I hope the clickteam community is fine
I'm working on a little top down view game.
As I'm not an artist , I use ( for one scene ) a png file as a backdrop and my character ( standard fusion library warrior ) walks around on this backdrop.
How can I create collision zones on the png backdrop so my character doesn't bump into tables, trees ,which ARE NOT ACTIVE OBJECTS BUT PART OF THE BACKDROP PNG ?
I have read some posts ont the forum but they seem to apply to platform games, which is not relevant ( I think ) in my case.
A lot of users also mention "detectors" but once again I don't think they'll help for a backdrop.
I was thinking of creating some invisible clone of the backdrop ; on this clone obstacles ( trees , tables, ) would be identified : but how ?
Thanks for your help !