I'm just wondering if there's an actual official process for doing this. I have my own unofficial method. It works but its not as nice as the one that comes predone with the movement object. Except the Movement Object for me is crashing and acting weird with lots of projectiles. Example attached.
I'm just wondering if I'm using this correctly, it seems like I am but once you hit about 100 projectiles it starts going all wonky and then eventually crashes (increasing the flytime limit makes it more likely to crash).
Thanks for any help. Ideally I'd like to use the Movement Object because it tracks better and can handle a lot more than my current implementation can, it just seems buggy.