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Thread: Beginner query - Maze game

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    Beginner query - Maze game

    Hey guys,

    I'm new to Fusion 2.5, viewed and completed some of the tutorials here & at fusionrad; slowly getting to grips with the program. I've just asked this question over there, but see a lot of you guys also have tons of experience with Fusion as well.

    I am trying to work out the best way to create a simple maze game, I don't want the full maze to be viewed in full screen, I only want the player to be able to view a few paths around them, to make it a little more difficult to find the right path to take as the maze levels increase in difficulty.

    My test application is currently: 960x640
    My Frames are: 960x640

    My virtual frame width & height would increase as the maze sizes increase (for example, a later maze may be 9600x6400 pixels).
    However I have noticed that the wall is no longer seen as an obstacle when the player moves into this virtual frame area, therefore the player is able to move though the wall infinitely? See maze 2 in the attached .mfa as an example of this.
    I'm assuming i'm doing something wrong or using the virtual frame incorrectly.

    Objects i'm using are 32x32, the path size i'm trying to keep at 4x the size of the objects.

    I know there is a dungeon object extension, but I don't want the maze to be randomly created, I want to manually create each maze, to have more control in the setup.

    Just wondering if i'm on the right track or aligning things correctly; wondering if you guys would do anything different?

    Thanks
    Attached files Attached files

  2. #2
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    zip2kx's Avatar
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    So you want to hide a part of the field of view? Two ways to do that:

    1. you can either make the resolution lower than the frame size, this would automatically hide parts of the frame since your screen is smaller.
    2. You can make a big black object with a hole in the middle. Center this on the player so it moves around when he moves around. This would need to be quite big but there are simpler ways to do this, check this for a lightning example using layer effects https://www.youtube.com/watch?v=-gKSeZiW0pM

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    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thanks zip2kx,

    I like the sound of the 2nd option & particular the lighting example, it would be a great feature to use actually.

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