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Thread: Loading Objects into exported file

  1. #1
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Loading Objects into exported file

    So it just dawn upon me that my game won't work outside of clickteam due to the files not being loaded. How do i need to set up my files and coding in order to load my objects? I used 3ds format for my static mesh models.

  2. #2
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Nevermind, i figured out the problem. The protected zip file has to have the same name as the application.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    doesnt have to be a protected zip file

    you can use any file just ensure you use \models\model.3ds and not something like c:\users\iamcool\documents\firefly\models\model.3d s etc and everything should work fine on a new computer assuming you included those models and the materials (unless you cached them) with your .exe

  4. #4
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I was attempting to zip file with a password since some of my models are from royalty free websites. I broke my game in the process but now I know 😅😅😅

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    if you are using a zip you need to load a resource package from the engine before you try to load any other asset.

  6. #6
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I eventually figured it out. From the installer in the setting correct? That's the way I did it at least.

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