User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12

Thread: Delta time - what's the best way?

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    94 Post(s)
    0 Thread(s)
    From what I can gather, you'd really need to do it both ways, right? The multiplier method of the Scirra article would be fine for movements, but I couldn't use a multiplier for things like:

    -add 1 to gunTimer

    -launch bullet

    EDIT....or - wait - I guess I could?
    -add 1 * deltaTime to gunTimer?

    Quote Originally Posted by casleziro View Post
    I wouldn't know the intricacies myself, but I think SEELE did a number of tests and addressed this in that thread I linked:
    oh, ok. Forgive me - I haven't read those threads yet

  2. #12
    Clicker Fusion 2.5Fusion 2.5+ DLC
    casleziro's Avatar
    Join Date
    Mar 2013
    United States
    11 Post(s)
    0 Thread(s)
    Yeah the idea would be to add 1 * deltaTime to the timer.

    I'm not sure if I got it right, but here is an attempt at the multiplication method: frame rate independence_2.mfa

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. What is delta time?
    By ratty in forum Fusion 2.5
    Replies: 6
    Last Post: 6th July 2015, 05:29 AM
  2. Adapting Movement to Delta-time
    By Chrille in forum Fusion 2.5
    Replies: 2
    Last Post: 22nd March 2015, 09:43 PM
  3. Replies: 3
    Last Post: 12th November 2014, 10:15 PM
  4. Delta Time acting wierd?
    By Outcast in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 22nd November 2013, 03:54 AM
  5. Correct way to calculate a delta time on MMF?
    By BHGames in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 3rd July 2011, 04:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts