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Thread: Additional Mac Exporter Information Thread

  1. #11
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Quote Originally Posted by andy View Post
    O.K. I am MORE than a little confused. I have a couple of game that I have exported to Mac. They both run as they should. Now I am ready to submit them to the Mac App store. When I try to add an app, I get this message: You have no eligible Bundle IDs for Mac apps. Can anyone direct me to what the correct steps would be for getting a finish MAC exported game to the App store? I can generate certificates. But once a have a certificate, NOW WHAT? Perry got a game submitted to the store. Is there a go step by step guild somewhere? THANKS.
    It's pretty much the same as my IOS guide that's in the store. Only difference is that you select the Mac App instead of IOS.

    Create the Application ID in your dev portal. Add it to the MFA.
    Compile, make some Xcode changes (see the Help file)
    and you're ready to submit.

    I am waiting with updating the Guide(s) since Apple is making changes atm.

  2. #12
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Quote Originally Posted by Xsoul View Post
    Damn 2 extensions lack for me to port my game Dark Devotion to Mac :

    - Joystick 2 and Ultimate fullscreen

    Any chances to see that pop one day?
    Apple wants their games in Fullscreen, but still able to use the Apple Toolbar. Ultimate Fullscreen will most likely prevent that. (at least for in Windows)
    2nd. Apple has high expectations as regards the quality.
    If you make a 320x240 in Fullscreen. I am 100% sure they will reject it.

  3. #13
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    If you set "resize display to window size" to on, and enable "Fit inside", you should be able to use fullscreen by clicking the green button or the top of the window (near the close button).

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Thanks for the answers! ^^

  5. #15
    Clicker Fusion 2.5

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    Any thoughts on the likelihood of the Joystick 2 object being made available with Mac exporter? Or at least a suitable replacement. Exporting to UWP was a ton of work to implement with XBOX gamepad, but it was possible. As far as I can tell, there is no reasonable solution for controller input for the Mac exporter at this point.

    Thanks

  6. #16
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    you should ask the developer (z33z) to port it.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
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    Hello, does this exporter support MDI app ?
    Thanks

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
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    Hello,
    Does the SDK for MAC exporter exists ?
    Can you send me a link please.
    Thanks

  9. #19
    Clickteam Clickteam

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    Apparently this SDK doesn't exist, I'll check what we can do.

  10. #20
    Clicker

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    MAC and Lacewing

    I see that Lacewing is in this list, yet, I am having trouble finding a copy of lacewing that says it is supported by the mac exporter.

    Can someone point me in the right direction?

    I'm using the windows (steam) version of Fusion 2.5 with the Mac exporter.



    Quote Originally Posted by Kisguri View Post
    Additional Information


    Additional Requirements for the MAC export module

    To test the exporter standalone applications you must own a Mac with OSX 10.9 (Mavericks) or greater. You can also output a Mac Xcode project with a precompiled runtime so that you can change Xcode settings, for example for code signing before submitting to the Apple Mac App Store. A Mac Developer account ($99 per year on developer.apple.com) for signing and distributing your applications in the App Store is required. Clickteam Fusion 2.5 Steam or Clickteam Fusion 2.5 Developer Steam and the exporter work on Windows PC only.

    Available Objects

    Active Picture
    Active and Background System Boxes
    Advanced Direction
    Advanced Gameboard
    Advanced Path Movement
    All the Physics extensions and movements
    All the Clickteam movements and their controllers
    Array
    Button
    Combo Box
    Create By Name
    Date & Time
    Dead Reckoning
    Direction Calculator
    Easing
    Edit
    File
    Flocking
    ForEach
    Game Center Achievement (Developer version)
    Game Center Achievements (Developer version)
    Game Center Connect (Developer version)
    Game Center Leaderboard (Developer version)
    Game Center Multiplayer (Developer version)
    Get
    Hi-scores
    IIF
    INI
    Input
    List
    Lacewing
    Layer
    Move It
    Move Safely 2
    MT Random
    Object Mover
    Platform Movement Object
    Randomizer
    Rectangle Calculator
    String parser
    Screen Zoom
    String Tokenizer
    Wargame Map
    Window Control

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