays transparent. Is it possible to change the background color so it's not transparent but not lose the nice edges along the main graphic? I'd like to "fill" the background of that active object with various colors at runtime without relying on a secondary active object behind it to do that.
This is actually an issue that's plagued me for years but I always worked around it. I'm just curious if there's something I don't understand with these alpha channels.