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Thread: Trouble - Setting New Instance Direction

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    Question Trouble - Setting New Instance Direction

    UPDATE: Problem solved (see my first reply). Sorry for the bother. -_-

    DISCLAIMER
    I'm a noob who doesn't know code. I literally just did the chocobreak tutorial and watched a few Clickteam videos while tinkering around. I thought this first thing I'm doing would be easy enough - I guess not, though! lol

    BASIC PROBLEM

    Well, after getting somewhat familiar with Clickteam Fusion 2.5, I'm attempting to try my hand at gamemaking. And - as I expected - I ran into a problem almost immediately:

    I am trying to change the direction of a newly created Active Object Instance, but - on creation of this new instance - the computer does not change its direction.

    This is after I changed the events from a problem I solved on my own - previously, it changed the direction of the first instance, while leaving the newly-created instance in its default direction. Now, though, both instances are left in their default direction.

    SPECIFICS

    I'm wanting to set the stage for the game's opening. What I'm wanting to do is - utilizing sprites I've created - I'm wanting to make this special, cool, glowy text (which I'm using an active object for, in order to achieve the styling I desire that couldn't be achieved via a string object) appear:

    "25/06/2189"

    Thereby establishing the date.
    then
    I'm wanting to create another instance of that object relative to the first instance. The cration isn't a problem - the problem is making sure this new instance switches to the direction I want while leaving the first instance alone, so that - when this new one is created, the active objects displayed on screen look like this:

    "25/06/2189"

    "Fractional lightspeed travel has been discovered. Mankind has colonized the Solar system."

    But whenever I create this new instance, the newly-made instance reads "25/06/2189" (its default state).
    So I wind up with "25/06/2189" - then, below it, the same thing again.

    THE CODE

    What code I've got so far is screenshotted and attached, with a few notes and references to make understanding it easier. Let me know if I need to do anything to help make the situation more clear! Thank you in advance to anyone who has any advice for a poor noob such as myself.
    Images attachées Images attachées

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    Oh bother. -_- Let the n00bishness shine!

    the event was misspelled is all.

    False alarm, guys. I'm sorry for taking up an entire thread for this. If there's a way for me to delete it, I will. If not, then let the moral of the story be: always triple-check your spelling!

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